WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
authorDavid Ludwig <dludwig@pobox.com>
Mon, 30 Nov 2015 23:30:01 -0500
changeset 993669a5f3a540af
parent 9935 93fd2ca0ed98
child 9937 526e4079b1df
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
WhatsNew.txt
     1.1 --- a/WhatsNew.txt	Mon Nov 30 21:11:33 2015 -0500
     1.2 +++ b/WhatsNew.txt	Mon Nov 30 23:30:01 2015 -0500
     1.3 @@ -38,7 +38,7 @@
     1.4  * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
     1.5  
     1.6  Windows:
     1.7 -* Added support for Windows Phone 8.1
     1.8 +* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
     1.9  * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
    1.10  * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
    1.11  * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()