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Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized vi…
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…deo driver

Simon Hug

SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point.

I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
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slouken committed Jul 31, 2017
1 parent ee3f11d commit e10a98d
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Showing 2 changed files with 13 additions and 0 deletions.
5 changes: 5 additions & 0 deletions include/SDL_video.h
Expand Up @@ -1111,11 +1111,16 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);

/**
* \brief Set an OpenGL window attribute before window creation.
*
* \return 0 on success, or -1 if the attribute could not be set.
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);

/**
* \brief Get the actual value for an attribute from the current context.
*
* \return 0 on success, or -1 if the attribute could not be retrieved.
* The integer at \c value will be modified in either case.
*/
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);

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8 changes: 8 additions & 0 deletions src/video/SDL_video.c
Expand Up @@ -3113,9 +3113,17 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
GLenum attachmentattrib = 0;
#endif

if (!value) {
return SDL_InvalidParamError("value");
}

/* Clear value in any case */
*value = 0;

if (!_this) {
return SDL_UninitializedVideo();
}

switch (attr) {
case SDL_GL_RED_SIZE:
#if SDL_VIDEO_OPENGL
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