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Added Andreas's patch to fix my silly C++-style errors.
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Eli Gottlieb committed Jul 30, 2010
1 parent 881335e commit bff0af7
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Showing 4 changed files with 53 additions and 34 deletions.
1 change: 1 addition & 0 deletions VisualC/SDL/SDL_VS2010.vcxproj
Expand Up @@ -285,6 +285,7 @@ echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\win32\SDL_d3drender.h" />
<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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36 changes: 18 additions & 18 deletions src/video/SDL_shape.c
Expand Up @@ -114,7 +114,7 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
SDL_bool pixel_transparent = SDL_FALSE;
int last_transparent = -1;
SDL_Color key;
SDL_ShapeTree* result = malloc(sizeof(SDL_ShapeTree));
SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
SDL_Rect next = {0,0,0,0};
for(y=dimensions.y;y<dimensions.h;y++)
for(x=dimensions.x;x<dimensions.w;x++) {
Expand All @@ -134,17 +134,17 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
switch(mode.mode) {
case(ShapeModeDefault):
pixel_transparent = (a >= 1 ? !invert : invert);
pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert);
break;
case(ShapeModeBinarizeAlpha):
pixel_transparent = (a >= mode.parameters.binarizationCutoff ? !invert : invert);
pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert);
break;
case(ShapeModeReverseBinarizeAlpha):
pixel_transparent = (a <= mode.parameters.binarizationCutoff ? !invert : invert);
pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert);
break;
case(ShapeModeColorKey):
key = mode.parameters.colorKey;
pixel_transparent = ((key.r == r && key.g == g && key.b == b) ? !invert : invert);
pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert);
break;
}
if(last_transparent == -1) {
Expand All @@ -159,16 +159,16 @@ SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surfac
//These will change from recursion to recursion.
next.x = dimensions.x;
next.y = dimensions.y;
result->data.children.upleft = RecursivelyCalculateShapeTree(mode,mask,invert,next);
result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1;
//Unneeded: next.y = dimensions.y;
result->data.children.upright = RecursivelyCalculateShapeTree(mode,mask,invert,next);
result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.x;
next.y = dimensions.h / 2 + 1;
result->data.children.downleft = RecursivelyCalculateShapeTree(mode,mask,invert,next);
result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
next.x = dimensions.w / 2 + 1;
//Unneeded: next.y = dimensions.h / 2 + 1;
result->data.children.downright = RecursivelyCalculateShapeTree(mode,mask,invert,next);
result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
return result;
}
}
Expand All @@ -191,23 +191,23 @@ SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shap

void SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) {
if(tree->kind == QuadShape) {
SDL_TraverseShapeTree(tree->data.children.upleft,function,closure);
SDL_TraverseShapeTree(tree->data.children.upright,function,closure);
SDL_TraverseShapeTree(tree->data.children.downleft,function,closure);
SDL_TraverseShapeTree(tree->data.children.downright,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
}
else
function(tree,closure);
}

void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
if((*shapeTree)->kind == QuadShape) {
SDL_FreeShapeTree(&(*shapeTree)->data.children.upleft);
SDL_FreeShapeTree(&(*shapeTree)->data.children.upright);
SDL_FreeShapeTree(&(*shapeTree)->data.children.downleft);
SDL_FreeShapeTree(&(*shapeTree)->data.children.downright);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft);
SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright);
}
free(*shapeTree);
SDL_free(*shapeTree);
*shapeTree = NULL;
}

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7 changes: 4 additions & 3 deletions src/video/win32/SDL_win32events.c
Expand Up @@ -28,6 +28,7 @@
#include "SDL_config.h"

#include "SDL_win32video.h"
#include "SDL_win32shape.h"
#include "SDL_syswm.h"
#include "SDL_vkeys.h"
#include "../../events/SDL_events_c.h"
Expand Down Expand Up @@ -249,10 +250,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
int w, h;

/* we're collecting raw data to be able to identify the mouse (if there are several) */
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size,
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, (PUINT)&size,
sizeof(RAWINPUTHEADER));
lpb = SDL_stack_alloc(BYTE, size);
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, lpb, &size,
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, lpb, (PUINT)&size,
sizeof(RAWINPUTHEADER));
raw = (RAWINPUT *) lpb;
header = &raw->header;
Expand Down Expand Up @@ -493,7 +494,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)

/* If we allow resizing, let the resize happen naturally */
if(SDL_IsShapedWindow(data->window))
SDL_ResizeWindowShape(data->window);
Win32_ResizeWindowShape(data->window);
if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
returnCode = 0;
break;
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43 changes: 30 additions & 13 deletions src/video/win32/SDL_win32shape.c
Expand Up @@ -20,23 +20,27 @@
eligottlieb@gmail.com
*/

#include <windows.h>
#include "SDL_win32shape.h"
#include "SDL_win32shape.h"
#include "SDL_win32video.h"

SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) {
SDL_WindowShaper* result = malloc(sizeof(SDL_WindowShaper));
int resized_properly;
SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper));
result->window = window;
result->mode.mode = ShapeModeDefault;
result->mode.parameters.binarizationCutoff = 1;
result->usershownflag = 0;
//Put some driver-data here.
window->shaper = result;
int resized_properly = Win32_ResizeWindowShape(window);
assert(resized_properly == 0);
resized_properly = Win32_ResizeWindowShape(window);
if (resized_properly != 0)
return NULL;

return result;
}

void CombineRectRegions(SDL_ShapeTree* node,HRGN* mask_region) {
void CombineRectRegions(SDL_ShapeTree* node, void* closure) {
HRGN* mask_region = (HRGN *)closure;
if(node->kind == OpaqueShape) {
HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h);
CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR);
Expand All @@ -45,31 +49,44 @@ void CombineRectRegions(SDL_ShapeTree* node,HRGN* mask_region) {
}

int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
assert(shaper != NULL && shape != NULL);
SDL_ShapeData *data;
HRGN mask_region;
SDL_WindowData *windowdata;
HWND hwnd;

if (shaper == NULL || shape == NULL)
return SDL_INVALID_SHAPE_ARGUMENT;
if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)) && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
return SDL_INVALID_SHAPE_ARGUMENT;

SDL_ShapeData *data = (SDL_ShapeData*)shaper->driverdata;
data->mask_tree = SDL_CalculateShapeTree(shapeMode,shape,SDL_FALSE);
data = (SDL_ShapeData*)shaper->driverdata;
data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE);

/*
* Start with empty region
*/
HRGN mask_region = CreateRectRgn(0, 0, 0, 0);
mask_region = CreateRectRgn(0, 0, 0, 0);

SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region);

/*
* Set the new region mask for the window
*/
SetWindowRgn((SDL_WindowData*)(shaper->window->driverdata)->hwnd, mask_region, TRUE);
windowdata=(SDL_WindowData *)(shaper->window->driverdata);
hwnd = windowdata->hwnd;
SetWindowRgn(hwnd, mask_region, TRUE);

return 0;
}

int Win32_ResizeWindowShape(SDL_Window *window) {
SDL_ShapeData* data = window->shaper->driverdata;
assert(data != NULL);
SDL_ShapeData* data;

if (window == NULL)
return -1;
data = (SDL_ShapeData *)window->shaper->driverdata;
if (data == NULL)
return -1;

if(data->mask_tree != NULL)
SDL_FreeShapeTree(&data->mask_tree);
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