WinRT: updated docs to include details of recently-expanded GLES2 support
authorDavid Ludwig <dludwig@pobox.com>
Sun, 02 Nov 2014 11:26:54 -0500
changeset 92156894461723ab
parent 9214 dad92c567585
child 9216 61cf772a4ed3
WinRT: updated docs to include details of recently-expanded GLES2 support
docs/README-winrt.md
     1.1 --- a/docs/README-winrt.md	Sun Nov 02 10:38:29 2014 -0500
     1.2 +++ b/docs/README-winrt.md	Sun Nov 02 11:26:54 2014 -0500
     1.3 @@ -86,10 +86,11 @@
     1.4  * What partially works:
     1.5    * keyboard input.  Most of WinRT's documented virtual keys are supported, as
     1.6      well as many keys with documented hardware scancodes.
     1.7 -  * OpenGL.  Experimental support for OpenGL ES 2 is available via a
     1.8 -    Microsoft-modified version of the ANGLE project, as available at
     1.9 -    https://github.com/msopentech/angle .  Support is currently limited to the
    1.10 -    "winrt" branch, however support for the "future-dev" branch is planned.
    1.11 +  * OpenGL.  Experimental support for OpenGL ES 2 is available via the ANGLE
    1.12 +    project, using either MS Open Technologies' repository, at 
    1.13 +    https://github.com/msopentech/angle (both the "winrt" and "future-dev"
    1.14 +    branches are supported), or the official ANGLE repository, at
    1.15 +    https://chromium.googlesource.com/angle/angle
    1.16    * SDLmain.  WinRT uses a different signature for each app's main() function.
    1.17      SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
    1.18      (in `SDL\src\main\winrt\`) directly in order for their C-style main()