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WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
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DavidLudwig committed May 12, 2013
1 parent 9bd2817 commit e467e65
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Showing 2 changed files with 4 additions and 0 deletions.
1 change: 1 addition & 0 deletions VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
Expand Up @@ -76,6 +76,7 @@
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
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3 changes: 3 additions & 0 deletions VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
Expand Up @@ -264,6 +264,9 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
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