Updated WhatsNew.txt for 2.0.4
authorSam Lantinga <slouken@libsdl.org>
Sat, 13 Jun 2015 13:19:31 -0700
changeset 9732586417de8897
parent 9731 a8140c580b85
child 9733 dd3c3024723c
Updated WhatsNew.txt for 2.0.4
WhatsNew.txt
     1.1 --- a/WhatsNew.txt	Sat Jun 13 10:47:55 2015 -0700
     1.2 +++ b/WhatsNew.txt	Sat Jun 13 13:19:31 2015 -0700
     1.3 @@ -6,10 +6,62 @@
     1.4  ---------------------------------------------------------------------------
     1.5  
     1.6  General:
     1.7 -* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers 
     1.8 -  when the D3D device is lost, and from Android's event loop when the GLES
     1.9 -  context had to be re created.
    1.10 -* Native Client backend
    1.11 +* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information
    1.12 +* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information
    1.13 +* Added an API to queue audio instead of using the audio callback:
    1.14 +    SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
    1.15 +* Added events for audio device hot plug support:
    1.16 +    SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
    1.17 +* Added SDL_PointInRect()
    1.18 +* Added SDL_HasAVX2() to detect CPUs with AVX2 support
    1.19 +* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas)
    1.20 +* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any
    1.21 +* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer
    1.22 +* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window
    1.23 +* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
    1.24 +* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
    1.25 +* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
    1.26 +* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
    1.27 +* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
    1.28 +* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
    1.29 +* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
    1.30 +* Added a Vivante video driver that is used on various SoC platforms
    1.31 +* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
    1.32 +* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
    1.33 +* Improved support for WAV and BMP files with unusual chunks in them
    1.34 +
    1.35 +Windows:
    1.36 +* Added support for Windows Phone 8.1
    1.37 +* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
    1.38 +* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
    1.39 +* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
    1.40 +* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
    1.41 +* SDL_SysWMinfo now contains the window HDC
    1.42 +* Added support for Unicode command line options
    1.43 +* Prevent beeping when Alt-key combos are pressed
    1.44 +
    1.45 +Mac OS X:
    1.46 +* Implemented drag-and-drop support
    1.47 +* Improved joystick hot-plug detection
    1.48 +* Fixed relative mouse mode when the application loses/regains focus
    1.49 +* SDL_SysWMInfo is now ARC-compatible
    1.50 +
    1.51 +Linux:
    1.52 +* Enabled building with Mir and Wayland support by default.
    1.53 +* Added IBus IME support
    1.54 +* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events
    1.55 +* Added support for multiple audio devices when using Pulseaudio
    1.56 +* Fixed duplicate mouse events when using relative mouse motion
    1.57 +
    1.58 +iOS:
    1.59 +* Added support for iOS 8
    1.60 +
    1.61 +Android:
    1.62 +* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
    1.63 +
    1.64 +Raspberry Pi:
    1.65 +* Added support for the Raspberry Pi 2
    1.66 +
    1.67  
    1.68  ---------------------------------------------------------------------------
    1.69  2.0.3: