Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Commit

Permalink
Fix Audio Buffer allocation on Android >= 4.2
Browse files Browse the repository at this point in the history
  • Loading branch information
gabomdq committed Jan 7, 2013
1 parent 86938e5 commit c1f8b36
Show file tree
Hide file tree
Showing 2 changed files with 21 additions and 13 deletions.
9 changes: 0 additions & 9 deletions android-project/src/org/libsdl/app/SDLActivity.java
Expand Up @@ -353,8 +353,6 @@ public static void flipEGL() {
}

// Audio
private static Object buf;

public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
Expand All @@ -373,13 +371,6 @@ public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo
audioStartThread();

Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");

if (is16Bit) {
buf = new short[desiredFrames * (isStereo ? 2 : 1)];
} else {
buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
}
return buf;
}

public static void audioStartThread() {
Expand Down
25 changes: 21 additions & 4 deletions src/core/android/SDL_android.cpp
Expand Up @@ -120,7 +120,7 @@ extern "C" void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
midFlipBuffers = mEnv->GetStaticMethodID(mActivityClass,
"flipBuffers","()V");
midAudioInit = mEnv->GetStaticMethodID(mActivityClass,
"audioInit", "(IZZI)Ljava/lang/Object;");
"audioInit", "(IZZI)V");
midAudioWriteShortBuffer = mEnv->GetStaticMethodID(mActivityClass,
"audioWriteShortBuffer", "([S)V");
midAudioWriteByteBuffer = mEnv->GetStaticMethodID(mActivityClass,
Expand Down Expand Up @@ -433,13 +433,30 @@ extern "C" int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int chan
audioBuffer16Bit = is16Bit;
audioBufferStereo = channelCount > 1;

audioBuffer = env->CallStaticObjectMethod(mActivityClass, midAudioInit, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames);
env->CallStaticObjectMethod(mActivityClass, midAudioInit, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames);

/* Allocating the audio buffer from the Java side and passing it as the return value for audioInit no longer works on
* Android >= 4.2 due to a "stale global reference" error. So now we allocate this buffer directly from this side. */

if (is16Bit) {
jshortArray audioBufferLocal = env->NewShortArray(desiredBufferFrames * (audioBufferStereo ? 2 : 1));
if (audioBufferLocal) {
audioBuffer = env->NewGlobalRef(audioBufferLocal);
env->DeleteLocalRef(audioBufferLocal);
}
}
else {
jbyteArray audioBufferLocal = env->NewByteArray(desiredBufferFrames * (audioBufferStereo ? 2 : 1));
if (audioBufferLocal) {
audioBuffer = env->NewGlobalRef(audioBufferLocal);
env->DeleteLocalRef(audioBufferLocal);
}
}

if (audioBuffer == NULL) {
__android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: didn't get back a good audio buffer!");
__android_log_print(ANDROID_LOG_WARN, "SDL", "SDL audio: could not allocate an audio buffer!");
return 0;
}
audioBuffer = env->NewGlobalRef(audioBuffer);

jboolean isCopy = JNI_FALSE;
if (audioBuffer16Bit) {
Expand Down

0 comments on commit c1f8b36

Please sign in to comment.