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WinRT: made SDL_CreateRenderer default to using the SW renderer, for now
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DavidLudwig committed Feb 13, 2013
1 parent 8277876 commit 5095922
Showing 1 changed file with 8 additions and 4 deletions.
12 changes: 8 additions & 4 deletions src/render/SDL_render.c
Expand Up @@ -49,9 +49,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_D3D
&D3D_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
//#if SDL_VIDEO_RENDER_D3D11
// &D3D11_RenderDriver,
//#endif
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
Expand All @@ -67,7 +67,11 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_NDS
&NDS_RenderDriver,
#endif
&SW_RenderDriver
&SW_RenderDriver,
#if SDL_VIDEO_RENDER_D3D11
// WinRT, TODO: once the Direct3D 11.1 renderer is ready, make it be used over the SW renderer via SDL_CreateRenderer(window, -1, 0)
&D3D11_RenderDriver
#endif
#endif /* !SDL_RENDER_DISABLED */
};
static char renderer_magic;
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