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Create all shaped windows at -1000,-1000 and save the real coordinates.
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egottlieb committed Aug 17, 2010
1 parent 137431d commit ade529b
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Showing 2 changed files with 6 additions and 7 deletions.
2 changes: 1 addition & 1 deletion src/video/SDL_shape.c
Expand Up @@ -33,7 +33,7 @@
SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = NULL;
result = SDL_CreateWindow(title,x,y,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN)*/);
result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN)*/);
if(result != NULL) {
result->shaper = result->display->device->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
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11 changes: 5 additions & 6 deletions src/video/cocoa/SDL_cocoashape.m
Expand Up @@ -51,13 +51,14 @@
typedef struct {
NSView* view;
NSBezierPath* path;
SDL_Window* window;
} SDL_CocoaClosure;

void
ConvertRects(SDL_ShapeTree* tree,void* closure) {
SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
if(tree->kind == OpaqueShape) {
NSRect rect = NSMakeRect(tree->data.shape.x,tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
[data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
}
}
Expand All @@ -75,20 +76,18 @@

//[data->context saveGraphicsState];
//data->saved = SDL_TRUE;
[NSGraphicsContext setCurrentContext:data->context];

[[NSColor clearColor] set];
NSRectFill([[windata->nswindow contentView] frame]);
/* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the
Windoze shape-calculation code: a list of rectangles. This will work... I think. */
data->shape = SDL_CalculateShapeTree(*shape_mode,shape);

pool = [[NSAutoreleasePool alloc] init];
closure.view = [windata->nswindow contentView];
closure.path = [[NSBezierPath bezierPath] autorelease];
closure.window = shaper->window;
SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
[NSGraphicsContext setCurrentContext:data->context];
[closure.path setClip];
[pool drain];
[closure.path addClip];
}

int
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