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cocoa: Implement OpenGL swap interval support with CVDisplayLink.
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Not only does this fix macOS 10.14 ("Mojave")'s broken NSOpenGLCPSwapInterval
support, it also lets us implement "adaptive vsync" on macOS!

CVDisplayLink is supported back to macOS 10.4 ("Tiger"), so we just use it
universally without version checks and dump NSOpenGLCPSwapInterval, Mojave or
not.
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icculus committed Dec 16, 2018
1 parent 1ed6021 commit 13869f1
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Showing 2 changed files with 79 additions and 24 deletions.
7 changes: 6 additions & 1 deletion src/video/cocoa/SDL_cocoaopengl.h
Expand Up @@ -36,14 +36,19 @@ struct SDL_GLDriverData
@interface SDLOpenGLContext : NSOpenGLContext {
SDL_atomic_t dirty;
SDL_Window *window;
CVDisplayLinkRef displayLink;
@public SDL_mutex *swapIntervalMutex;
@public SDL_cond *swapIntervalCond;
@public SDL_atomic_t swapIntervalSetting;
@public SDL_atomic_t swapIntervalsPassed;
}

- (id)initWithFormat:(NSOpenGLPixelFormat *)format
shareContext:(NSOpenGLContext *)share;
- (void)scheduleUpdate;
- (void)updateIfNeeded;
- (void)setWindow:(SDL_Window *)window;

- (void)dealloc;
@end


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96 changes: 73 additions & 23 deletions src/video/cocoa/SDL_cocoaopengl.m
Expand Up @@ -36,6 +36,23 @@

#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"

static CVReturn
DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
{
SDLOpenGLContext *nscontext = (SDLOpenGLContext *) displayLinkContext;

/*printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks()); */
const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
if (setting != 0) { /* nothing to do if vsync is disabled, don't even lock */
SDL_LockMutex(nscontext->swapIntervalMutex);
SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
SDL_CondSignal(nscontext->swapIntervalCond);
SDL_UnlockMutex(nscontext->swapIntervalMutex);
}

return kCVReturnSuccess;
}

@implementation SDLOpenGLContext : NSOpenGLContext

- (id)initWithFormat:(NSOpenGLPixelFormat *)format
Expand All @@ -45,6 +62,20 @@ - (id)initWithFormat:(NSOpenGLPixelFormat *)format
if (self) {
SDL_AtomicSet(&self->dirty, 0);
self->window = NULL;
SDL_AtomicSet(&self->swapIntervalSetting, 0);
SDL_AtomicSet(&self->swapIntervalsPassed, 0);
self->swapIntervalCond = SDL_CreateCond();
self->swapIntervalMutex = SDL_CreateMutex();
if (!self->swapIntervalCond || !self->swapIntervalMutex) {
[self release];
return nil;
}

/* !!! FIXME: check return values. */
CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink);
CVDisplayLinkSetOutputCallback(self->displayLink, &DisplayLinkCallback, self);
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [format CGLPixelFormatObj]);
CVDisplayLinkStart(displayLink);
}
return self;
}
Expand Down Expand Up @@ -114,6 +145,19 @@ - (void)setWindow:(SDL_Window *)newWindow
}
}

- (void)dealloc
{
if (self->displayLink) {
CVDisplayLinkRelease(self->displayLink);
}
if (self->swapIntervalCond) {
SDL_DestroyCond(self->swapIntervalCond);
}
if (self->swapIntervalMutex) {
SDL_DestroyMutex(self->swapIntervalMutex);
}
[super dealloc];
}
@end


Expand Down Expand Up @@ -368,21 +412,17 @@ - (void)setWindow:(SDL_Window *)newWindow
Cocoa_GL_SetSwapInterval(_THIS, int interval)
{ @autoreleasepool
{
NSOpenGLContext *nscontext;
GLint value;
SDLOpenGLContext *nscontext = (SDLOpenGLContext *) SDL_GL_GetCurrentContext();
int status;

if (interval < 0) { /* no extension for this on Mac OS X at the moment. */
return SDL_SetError("Late swap tearing currently unsupported");
}

nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
if (nscontext != nil) {
value = interval;
[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
status = 0;
} else {
if (nscontext == nil) {
status = SDL_SetError("No current OpenGL context");
} else {
SDL_LockMutex(nscontext->swapIntervalMutex);
SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
SDL_AtomicSet(&nscontext->swapIntervalSetting, interval);
SDL_UnlockMutex(nscontext->swapIntervalMutex);
status = 0;
}

return status;
Expand All @@ -392,17 +432,8 @@ - (void)setWindow:(SDL_Window *)newWindow
Cocoa_GL_GetSwapInterval(_THIS)
{ @autoreleasepool
{
NSOpenGLContext *nscontext;
GLint value;
int status = 0;

nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
if (nscontext != nil) {
[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
status = (int)value;
}

return status;
SDLOpenGLContext *nscontext = (SDLOpenGLContext *) SDL_GL_GetCurrentContext();
return nscontext ? SDL_AtomicGet(&nscontext->swapIntervalSetting) : 0;
}}

int
Expand All @@ -411,6 +442,25 @@ - (void)setWindow:(SDL_Window *)newWindow
{
SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);

if (setting == 0) {
/* nothing to do if vsync is disabled, don't even lock */
} else if (setting < 0) { /* late swap tearing */
SDL_LockMutex(nscontext->swapIntervalMutex);
while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
}
SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
SDL_UnlockMutex(nscontext->swapIntervalMutex);
} else {
SDL_LockMutex(nscontext->swapIntervalMutex);
do { /* always wait here so we know we just hit a swap interval. */
SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
} while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
SDL_UnlockMutex(nscontext->swapIntervalMutex);
}

/* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two
threads try to swap at the same time, so put a mutex around it. */
Expand Down

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