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Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
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1bsyl committed Apr 5, 2019
1 parent 6f732d4 commit b470cd9
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Showing 3 changed files with 15 additions and 5 deletions.
3 changes: 2 additions & 1 deletion WhatsNew.txt
Expand Up @@ -8,7 +8,8 @@ This is a list of major changes in SDL's version history.

Android:
* Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS)
(Changed old default behavior from hardware mouse triggering touch events to now not doing so (SDL_MOUSE_TOUCH_EVENTS=0) to match the default behavior of other platforms")
SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced by setting both previous hints to 0.
SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced by setting both previous hints to 1.


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1 change: 1 addition & 0 deletions include/SDL_hints.h
Expand Up @@ -323,6 +323,7 @@ extern "C" {
* "1" - Mouse events will generate touch events
*
* By default SDL will *not* generate touch events for mouse events
* Except for Android, they are generated by default.
*/

#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
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16 changes: 12 additions & 4 deletions src/events/SDL_mouse.c
Expand Up @@ -112,14 +112,22 @@ SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldVal
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;

if (hint && (*hint == '1' || SDL_strcasecmp(hint, "true") == 0)) {

SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");

if (hint == NULL || *hint == '\0') {
/* Default */
#if defined(__ANDROID__)
mouse->mouse_touch_events = SDL_TRUE;
#else
mouse->mouse_touch_events = SDL_FALSE;
#endif
} else if (*hint == '1' || SDL_strcasecmp(hint, "true") == 0) {
mouse->mouse_touch_events = SDL_TRUE;
} else {
mouse->mouse_touch_events = SDL_FALSE;
}

if (mouse->mouse_touch_events) {
SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
}
}

/* Public functions */
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