Changed text in documentation.
authorPhilipp Wiesemann <philipp.wiesemann@arcor.de>
Sat, 15 Feb 2014 23:57:38 +0100
changeset 82207fff00b50032
parent 8219 49dbdbd657a9
child 8221 6ded2087e346
Changed text in documentation.
WhatsNew.txt
     1.1 --- a/WhatsNew.txt	Sat Feb 15 23:52:04 2014 +0100
     1.2 +++ b/WhatsNew.txt	Sat Feb 15 23:57:38 2014 +0100
     1.3 @@ -6,8 +6,8 @@
     1.4  ---------------------------------------------------------------------------
     1.5  General:
     1.6  * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
     1.7 -* Added an API to load a database of Game Controller mappings from a file:    
     1.8 -    SDL_GameControllerAddMappingsFromFile
     1.9 +* Added an API to load a database of game controller mappings from a file:
    1.10 +    SDL_GameControllerAddMappingsFromFile()
    1.11  * Added game controller mappings for the PS4 and OUYA controllers
    1.12  * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
    1.13  * Added SDL_DetachThread()
    1.14 @@ -18,7 +18,7 @@
    1.15  * testgl2 does not need to link with libGL anymore
    1.16  * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
    1.17  * Added controllermap test program to visually map a game controller
    1.18 -  
    1.19 +
    1.20  Windows:
    1.21  * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
    1.22    the driver or emulated through ANGLE)