Skip to content

Commit

Permalink
Added support for SDL_SetWindowBordered on iOS. Worked around a bug w…
Browse files Browse the repository at this point in the history
…ith rotating the device on iOS 8.
  • Loading branch information
slime73 committed Jul 29, 2014
1 parent 0e5df60 commit 3125784
Show file tree
Hide file tree
Showing 8 changed files with 79 additions and 51 deletions.
2 changes: 1 addition & 1 deletion include/SDL_hints.h
Expand Up @@ -346,7 +346,7 @@ extern "C" {


/**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"

Expand Down
21 changes: 14 additions & 7 deletions src/video/uikit/SDL_uikitappdelegate.m
Expand Up @@ -244,22 +244,29 @@ - (void)applicationDidReceiveMemoryWarning:(UIApplication *)application

- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
{
UIInterfaceOrientation orientation = application.statusBarOrientation;
BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
SDL_VideoDevice *_this = SDL_GetVideoDevice();

if (_this && _this->num_displays > 0) {
SDL_VideoDisplay *display = &_this->displays[0]; /* Main screen. */
SDL_DisplayMode *mode = &display->desktop_mode;
SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;

/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* correct orientation.
*/
if (UIInterfaceOrientationIsLandscape(orientation) != (mode->w > mode->h)) {
int height = mode->w;
mode->w = mode->h;
mode->h = height;
if (isLandscape != (desktopmode->w > desktopmode->h)) {
int height = desktopmode->w;
desktopmode->w = desktopmode->h;
desktopmode->h = height;
}

/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
if (isLandscape != (currentmode->w > currentmode->h)) {
int height = currentmode->w;
currentmode->w = currentmode->h;
currentmode->h = height;
}
}
}
Expand Down
2 changes: 1 addition & 1 deletion src/video/uikit/SDL_uikitmessagebox.m
Expand Up @@ -32,7 +32,7 @@

@interface UIKit_UIAlertViewDelegate : NSObject <UIAlertViewDelegate>

- (id)initWithButtonIndex:(int *)_buttonIndex;
- (id)initWithButtonIndex:(int *)buttonIndex;
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex;

@end
Expand Down
3 changes: 1 addition & 2 deletions src/video/uikit/SDL_uikitvideo.m
Expand Up @@ -78,12 +78,11 @@ static void UIKit_DeleteDevice(SDL_VideoDevice * device)
device->ShowWindow = UIKit_ShowWindow;
device->HideWindow = UIKit_HideWindow;
device->RaiseWindow = UIKit_RaiseWindow;
device->SetWindowBordered = UIKit_SetWindowBordered;
device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
device->DestroyWindow = UIKit_DestroyWindow;
device->GetWindowWMInfo = UIKit_GetWindowWMInfo;

/* !!! FIXME: implement SetWindowBordered */

#if SDL_IPHONE_KEYBOARD
device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;
Expand Down
17 changes: 6 additions & 11 deletions src/video/uikit/SDL_uikitview.m
Expand Up @@ -51,23 +51,18 @@ @implementation SDL_uikitview {

}

- (void)dealloc
{
[super dealloc];
}

- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame: frame];

if (self = [super initWithFrame: frame]) {
#if SDL_IPHONE_KEYBOARD
[self initializeKeyboard];
[self initializeKeyboard];
#endif

self.multipleTouchEnabled = YES;
self.multipleTouchEnabled = YES;

touchId = 1;
SDL_AddTouch(touchId, "");
touchId = 1;
SDL_AddTouch(touchId, "");
}

return self;

Expand Down
10 changes: 3 additions & 7 deletions src/video/uikit/SDL_uikitviewcontroller.m
Expand Up @@ -40,12 +40,9 @@ @implementation SDL_uikitviewcontroller

- (id)initWithSDLWindow:(SDL_Window *)_window
{
self = [self init];
if (self == nil) {
return nil;
if (self = [super initWithNibName:nil bundle:nil]) {
self.window = _window;
}
self.window = _window;

return self;
}

Expand All @@ -56,8 +53,7 @@ - (void)loadView

- (void)viewDidLayoutSubviews
{
SDL_WindowData *data = window->driverdata;
const CGSize size = data->view.bounds.size;
const CGSize size = self.view.bounds.size;
int w = (int) size.width;
int h = (int) size.height;

Expand Down
7 changes: 6 additions & 1 deletion src/video/uikit/SDL_uikitwindow.h
Expand Up @@ -32,16 +32,21 @@ extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
extern void UIKit_HideWindow(_THIS, SDL_Window * window);
extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info);

@class UIWindow;

@interface SDL_uikitwindow : UIWindow

@end

struct SDL_WindowData
{
UIWindow *uiwindow;
SDL_uikitwindow *uiwindow;
SDL_uikitopenglview *view;
SDL_uikitviewcontroller *viewcontroller;
};
Expand Down
68 changes: 47 additions & 21 deletions src/video/uikit/SDL_uikitwindow.m
Expand Up @@ -41,8 +41,23 @@

#include <Foundation/Foundation.h>

@implementation SDL_uikitwindow

static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
- (void)layoutSubviews
{
[super layoutSubviews];

/* This seems to be needed on iOS 8, otherwise the window's frame is put in
* an unexpected position when the screen or device is rotated.
* FIXME: is there a better solution to that problem than this ugly hack?
*/
self.frame = self.screen.bounds;
}

@end


static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow, SDL_bool created)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
Expand Down Expand Up @@ -181,7 +196,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo

/* ignore the size user requested, and make a fullscreen window */
/* !!! FIXME: can we have a smaller view? */
UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[data->uiscreen bounds]];
SDL_uikitwindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data->uiscreen.bounds];

/* put the window on an external display if appropriate. This implicitly
* does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
Expand All @@ -198,7 +213,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
}

return 1;

}

void
Expand Down Expand Up @@ -228,47 +242,59 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
_this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
}

void
UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
static void
UIKit_UpdateWindowBorder(_THIS, SDL_Window * window)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_uikitviewcontroller *viewcontroller = windowdata->viewcontroller;
CGRect frame;

if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;
}
if (windowdata->uiwindow.screen == [UIScreen mainScreen]) {
if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;
}

/* iOS 7+ won't update the status bar until we tell it to. */
if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
[viewcontroller setNeedsStatusBarAppearanceUpdate];
/* iOS 7+ won't update the status bar until we tell it to. */
if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
[viewcontroller setNeedsStatusBarAppearanceUpdate];
}
}

/* Update the view's frame to account for the status bar change. */
frame = UIKit_ComputeViewFrame(window, displaydata->uiscreen);
frame = UIKit_ComputeViewFrame(window, windowdata->uiwindow.screen);

windowdata->view.frame = frame;
[windowdata->view setNeedsLayout];
[windowdata->view layoutIfNeeded];

/* Get frame dimensions */
int width = (int) frame.size.width;
int width = (int) frame.size.width;
int height = (int) frame.size.height;

/* We can pick either width or height here and we'll rotate the
screen to match, so we pick the closest to what we wanted.
screen to match, so we pick the closest to what we wanted.
*/
if (window->w >= window->h) {
window->w = SDL_max(width, height);
window->h = SDL_min(width, height);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_max(width, height), SDL_min(width, height));
} else {
window->w = SDL_min(width, height);
window->h = SDL_max(width, height);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, SDL_min(width, height), SDL_max(width, height));
}
}

void
UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
UIKit_UpdateWindowBorder(_this, window);
}

void
UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
UIKit_UpdateWindowBorder(_this, window);
}

void
UIKit_DestroyWindow(_THIS, SDL_Window * window)
{
Expand Down

0 comments on commit 3125784

Please sign in to comment.