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The YCbCr texture extension works now that bytes_per_pixel() returns the
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correct value for YUV textures.  Yay!

I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
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slouken committed Dec 6, 2008
1 parent 4970d9f commit fac5895
Showing 1 changed file with 22 additions and 1 deletion.
23 changes: 22 additions & 1 deletion src/video/SDL_renderer_gl.c
Expand Up @@ -660,6 +660,26 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
#if 0 /* Ryan's pixel shader code should be better, once it works. :) */
case SDL_PIXELFORMAT_UYVY:
// if (renderdata->GL_MESA_ycbcr_texture) {
// internalFormat = 3;
// format = GL_YCBCR_MESA;
// type = GL_UNSIGNED_SHORT_8_8_MESA;
// } else if (renderdata->GL_APPLE_ycbcr_422) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#endif
// } else {
// SDL_SetError("Unsupported texture format");
// return -1;
// }
break;
#else
case SDL_PIXELFORMAT_UYVY:
if (renderdata->GL_ARB_fragment_program_supported) {
if (renderdata->fragment_program_UYVY == 0) {
Expand All @@ -680,6 +700,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return -1;
}
break;
#endif
default:
SDL_SetError("Unsupported texture format");
return -1;
Expand Down Expand Up @@ -867,7 +888,7 @@ SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
}
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
(pitch / bytes_per_pixel(texture->format) / ((GL_TextureData *)texture->driverdata)->HACK_RYAN_FIXME));
(pitch / bytes_per_pixel(texture->format)) / ((GL_TextureData *)texture->driverdata)->HACK_RYAN_FIXME);
}

static int
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