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Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with so…
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…ftware renderer

Daniel

SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates.

SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y.
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slouken committed Aug 11, 2017
1 parent 658975f commit 6de66e9
Showing 1 changed file with 3 additions and 8 deletions.
11 changes: 3 additions & 8 deletions src/render/software/SDL_render_sw.c
Expand Up @@ -833,19 +833,14 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
SDL_Surface *surface = SW_ActivateRenderer(renderer);
Uint32 src_format;
void *src_pixels;
SDL_Rect final_rect;

if (!surface) {
return -1;
}

if (renderer->viewport.x || renderer->viewport.y) {
final_rect.x = renderer->viewport.x + rect->x;
final_rect.y = renderer->viewport.y + rect->y;
final_rect.w = rect->w;
final_rect.h = rect->h;
rect = &final_rect;
}
/* NOTE: The rect is already adjusted according to the viewport by
* SDL_RenderReadPixels.
*/

if (rect->x < 0 || rect->x+rect->w > surface->w ||
rect->y < 0 || rect->y+rect->h > surface->h) {
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