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WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via…
… the /ZW compiler flag) This file can still be compiled as C++/CX, however that is now optional/not-required.
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Original file line number | Diff line number | Diff line change |
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@@ -1,14 +1,36 @@ | ||
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//#include "pch.h" | ||
#include <wrl.h> | ||
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// The app's C-style main will be passed into SDL.dll as a function | ||
// pointer, and called at the appropriate time. | ||
/* The app's C-style main will be passed into SDL.dll as a function | ||
pointer, and called at the appropriate time. | ||
*/ | ||
typedef int (*SDLmain_MainFunction)(int, char **); | ||
extern __declspec(dllimport) int SDL_WinRT_RunApplication(SDLmain_MainFunction mainFunction); | ||
extern "C" int SDL_main(int, char **); | ||
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[Platform::MTAThread] | ||
int main(Platform::Array<Platform::String^>^) | ||
/* Prevent MSVC++ from warning about threading models when defining our | ||
custom WinMain. The threading model will instead be set via a direct | ||
call to Windows::Foundation::Initialize (rather than via an attributed | ||
function). | ||
To note, this warning (C4447) does not seem to come up unless this file | ||
is compiled with C++/CX enabled (via the /ZW compiler flag). | ||
*/ | ||
#ifdef _MSC_VER | ||
#pragma warning(disable:4447) | ||
#endif | ||
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/* Make sure the function to initialize the Windows Runtime gets linked in. */ | ||
#ifdef _MSC_VER | ||
#pragma comment(lib, "runtimeobject.lib") | ||
#endif | ||
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int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int) | ||
{ | ||
return SDL_WinRT_RunApplication(SDL_main); | ||
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) { | ||
return 1; | ||
} | ||
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SDL_WinRT_RunApplication(SDL_main); | ||
return 0; | ||
} |