Skip to content

Commit

Permalink
Fixed bug 3681 - SDL_UpateTexture documentation not specific enough a…
Browse files Browse the repository at this point in the history
…bout format requirement

Simon Hug

The documentation of SDL_UpateTexture does not say that the pixel data has to be in the format of the texture.
  • Loading branch information
slouken committed Aug 10, 2017
1 parent 843293b commit d0b46f1
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion include/SDL_render.h
Expand Up @@ -370,9 +370,12 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
* \param texture The texture to update
* \param rect A pointer to the rectangle of pixels to update, or NULL to
* update the entire texture.
* \param pixels The raw pixel data.
* \param pixels The raw pixel data in the format of the texture.
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
*
* The pixel data must be in the format of the texture. The pixel format can be
* queried with SDL_QueryTexture.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \note This is a fairly slow function.
Expand Down

0 comments on commit d0b46f1

Please sign in to comment.