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Merged r4210:5510 from branches/SDL-1.2/src/audio/pulse: PulseAudio u…
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…pdates.

This pulls all the PulseAudio reworking that was done for 1.2.14 into 1.3.

  Fixes Bugzilla #801.
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icculus committed Jan 17, 2010
1 parent 0a28ee8 commit c20fdd5
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Showing 2 changed files with 205 additions and 62 deletions.
250 changes: 199 additions & 51 deletions src/audio/pulseaudio/SDL_pulseaudio.c
Expand Up @@ -37,6 +37,7 @@
#include <unistd.h>
#include <sys/types.h>
#include <errno.h>
#include <pulse/pulseaudio.h>
#include <pulse/simple.h>

#include "SDL_timer.h"
Expand All @@ -57,6 +58,23 @@

#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC

#if (PA_API_VERSION < 12)
/** Return non-zero if the passed state is one of the connected states */
static inline int PA_CONTEXT_IS_GOOD(pa_context_state_t x) {
return
x == PA_CONTEXT_CONNECTING ||
x == PA_CONTEXT_AUTHORIZING ||
x == PA_CONTEXT_SETTING_NAME ||
x == PA_CONTEXT_READY;
}
/** Return non-zero if the passed state is one of the connected states */
static inline int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
return
x == PA_STREAM_CREATING ||
x == PA_STREAM_READY;
}
#endif /* pulseaudio <= 0.9.10 */

static const char *pulse_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC;
static void *pulse_handle = NULL;

Expand All @@ -71,17 +89,44 @@ static pa_simple *(*SDL_NAME(pa_simple_new)) (const char *server,
const pa_buffer_attr * attr,
int *error);
static void (*SDL_NAME(pa_simple_free)) (pa_simple * s);
static int (*SDL_NAME(pa_simple_drain)) (pa_simple * s, int *error);
static int (*SDL_NAME(pa_simple_write)) (pa_simple * s,
const void *data,
size_t length, int *error);
static pa_channel_map *(*SDL_NAME(pa_channel_map_init_auto)) (pa_channel_map *
m,
unsigned
channels,
pa_channel_map_def_t
def);
static const char *(*SDL_NAME(pa_strerror)) (int error);
static pa_mainloop * (*SDL_NAME(pa_mainloop_new))(void);
static pa_mainloop_api * (*SDL_NAME(pa_mainloop_get_api))(pa_mainloop *m);
static int (*SDL_NAME(pa_mainloop_iterate))(pa_mainloop *m, int block, int *retval);
static void (*SDL_NAME(pa_mainloop_free))(pa_mainloop *m);

static pa_operation_state_t (*SDL_NAME(pa_operation_get_state))(pa_operation *o);
static void (*SDL_NAME(pa_operation_cancel))(pa_operation *o);
static void (*SDL_NAME(pa_operation_unref))(pa_operation *o);

static pa_context * (*SDL_NAME(pa_context_new))(
pa_mainloop_api *m, const char *name);
static int (*SDL_NAME(pa_context_connect))(
pa_context *c, const char *server,
pa_context_flags_t flags, const pa_spawn_api *api);
static pa_context_state_t (*SDL_NAME(pa_context_get_state))(pa_context *c);
static void (*SDL_NAME(pa_context_disconnect))(pa_context *c);
static void (*SDL_NAME(pa_context_unref))(pa_context *c);

static pa_stream * (*SDL_NAME(pa_stream_new))(pa_context *c,
const char *name, const pa_sample_spec *ss, const pa_channel_map *map);
static int (*SDL_NAME(pa_stream_connect_playback))(pa_stream *s, const char *dev,
const pa_buffer_attr *attr, pa_stream_flags_t flags,
pa_cvolume *volume, pa_stream *sync_stream);
static pa_stream_state_t (*SDL_NAME(pa_stream_get_state))(pa_stream *s);
static size_t (*SDL_NAME(pa_stream_writable_size))(pa_stream *s);
static int (*SDL_NAME(pa_stream_write))(pa_stream *s, const void *data, size_t nbytes,
pa_free_cb_t free_cb, int64_t offset, pa_seek_mode_t seek);
static pa_operation * (*SDL_NAME(pa_stream_drain))(pa_stream *s,
pa_stream_success_cb_t cb, void *userdata);
static int (*SDL_NAME(pa_stream_disconnect))(pa_stream *s);
static void (*SDL_NAME(pa_stream_unref))(pa_stream *s);


#define SDL_PULSEAUDIO_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
Expand All @@ -93,8 +138,26 @@ static struct
/* *INDENT-OFF* */
SDL_PULSEAUDIO_SYM(pa_simple_new),
SDL_PULSEAUDIO_SYM(pa_simple_free),
SDL_PULSEAUDIO_SYM(pa_simple_drain),
SDL_PULSEAUDIO_SYM(pa_simple_write),
SDL_PULSEAUDIO_SYM(pa_mainloop_new),
SDL_PULSEAUDIO_SYM(pa_mainloop_get_api),
SDL_PULSEAUDIO_SYM(pa_mainloop_iterate),
SDL_PULSEAUDIO_SYM(pa_mainloop_free),
SDL_PULSEAUDIO_SYM(pa_operation_get_state),
SDL_PULSEAUDIO_SYM(pa_operation_cancel),
SDL_PULSEAUDIO_SYM(pa_operation_unref),
SDL_PULSEAUDIO_SYM(pa_context_new),
SDL_PULSEAUDIO_SYM(pa_context_connect),
SDL_PULSEAUDIO_SYM(pa_context_get_state),
SDL_PULSEAUDIO_SYM(pa_context_disconnect),
SDL_PULSEAUDIO_SYM(pa_context_unref),
SDL_PULSEAUDIO_SYM(pa_stream_new),
SDL_PULSEAUDIO_SYM(pa_stream_connect_playback),
SDL_PULSEAUDIO_SYM(pa_stream_get_state),
SDL_PULSEAUDIO_SYM(pa_stream_writable_size),
SDL_PULSEAUDIO_SYM(pa_stream_write),
SDL_PULSEAUDIO_SYM(pa_stream_drain),
SDL_PULSEAUDIO_SYM(pa_stream_disconnect),
SDL_PULSEAUDIO_SYM(pa_stream_unref),
SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto),
SDL_PULSEAUDIO_SYM(pa_strerror),
/* *INDENT-ON* */
Expand Down Expand Up @@ -155,47 +218,60 @@ LoadPulseLibrary(void)
static void
PULSEAUDIO_WaitDevice(_THIS)
{
Sint32 ticks;

/* Check to see if the thread-parent process is still alive */
{
static int cnt = 0;
/* Note that this only works with thread implementations
that use a different process id for each thread.
*/
/* Check every 10 loops */
if (this->hidden->parent && (((++cnt) % 10) == 0)) {
if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
this->enabled = 0;
}
while(1) {
if (SDL_NAME(pa_context_get_state)(this->hidden->context) != PA_CONTEXT_READY ||
SDL_NAME(pa_stream_get_state)(this->hidden->stream) != PA_STREAM_READY ||
SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) {
this->enabled = 0;
return;
}
if (SDL_NAME(pa_stream_writable_size)(this->hidden->stream) >= this->hidden->mixlen) {
return;
}
}

/* Use timer for general audio synchronization */
ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
}

static void
PULSEAUDIO_PlayDevice(_THIS)
{
/* Write the audio data */
if (SDL_NAME(pa_simple_write) (this->hidden->stream, this->hidden->mixbuf,
this->hidden->mixlen, NULL) != 0) {
if (SDL_NAME(pa_stream_write) (this->hidden->stream, this->hidden->mixbuf,
this->hidden->mixlen, NULL, 0LL,
PA_SEEK_RELATIVE) < 0) {
this->enabled = 0;
}
}

static void
stream_drain_complete(pa_stream *s, int success, void *userdata)
{
/* no-op for pa_stream_drain() to use for callback. */
}

static void
PULSEAUDIO_WaitDone(_THIS)
{
SDL_NAME(pa_simple_drain) (this->hidden->stream, NULL);
pa_operation *o;

o = SDL_NAME(pa_stream_drain)(this->hidden->stream, stream_drain_complete, NULL);
if (!o) {
return;
}

while (SDL_NAME(pa_operation_get_state)(o) != PA_OPERATION_DONE) {
if (SDL_NAME(pa_context_get_state)(this->hidden->context) != PA_CONTEXT_READY ||
SDL_NAME(pa_stream_get_state)(this->hidden->stream) != PA_STREAM_READY ||
SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) {
SDL_NAME(pa_operation_cancel)(o);
break;
}
}

SDL_NAME(pa_operation_unref)(o);
}



static Uint8 *
PULSEAUDIO_GetDeviceBuf(_THIS)
{
Expand All @@ -212,10 +288,19 @@ PULSEAUDIO_CloseDevice(_THIS)
this->hidden->mixbuf = NULL;
}
if (this->hidden->stream) {
SDL_NAME(pa_simple_drain) (this->hidden->stream, NULL);
SDL_NAME(pa_simple_free) (this->hidden->stream);
SDL_NAME(pa_stream_disconnect)(this->hidden->stream);
SDL_NAME(pa_stream_unref)(this->hidden->stream);
this->hidden->stream = NULL;
}
if (this->hidden->context != NULL) {
SDL_NAME(pa_context_disconnect)(this->hidden->context);
SDL_NAME(pa_context_unref)(this->hidden->context);
this->hidden->context = NULL;
}
if (this->hidden->mainloop != NULL) {
SDL_NAME(pa_mainloop_free)(this->hidden->mainloop);
this->hidden->mainloop = NULL;
}
SDL_free(this->hidden);
this->hidden = NULL;
}
Expand All @@ -227,8 +312,8 @@ PULSEAUDIO_CloseDevice(_THIS)
static char *
get_progname(void)
{
char *progname = NULL;
#ifdef __LINUX__
char *progname = NULL;
FILE *fp;
static char temp[BUFSIZ];

Expand All @@ -245,8 +330,12 @@ get_progname(void)
}
fclose(fp);
}
return(progname);
#elif defined(__NetBSD__)
return getprogname();
#else
return("unknown");
#endif
return (progname);
}


Expand All @@ -257,7 +346,8 @@ PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
pa_sample_spec paspec;
pa_buffer_attr paattr;
pa_channel_map pacmap;
int err = 0;
pa_stream_flags_t flags = 0;
int state = 0;

/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
Expand Down Expand Up @@ -302,6 +392,9 @@ PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.format = test_format;

/* Calculate the final parameters for this audio specification */
#ifdef PA_STREAM_ADJUST_LATENCY
this->spec.samples /= 2; /* Mix in smaller chunck to avoid underruns */
#endif
SDL_CalculateAudioSpec(&this->spec);

/* Allocate mixing buffer */
Expand All @@ -318,38 +411,93 @@ PULSEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
paspec.rate = this->spec.freq;

/* Reduced prebuffering compared to the defaults. */
paattr.tlength = this->hidden->mixlen;
#ifdef PA_STREAM_ADJUST_LATENCY
paattr.tlength = this->hidden->mixlen * 4; /* 2x original requested bufsize */
paattr.prebuf = -1;
paattr.maxlength = -1;
/* -1 can lead to pa_stream_writable_size() >= this->hidden->mixlen never being true */
paattr.minreq = this->hidden->mixlen;
paattr.fragsize = this->hidden->mixlen;
paattr.prebuf = this->hidden->mixlen;
paattr.maxlength = this->hidden->mixlen * 4;
flags = PA_STREAM_ADJUST_LATENCY;
#else
paattr.tlength = this->hidden->mixlen*2;
paattr.prebuf = this->hidden->mixlen*2;
paattr.maxlength = this->hidden->mixlen*2;
paattr.minreq = this->hidden->mixlen;
#endif

/* The SDL ALSA output hints us that we use Windows' channel mapping */
/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
SDL_NAME(pa_channel_map_init_auto) (&pacmap, this->spec.channels,
PA_CHANNEL_MAP_WAVEEX);

/* Set up a new main loop */
if (!(this->hidden->mainloop = SDL_NAME(pa_mainloop_new)())) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("pa_mainloop_new() failed");
return 0;
}

this->hidden->mainloop_api = SDL_NAME(pa_mainloop_get_api)(this->hidden->mainloop);
if (!(this->hidden->context = SDL_NAME(pa_context_new)(this->hidden->mainloop_api, get_progname()))) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("pa_context_new() failed");
return 0;
}

/* Connect to the PulseAudio server */
this->hidden->stream = SDL_NAME(pa_simple_new) (SDL_getenv("PASERVER"), /* server */
get_progname(), /* application name */
PA_STREAM_PLAYBACK, /* playback mode */
SDL_getenv("PADEVICE"), /* device on the server */
"Simple DirectMedia Layer", /* stream description */
&paspec, /* sample format spec */
&pacmap, /* channel map */
&paattr, /* buffering attributes */
&err /* error code */
if (SDL_NAME(pa_context_connect)(this->hidden->context, NULL, 0, NULL) < 0) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("Could not setup connection to PulseAudio");
return 0;
}

do {
if (SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("pa_mainloop_iterate() failed");
return 0;
}
state = SDL_NAME(pa_context_get_state)(this->hidden->context);
if (!PA_CONTEXT_IS_GOOD(state)) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("Could not connect to PulseAudio");
return 0;
}
} while (state != PA_CONTEXT_READY);

this->hidden->stream = SDL_NAME(pa_stream_new)(
this->hidden->context,
"Simple DirectMedia Layer", /* stream description */
&paspec, /* sample format spec */
&pacmap /* channel map */
);

if (this->hidden->stream == NULL) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("Could not connect to PulseAudio: %s",
SDL_NAME(pa_strerror(err)));
SDL_SetError("Could not set up PulseAudio stream");
return 0;
}

/* Get the parent process id (we're the parent of the audio thread) */
this->hidden->parent = getpid();
if (SDL_NAME(pa_stream_connect_playback)(this->hidden->stream, NULL, &paattr, flags,
NULL, NULL) < 0) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("Could not connect PulseAudio stream");
return 0;
}

do {
if (SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("pa_mainloop_iterate() failed");
return 0;
}
state = SDL_NAME(pa_stream_get_state)(this->hidden->stream);
if (!PA_STREAM_IS_GOOD(state)) {
PULSEAUDIO_CloseDevice(this);
SDL_SetError("Could not create to PulseAudio stream");
return 0;
}
} while (state != PA_STREAM_READY);

/* We're ready to rock and roll. :-) */
return 1;
Expand Down

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