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Added a hint to disable windows message processing in SDL_PumpEvents()
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SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
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slouken committed Jun 4, 2014
1 parent 0d1f0fe commit 3e3b34a
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Showing 4 changed files with 41 additions and 16 deletions.
11 changes: 11 additions & 0 deletions include/SDL_hints.h
Expand Up @@ -196,6 +196,17 @@ extern "C" {
*/
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"

/**
* \brief A variable controlling whether the windows message loop is processed by SDL
*
* This variable can be set to the following values:
* "0" - The window message loop is not run
* "1" - The window message loop is processed in SDL_PumpEvents()
*
* By default SDL will process the windows message loop
*/
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"

/**
* \brief A variable controlling whether grabbing input grabs the keyboard
*
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18 changes: 10 additions & 8 deletions src/video/windows/SDL_windowsevents.c
Expand Up @@ -890,14 +890,16 @@ WIN_PumpEvents(_THIS)
MSG msg;
DWORD start_ticks = GetTickCount();

while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
TranslateMessage(&msg);
DispatchMessage(&msg);

/* Make sure we don't busy loop here forever if there are lots of events coming in */
if (SDL_TICKS_PASSED(msg.time, start_ticks)) {
break;
if (g_WindowsEnableMessageLoop) {
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
TranslateMessage(&msg);
DispatchMessage(&msg);

/* Make sure we don't busy loop here forever if there are lots of events coming in */
if (SDL_TICKS_PASSED(msg.time, start_ticks)) {
break;
}
}
}

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27 changes: 19 additions & 8 deletions src/video/windows/SDL_windowsvideo.c
Expand Up @@ -39,8 +39,18 @@ static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);

/* Hints */
SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;

static void UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
g_WindowsEnableMessageLoop = SDL_FALSE;
} else {
g_WindowsEnableMessageLoop = SDL_TRUE;
}
}

static void UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
Expand Down Expand Up @@ -97,9 +107,9 @@ WIN_CreateDevice(int devindex)

data->userDLL = SDL_LoadObject("USER32.DLL");
if (data->userDLL) {
data->CloseTouchInputHandle = (BOOL (WINAPI *)( HTOUCHINPUT )) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
data->GetTouchInputInfo = (BOOL (WINAPI *)( HTOUCHINPUT, UINT, PTOUCHINPUT, int )) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
data->RegisterTouchWindow = (BOOL (WINAPI *)( HWND, ULONG )) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
}

/* Set the function pointers */
Expand Down Expand Up @@ -178,7 +188,8 @@ WIN_VideoInit(_THIS)
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);

SDL_AddHintCallback( SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL );
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);

return 0;
}
Expand All @@ -196,7 +207,7 @@ WIN_VideoQuit(_THIS)
#include <d3d9.h>

SDL_bool
D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
{
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
if (*pD3DDLL) {
Expand Down Expand Up @@ -239,7 +250,7 @@ D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )


int
SDL_Direct3D9GetAdapterIndex( int displayIndex )
SDL_Direct3D9GetAdapterIndex(int displayIndex)
{
void *pD3DDLL;
IDirect3D9 *pD3D;
Expand Down Expand Up @@ -287,7 +298,7 @@ DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
{
*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
if (*pDXGIDLL) {
HRESULT (WINAPI *CreateDXGI)( REFIID riid, void **ppFactory );
HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory);

CreateDXGI =
(HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL,
Expand Down Expand Up @@ -365,7 +376,7 @@ SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
*adapterIndex = nAdapter;
*outputIndex = nOutput;
}
SDL_free( outputName );
SDL_free(outputName);
}
IDXGIOutput_Release(pDXGIOutput);
nOutput++;
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1 change: 1 addition & 0 deletions src/video/windows/SDL_windowsvideo.h
Expand Up @@ -171,6 +171,7 @@ typedef struct SDL_VideoData
TSFSink *ime_ippasink;
} SDL_VideoData;

extern SDL_bool g_WindowsEnableMessageLoop;
extern SDL_bool g_WindowFrameUsableWhileCursorHidden;

typedef struct IDirect3D9 IDirect3D9;
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