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Added support for keyboard repeat (only tested on Windows so far)
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slouken committed Jul 21, 2010
1 parent 545c43e commit 58dadaa
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Showing 8 changed files with 55 additions and 45 deletions.
2 changes: 1 addition & 1 deletion include/SDL_events.h
Expand Up @@ -132,7 +132,7 @@ typedef struct SDL_KeyboardEvent
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 repeat; /**< Non-zero if this is a key repeat */
Uint8 padding2;
Uint8 padding3;
SDL_keysym keysym; /**< The key that was pressed or released */
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7 changes: 4 additions & 3 deletions src/events/SDL_keyboard.c
Expand Up @@ -566,7 +566,7 @@ SDL_ResetKeyboard(void)

for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
if (keyboard->keystate[scancode] == SDL_PRESSED) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
}
}
}
Expand Down Expand Up @@ -627,7 +627,7 @@ SDL_SetKeyboardFocus(SDL_Window * window)
}

int
SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
int posted;
Expand Down Expand Up @@ -732,7 +732,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
}

/* Drop events that don't change state */
if (keyboard->keystate[scancode] == state) {
if (keyboard->keystate[scancode] == state && !repeat) {
#if 0
printf("Keyboard event didn't change state - dropped!\n");
#endif
Expand All @@ -748,6 +748,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
SDL_Event event;
event.key.type = type;
event.key.state = state;
event.key.repeat = repeat ? 1 : 0;
event.key.keysym.scancode = scancode;
event.key.keysym.sym = keyboard->keymap[scancode];
event.key.keysym.mod = modstate;
Expand Down
2 changes: 1 addition & 1 deletion src/events/SDL_keyboard_c.h
Expand Up @@ -49,7 +49,7 @@ extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);
extern void SDL_SetKeyboardFocus(SDL_Window * window);

/* Send a keyboard key event */
extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode);
extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat);

/* Send keyboard text input */
extern int SDL_SendKeyboardText(const char *text);
Expand Down
46 changes: 24 additions & 22 deletions src/video/cocoa/SDL_cocoakeyboard.m
Expand Up @@ -219,14 +219,14 @@ - (NSArray *) validAttributesForMarkedText
if (oldMask && oldMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
}
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
} else if (newMask && oldMask != newMask) { /* modifier down event */
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
}
}
}
Expand All @@ -251,9 +251,9 @@ - (NSArray *) validAttributesForMarkedText
newMask = newMods & device_independent_mask;

if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
}
}

Expand All @@ -278,9 +278,9 @@ - (NSArray *) validAttributesForMarkedText
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
}
}

Expand Down Expand Up @@ -351,7 +351,7 @@ - (NSArray *) validAttributesForMarkedText
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
return;
}

Expand All @@ -362,10 +362,10 @@ - (NSArray *) validAttributesForMarkedText
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode, SDL_FALSE);
}
}

Expand All @@ -382,16 +382,16 @@ - (NSArray *) validAttributesForMarkedText
newMask = newMods & NSAlphaShiftKeyMask;

if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
}

oldMask = oldMods & NSNumericPadKeyMask;
newMask = newMods & NSNumericPadKeyMask;

if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
}
}

Expand Down Expand Up @@ -670,6 +670,7 @@ - (NSArray *) validAttributesForMarkedText
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
SDL_scancode code;
SDL_bool repeat;
#if 0
const char *text;
#endif
Expand All @@ -688,17 +689,18 @@ - (NSArray *) validAttributesForMarkedText

switch ([event type]) {
case NSKeyDown:
if (![event isARepeat]) {
repeat = [event isARepeat] ? SDL_TRUE : SDL_FALSE;
if (!repeat) {
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data);
}

SDL_SendKeyboardKey(SDL_PRESSED, code);
SDL_SendKeyboardKey(SDL_PRESSED, code, repeat);
#if 1
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
Expand All @@ -712,7 +714,7 @@ - (NSArray *) validAttributesForMarkedText
}
break;
case NSKeyUp:
SDL_SendKeyboardKey(SDL_RELEASED, code);
SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
break;
case NSFlagsChanged:
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
Expand Down
12 changes: 6 additions & 6 deletions src/video/uikit/SDL_uikitview.m
Expand Up @@ -245,8 +245,8 @@ - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRan

if ([string length] == 0) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE, SDL_FALSE);
}
else {
/* go through all the characters in the string we've been sent
Expand All @@ -272,14 +272,14 @@ - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRan

if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
}
/* send a keydown and keyup even for the character */
SDL_SendKeyboardKey(SDL_PRESSED, code);
SDL_SendKeyboardKey(SDL_RELEASED, code);
SDL_SendKeyboardKey(SDL_PRESSED, code, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
}
}
}
Expand Down
17 changes: 11 additions & 6 deletions src/video/win32/SDL_win32events.c
Expand Up @@ -201,10 +201,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
/* Ignore repeated keys */
SDL_bool repeat;

if (lParam & REPEATED_KEYMASK) {
returnCode = 0;
break;
repeat = SDL_TRUE;
} else {
repeat = SDL_FALSE;
}

wParam = RemapVKEY(wParam, lParam);
Expand Down Expand Up @@ -244,7 +246,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
if (wParam < 256) {
SDL_SendKeyboardKey(SDL_PRESSED,
data->videodata->key_layout[wParam]);
data->videodata->key_layout[wParam],
repeat);
}
}
returnCode = 0;
Expand Down Expand Up @@ -294,11 +297,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
&& SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
SDL_RELEASED) {
SDL_SendKeyboardKey(SDL_PRESSED,
data->videodata->key_layout[wParam]);
data->videodata->key_layout[wParam],
SDL_FALSE);
}
if (wParam < 256) {
SDL_SendKeyboardKey(SDL_RELEASED,
data->videodata->key_layout[wParam]);
data->videodata->key_layout[wParam],
SDL_FALSE);
}
}
returnCode = 0;
Expand Down
5 changes: 3 additions & 2 deletions src/video/x11/SDL_x11events.c
Expand Up @@ -182,7 +182,8 @@ X11_DispatchEvent(_THIS)
#ifdef DEBUG_XEVENTS
printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
/* FIXME: How do we tell if this was a key repeat? */
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode], SDL_FALSE);
#if 1
if (videodata->key_layout[keycode] == SDLK_UNKNOWN) {
int min_keycode, max_keycode;
Expand Down Expand Up @@ -217,7 +218,7 @@ X11_DispatchEvent(_THIS)
#ifdef DEBUG_XEVENTS
printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode]);
SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode], SDL_FALSE);
}
break;

Expand Down
9 changes: 5 additions & 4 deletions test/checkkeys.c
Expand Up @@ -53,7 +53,7 @@ print_modifiers(void)
}

static void
PrintKey(SDL_keysym * sym, int pressed)
PrintKey(SDL_keysym * sym, SDL_bool pressed, SDL_bool repeat)
{
/* Print the keycode, name and state */
if (sym->sym) {
Expand Down Expand Up @@ -87,6 +87,9 @@ PrintKey(SDL_keysym * sym, int pressed)
}
}
print_modifiers();
if (repeat) {
printf(" (repeat)");
}
printf("\n");
}

Expand Down Expand Up @@ -134,10 +137,8 @@ main(int argc, char *argv[])
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_KEYDOWN:
PrintKey(&event.key.keysym, 1);
break;
case SDL_KEYUP:
PrintKey(&event.key.keysym, 0);
PrintKey(&event.key.keysym, event.key.state, event.key.repeat);
break;
case SDL_TEXTINPUT:
PrintText(event.text.text);
Expand Down

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