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Fixed testgesture to work on the iPhone
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slouken committed Mar 9, 2011
1 parent c2657c7 commit ff5e8b6
Showing 1 changed file with 26 additions and 15 deletions.
41 changes: 26 additions & 15 deletions test/testgesture.c
Expand Up @@ -5,10 +5,11 @@
*/

#include <stdio.h>
#include <SDL.h>
#include <math.h>
#include <SDL_touch.h>
#include <SDL_gesture.h>

#include "SDL.h"
#include "SDL_touch.h"
#include "SDL_gesture.h"


/* Make sure we have good macros for printing 32 and 64 bit values */
Expand Down Expand Up @@ -44,9 +45,11 @@

#define VERBOSE SDL_FALSE

SDL_Window *window;
SDL_Event events[EVENT_BUF_SIZE];
int eventWrite;


int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};

typedef struct {
Expand Down Expand Up @@ -134,14 +137,15 @@ void drawKnob(SDL_Surface* screen,Knob k) {

void DrawScreen(SDL_Surface* screen)
{
int x, y, i;
if(SDL_MUSTLOCK(screen))
{
if(SDL_LockSurface(screen) < 0) return;
}
int i;
#if 1
SDL_FillRect(screen, NULL, 0);
#else
int x, y;
for(y = 0;y < screen->h;y++)
for(x = 0;x < screen->w;x++)
setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
#endif

//draw Touch History
for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) {
Expand Down Expand Up @@ -175,14 +179,20 @@ void DrawScreen(SDL_Surface* screen)
if(knob.p.x > 0)
drawKnob(screen,knob);

if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
SDL_Flip(screen);
SDL_UpdateWindowSurface(window);
}

SDL_Surface* initScreen(int width,int height)
{
return SDL_SetVideoMode(width, height, DEPTH,
SDL_HWSURFACE | SDL_RESIZABLE);
if (!window) {
window = SDL_CreateWindow("Gesture Test",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WIDTH, HEIGHT, SDL_WINDOW_RESIZABLE);
}
if (!window) {
return NULL;
}
return SDL_GetWindowSurface(window);
}

int main(int argc, char* argv[])
Expand Down Expand Up @@ -237,13 +247,14 @@ int main(int argc, char* argv[])
break;
}
break;
case SDL_VIDEORESIZE:
if (!(screen = initScreen(event.resize.w,
event.resize.h)))
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
if (!(screen = initScreen(0, 0)))
{
SDL_Quit();
return 1;
}
}
break;
case SDL_FINGERMOTION:
#if VERBOSE
Expand Down

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