Fixed a typo in a comment.
1.1 --- a/src/joystick/windows/SDL_dxjoystick.c Sat Mar 01 21:33:48 2014 -0500
1.2 +++ b/src/joystick/windows/SDL_dxjoystick.c Sat Mar 01 22:27:13 2014 -0500
1.3 @@ -782,7 +782,7 @@
1.4 XINPUT_CAPABILITIES capabilities;
1.5 if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
1.6 /* Current version of XInput mistakenly returns 0 as the Type. Ignore it and ensure the subtype is a gamepad. */
1.7 - /* !!! FIXME: we might want to support steering wheels or guitars or whatever laster. */
1.8 + /* !!! FIXME: we might want to support steering wheels or guitars or whatever later. */
1.9 if (capabilities.SubType == XINPUT_DEVSUBTYPE_GAMEPAD) {
1.10 AddXInputDevice(userid, pContext);
1.11 }