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Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
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slouken committed Oct 5, 2002
1 parent 4ebae9c commit acdf107
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76 changes: 63 additions & 13 deletions docs.html
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<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
<P>
This source is in development. It may contain API changes, and may not be
fully tested on all supported platforms. The current stable release may
be found at the <A HREF="http://www.libsdl.org/"> main SDL page</A>.
This source is stable, and is fully tested on all supported platforms.<br>
Please send bug reports or questions to the SDL mailing list:<br>
<a href="http://www.libsdl.org/mailing-list.php"
>http://www.libsdl.org/mailing-list.php</a><br>
The latest stable release may be found on the
<a href="http://www.libsdl.org/">SDL website</A>.
</P>
<P>

<H2> <A HREF="docs/index.html">API Documentation</A> </H2>
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Major changes since SDL 1.0.0:
</H2>
<UL>
<LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!)
<LI> 1.2.5: Updated Borland projects for Kylix 3 (thanks Dominique)
<LI> 1.2.5: Added project files for embedded Visual C++ 4.0
<LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
<LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts
<LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3
<LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!)
<LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
<LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows
<LI> 1.2.5: Added support for Qtopia on embedded systems (thanks David!)
<LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz
<LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!)
<LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!)
<LI> 1.2.5: Updated Quartz video code for MacOS X 10.2 (thanks Darrell!)
<LI> 1.2.5: Added an environment variable SDL_VIDEO_WINDOW_POS for X11
<LI> 1.2.5: Fixed mouse focus problems caused by X11 'unclutter' hack
<LI> 1.2.5: Applied John's fix for left-handed mice under Windows.
<LI> 1.2.5: Gamepads and other HID devices should work under MacOS X
<LI> 1.2.5: Fixed missing cursor after shadow buffer flip (thanks Jan!)
<LI> 1.2.5: Updated MacOS projects with "enums as int" build option
<LI> 1.2.5: Added -benchmark flag to testvidinfo for testing video speed
<LI> 1.2.5: Added accelerated YUV code to DirectFB driver (thanks Denis!)
<LI> 1.2.5: Command line apps on MacOS X go to forground (thanks Max!)
<LI> 1.2.5: Fixed aRts runtime sound daemon detection
<LI> 1.2.5: Improved the Nano-X video support (thanks Greg!)
<LI> 1.2.5: Updated Borland projects for Kylix 3 (thanks Dominique)
<LI> 1.2.5: Added compile-time checking for the size of enums
<LI> 1.2.5: Fixed offset bug in hardware accelerated fills and blits
<LI> 1.2.5: Fixed serious bugs in BSD HID joystick code (thanks Krister!)
<LI> 1.2.5: Added project files for embedded Visual C++ 4.0
<LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
<LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts
<LI> 1.2.5: Added the environment variable SDL_VIDEO_X11_WMCLASS
<LI> 1.2.5: Fullscreen windows are always topmost in Windows
<LI> 1.2.5: Fixed mouse grab going fullscreen to windowed in Windows
<LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3
<LI> 1.2.5: Fixed Quartz mouse motion and window centering bugs
<LI> 1.2.5: Updated configure.in for automake 1.6.2
<LI> 1.2.5: Fixed building Windows DLL with latest native Cygwin tools
<LI> 1.2.5: Added a way to get the Windows OpenGL context in SDL_syswm.h
<LI> 1.2.5: Removed DDFLIP_WAIT flag from DirectX flip for performance
<LI> 1.2.5: Zeroed SDL_Surface::unused1 so glSDL will work on stock SDL
<LI> 1.2.5: Only modifier key state is noted when X11 window opens
<LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!)
<LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
<LI> 1.2.5: Added pthread detection for HP-UX 11.X
<LI> 1.2.5: SDL_Init(SDL_INIT_JOYSTICK) on MacOS X works with no joystick
<LI> 1.2.5: Fixed DirectX software surface memory leak
<LI> 1.2.5: Fixed video initialization crash on Windows CE
<LI> 1.2.5: Updated the QNX audio code for QNX 6.2 (thanks Travis!)
<LI> 1.2.5: Fixed building with pthread and pth support on UNIX
<LI> 1.2.5: Added detection of several joysticks to Linux code
<LI> 1.2.5: Fixed thread detection and joystick code for NetBSD
<LI> 1.2.5: Added support for audio in the Atari port (thanks Patrice!)
<LI> 1.2.5: Added check for ENOMEDIUM to the Linux CDROM code
<LI> 1.2.5: Added YUV hardware acceleration on MacOS X (thanks Darrell!)
<LI> 1.2.5: Fixed building shared libraries on MacOS X (thanks Max!)
<LI> 1.2.5: Use secondary audio buffers in DirectSound by default
<LI> 1.2.5: Fixed window tab on Windows taskbar after application quit
<LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows
<LI> 1.2.5: Added Zaurus PDA (Qtopia) support by David Hedbor
<LI> 1.2.5: Removed README.OpenBSD - SDL works out of the box on OpenBSD
<LI> 1.2.5: Fixed crash in QZ_SetCaption() (thanks Darrell)
<LI> 1.2.5: Updated ALSA audio support for ALSA 0.9
<LI> 1.2.5: Don't build RPM archives with ALSA library dependencies
<LI> 1.2.5: SDL_PollEvent()/SDL_WaitEvent() return values now match docs
<LI> 1.2.4: Added initial support for Atari (thanks Patrice!)
<LI> 1.2.4: Added support for building SDL for EPOC/SymbianOS 6.0
<LI> 1.2.4: SDL now compiles and works cleanly on stock BSDI
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23 changes: 14 additions & 9 deletions src/video/quartz/SDL_QuartzEvents.m
Expand Up @@ -19,6 +19,7 @@
Sam Lantinga
slouken@libsdl.org
*/
#include <stdlib.h> // For getenv()
#include "SDL_QuartzKeys.h"

static void QZ_InitOSKeymap (_THIS) {
Expand Down Expand Up @@ -364,16 +365,20 @@ static void QZ_PumpEvents (_THIS)
switch (type) {

case NSLeftMouseDown:
if ( NSCommandKeyMask & current_mods ) {
last_virtual_button = 3;
DO_MOUSE_DOWN (3, 0);
}
else if ( NSAlternateKeyMask & current_mods ) {
last_virtual_button = 2;
DO_MOUSE_DOWN (2, 0);
}
else {
if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
DO_MOUSE_DOWN (1, 1);
} else {
if ( NSCommandKeyMask & current_mods ) {
last_virtual_button = 3;
DO_MOUSE_DOWN (3, 0);
}
else if ( NSAlternateKeyMask & current_mods ) {
last_virtual_button = 2;
DO_MOUSE_DOWN (2, 0);
}
else {
DO_MOUSE_DOWN (1, 1);
}
}
break;
case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
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