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Added SDL_DetachThread() API.
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icculus committed Nov 14, 2013
1 parent 7550ddc commit 8d6e03f
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Showing 8 changed files with 118 additions and 5 deletions.
42 changes: 41 additions & 1 deletion include/SDL_thread.h
Expand Up @@ -165,13 +165,53 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);

/**
* Wait for a thread to finish.
* Wait for a thread to finish. Threads that haven't been detached will
* remain (as a "zombie") until this function cleans them up. Not doing so
* is a resource leak.
*
* Once a thread has been cleaned up through this function, the SDL_Thread
* that references it becomes invalid and should not be referenced again.
* As such, only one thread may call SDL_WaitThread() on another.
*
* The return code for the thread function is placed in the area
* pointed to by \c status, if \c status is not NULL.
*
* You may not wait on a thread that has been used in a call to
* SDL_DetachThread(). Use either that function or this one, but not
* both, or behavior is undefined.
*
* It is safe to pass NULL to this function; it is a no-op.
*/
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);

/**
* A thread may be "detached" to signify that it should not remain until
* another thread has called SDL_WaitThread() on it. Detaching a thread
* is useful for long-running threads that nothing needs to synchronize
* with or further manage. When a detached thread is done, it simply
* goes away.
*
* There is no way to recover the return code of a detached thread. If you
* need this, don't detach the thread and instead use SDL_WaitThread().
*
* Once a thread is detached, you should usually assume the SDL_Thread isn't
* safe to reference again, as it will become invalid immediately upon
* the detached thread's exit, instead of remaining until someone has called
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
* thread more than once.
*
* If a thread has already exited when passed to SDL_DetachThread(), it will
* stop waiting for a call to SDL_WaitThread() and clean up immediately.
* It is not safe to detach a thread that might be used with SDL_WaitThread().
*
* You may not call SDL_WaitThread() on a thread that has been detached.
* Use either that function or this one, but not both, or behavior is
* undefined.
*
* It is safe to pass NULL to this function; it is a no-op.
*/
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);

/**
* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
*
Expand Down
3 changes: 3 additions & 0 deletions src/thread/SDL_systhread.h
Expand Up @@ -51,6 +51,9 @@ extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
*/
extern void SDL_SYS_WaitThread(SDL_Thread * thread);

/* Mark thread as cleaned up as soon as it exits, without joining. */
extern void SDL_SYS_DetachThread(SDL_Thread * thread);

/* Get the thread local storage for this thread */
extern SDL_TLSData *SDL_SYS_GetTLSData();

Expand Down
45 changes: 41 additions & 4 deletions src/thread/SDL_thread.c
Expand Up @@ -22,6 +22,7 @@

/* System independent thread management routines for SDL */

#include "SDL_assert.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
Expand Down Expand Up @@ -265,13 +266,14 @@ SDL_RunThread(void *data)
thread_args *args = (thread_args *) data;
int (SDLCALL * userfunc) (void *) = args->func;
void *userdata = args->data;
int *statusloc = &args->info->status;
SDL_Thread *thread = args->info;
int *statusloc = &thread->status;

/* Perform any system-dependent setup - this function may not fail */
SDL_SYS_SetupThread(args->info->name);
SDL_SYS_SetupThread(thread->name);

/* Get the thread id */
args->info->threadid = SDL_ThreadID();
thread->threadid = SDL_ThreadID();

/* Wake up the parent thread */
SDL_SemPost(args->wait);
Expand All @@ -281,6 +283,17 @@ SDL_RunThread(void *data)

/* Clean up thread-local storage */
SDL_TLSCleanup();

/* Mark us as ready to be joined (or detached) */
if (!SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
/* Clean up if something already detached us. */
if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
if (thread->name) {
SDL_free(thread->name);
}
SDL_free(thread);
}
}
}

#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
Expand All @@ -306,8 +319,9 @@ SDL_CreateThread(int (SDLCALL * fn) (void *),
SDL_OutOfMemory();
return (NULL);
}
SDL_memset(thread, 0, (sizeof *thread));
SDL_zerop(thread);
thread->status = -1;
SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);

/* Set up the arguments for the thread */
if (name != NULL) {
Expand Down Expand Up @@ -410,4 +424,27 @@ SDL_WaitThread(SDL_Thread * thread, int *status)
}
}

void
SDL_DetachThread(SDL_Thread * thread)
{
if (!thread) {
return;
}

/* Grab dibs if the state is alive+joinable. */
if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
SDL_SYS_DetachThread(thread);
} else {
/* all other states are pretty final, see where we landed. */
const int state = SDL_AtomicGet(&thread->state);
if ((state == SDL_THREAD_STATE_DETACHED) || (state == SDL_THREAD_STATE_CLEANED)) {
return; /* already detached (you shouldn't call this twice!) */
} else if (state == SDL_THREAD_STATE_ZOMBIE) {
SDL_WaitThread(thread, NULL); /* already done, clean it up. */
} else {
SDL_assert(0 && "Unexpected thread state");
}
}
}

/* vi: set ts=4 sw=4 expandtab: */
9 changes: 9 additions & 0 deletions src/thread/SDL_thread_c.h
Expand Up @@ -40,12 +40,21 @@
#endif
#include "../SDL_error_c.h"

typedef enum SDL_ThreadState
{
SDL_THREAD_STATE_ALIVE,
SDL_THREAD_STATE_DETACHED,
SDL_THREAD_STATE_ZOMBIE,
SDL_THREAD_STATE_CLEANED,
} SDL_ThreadState;

/* This is the system-independent thread info structure */
struct SDL_Thread
{
SDL_threadID threadid;
SYS_ThreadHandle handle;
int status;
SDL_atomic_t state; /* SDL_THREAD_STATE_* */
SDL_error errbuf;
char *name;
void *data;
Expand Down
6 changes: 6 additions & 0 deletions src/thread/generic/SDL_systhread.c
Expand Up @@ -62,4 +62,10 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
return;
}

void
SDL_SYS_DetachThread(SDL_Thread * thread)
{
return;
}

/* vi: set ts=4 sw=4 expandtab: */
6 changes: 6 additions & 0 deletions src/thread/psp/SDL_systhread.c
Expand Up @@ -77,6 +77,12 @@ void SDL_SYS_WaitThread(SDL_Thread *thread)
sceKernelDeleteThread(thread->handle);
}

void SDL_SYS_DetachThread(SDL_Thread *thread)
{
/* !!! FIXME: is this correct? */
sceKernelDeleteThread(thread->handle);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
sceKernelTerminateDeleteThread(thread->handle);
Expand Down
6 changes: 6 additions & 0 deletions src/thread/pthread/SDL_systhread.c
Expand Up @@ -213,4 +213,10 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
pthread_join(thread->handle, 0);
}

void
SDL_SYS_DetachThread(SDL_Thread * thread)
{
pthread_detach(thread->handle);
}

/* vi: set ts=4 sw=4 expandtab: */
6 changes: 6 additions & 0 deletions src/thread/windows/SDL_systhread.c
Expand Up @@ -234,6 +234,12 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
CloseHandle(thread->handle);
}

void
SDL_SYS_DetachThread(SDL_Thread * thread)
{
CloseHandle(thread->handle);
}

#endif /* SDL_THREAD_WINDOWS */

/* vi: set ts=4 sw=4 expandtab: */

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