1.1 --- a/src/joystick/windows/SDL_rawinputjoystick.c Wed Nov 25 16:46:42 2020 -0800
1.2 +++ b/src/joystick/windows/SDL_rawinputjoystick.c Thu Nov 26 10:47:33 2020 +0300
1.3 @@ -1318,7 +1318,7 @@
1.4 };
1.5 Uint32 match_state = ctx->match_state;
1.6 /* Update match_state with button bit, then fall through */
1.7 -#define SDL_PrivateJoystickButton(joystick, button, state) if (button < SDL_arraysize(button_map)) if (state) match_state |= 1 << button_map[button]; else match_state &= ~(1 << button_map[button]); SDL_PrivateJoystickButton(joystick, button, state)
1.8 +#define SDL_PrivateJoystickButton(joystick, button, state) if (button < SDL_arraysize(button_map)) { if (state) match_state |= 1 << button_map[button]; else match_state &= ~(1 << button_map[button]); } SDL_PrivateJoystickButton(joystick, button, state)
1.9 /* Grab high 4 bits of value, then fall through */
1.10 #define SDL_PrivateJoystickAxis(joystick, axis, value) if (axis < SDL_arraysize(axis_map)) match_state = (match_state & ~(0xF << (4 * axis_map[axis] + 16))) | ((value) & 0xF000) << (4 * axis_map[axis] + 4); SDL_PrivateJoystickAxis(joystick, axis, value)
1.11 #endif