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Added stubs for simple Steam Controller support
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slouken committed Sep 22, 2017
1 parent 53b2c91 commit d828647
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Showing 13 changed files with 422 additions and 57 deletions.
6 changes: 5 additions & 1 deletion Android.mk
Expand Up @@ -31,6 +31,8 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(LOCAL_PATH)/src/joystick/steam/SDL_steamcontroller.c \
$(LOCAL_PATH)/src/joystick/steam/steamcontroller_hidapi.c \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
Expand All @@ -44,7 +46,9 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
$(wildcard $(LOCAL_PATH)/src/test/*.c)) \

LOCAL_SHARED_LIBRARIES := hidapi

LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
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16 changes: 16 additions & 0 deletions Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
Expand Up @@ -90,6 +90,8 @@
56F9D5601DF73BA400C15B5D /* SDL_dataqueue.c in Sources */ = {isa = PBXBuildFile; fileRef = 566726431DF72CF5001DD3DB /* SDL_dataqueue.c */; };
93CB792313FC5E5200BD3E05 /* SDL_uikitviewcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = 93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */; };
93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */; };
A7A9EEA91F702631002A5589 /* SDL_steamcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */; };
A7A9EEAA1F702631002A5589 /* SDL_steamcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */; };
AA0AD06216647BBB00CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
AA0AD06516647BD400CE5896 /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */; };
AA0F8495178D5F1A00823F9D /* SDL_systls.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0F8494178D5F1A00823F9D /* SDL_systls.c */; };
Expand Down Expand Up @@ -393,6 +395,8 @@
56ED04E2118A8EFD00A56AA6 /* SDL_syspower.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = SDL_syspower.m; path = ../../src/power/uikit/SDL_syspower.m; sourceTree = SOURCE_ROOT; };
93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitviewcontroller.h; sourceTree = "<group>"; };
93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitviewcontroller.m; sourceTree = "<group>"; };
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_steamcontroller.c; sourceTree = "<group>"; };
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steamcontroller.h; sourceTree = "<group>"; };
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamecontroller.c; sourceTree = "<group>"; };
AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; };
AA0F8494178D5F1A00823F9D /* SDL_systls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_systls.c; sourceTree = "<group>"; };
Expand Down Expand Up @@ -725,6 +729,15 @@
name = uikit;
sourceTree = "<group>";
};
A7A9EEA61F702607002A5589 /* steam */ = {
isa = PBXGroup;
children = (
A7A9EEA71F702631002A5589 /* SDL_steamcontroller.c */,
A7A9EEA81F702631002A5589 /* SDL_steamcontroller.h */,
);
path = steam;
sourceTree = "<group>";
};
FD3F4A6F0DEA620800C5B771 /* stdlib */ = {
isa = PBXGroup;
children = (
Expand All @@ -742,6 +755,7 @@
FD5F9D080E0E08B3008E885B /* joystick */ = {
isa = PBXGroup;
children = (
A7A9EEA61F702607002A5589 /* steam */,
FD689EFF0E26E5B600F90B21 /* iphoneos */,
AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */,
FD5F9D1E0E0E08B3008E885B /* SDL_joystick.c */,
Expand Down Expand Up @@ -1124,6 +1138,7 @@
04F7807E12FB751400FC43C0 /* SDL_drawline.h in Headers */,
04F7808012FB751400FC43C0 /* SDL_drawpoint.h in Headers */,
04F7808412FB753F00FC43C0 /* SDL_nullframebuffer_c.h in Headers */,
A7A9EEAA1F702631002A5589 /* SDL_steamcontroller.h in Headers */,
0442EC5012FE1C1E004C9285 /* SDL_render_sw_c.h in Headers */,
FA1DC2721C62BE65008F99A0 /* SDL_uikitclipboard.h in Headers */,
0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */,
Expand Down Expand Up @@ -1398,6 +1413,7 @@
files = (
FD6526810DE8FCDD002AD96B /* SDL_systimer.c in Sources */,
FD6526800DE8FCDD002AD96B /* SDL_timer.c in Sources */,
A7A9EEA91F702631002A5589 /* SDL_steamcontroller.c in Sources */,
FD3F4A7B0DEA620800C5B771 /* SDL_string.c in Sources */,
FD6526660DE8FCDD002AD96B /* SDL_dummyaudio.c in Sources */,
FD6526670DE8FCDD002AD96B /* SDL_audio.c in Sources */,
Expand Down
2 changes: 2 additions & 0 deletions configure
Expand Up @@ -16846,6 +16846,7 @@ fi
SOURCES="$SOURCES $srcdir/src/*.c"
SOURCES="$SOURCES $srcdir/src/atomic/*.c"
SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/marvell/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c"
Expand Down Expand Up @@ -23839,6 +23840,7 @@ $as_echo "#define SDL_AUDIO_DRIVER_ANDROID 1" >>confdefs.h
$as_echo "#define SDL_JOYSTICK_LINUX 1" >>confdefs.h

SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
;;
android)
Expand Down
2 changes: 2 additions & 0 deletions configure.in
Expand Up @@ -325,6 +325,7 @@ fi
SOURCES="$SOURCES $srcdir/src/*.c"
SOURCES="$SOURCES $srcdir/src/atomic/*.c"
SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/audio/marvell/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c"
Expand Down Expand Up @@ -3360,6 +3361,7 @@ case "$host" in
linux)
AC_DEFINE(SDL_JOYSTICK_LINUX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/linux/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/steam/*.c"
have_joystick=yes
;;
android)
Expand Down
27 changes: 27 additions & 0 deletions src/joystick/SDL_gamecontroller.c
Expand Up @@ -33,6 +33,11 @@
#include "../events/SDL_events_c.h"
#endif

#if defined(__ANDROID__)
#include "SDL_system.h"
#endif


#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"

/* a list of currently opened game controllers */
Expand Down Expand Up @@ -1157,12 +1162,30 @@ SDL_GameControllerLoadHints()
}
}

/*
* Fill the given buffer with the expected controller mapping filepath.
* Usually this will just be CONTROLLER_MAPPING_FILE, but for Android,
* we want to get the internal storage path.
*/
static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
{
#ifdef CONTROLLER_MAPPING_FILE
#define STRING(X) SDL_STRINGIFY_ARG(X)
return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size;
#elif defined(__ANDROID__)
return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
#else
return SDL_FALSE;
#endif
}

/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInitMappings(void)
{
char szControllerMapPath[1024];
int i = 0;
const char *pMappingString = NULL;
pMappingString = s_ControllerMappings[i];
Expand All @@ -1173,6 +1196,10 @@ SDL_GameControllerInitMappings(void)
pMappingString = s_ControllerMappings[i];
}

if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) {
SDL_GameControllerAddMappingsFromFile(szControllerMapPath);
}

/* load in any user supplied config */
SDL_GameControllerLoadHints();

Expand Down
13 changes: 11 additions & 2 deletions src/joystick/SDL_gamecontrollerdb.h
Expand Up @@ -191,6 +191,10 @@ static const char *s_ControllerMappings [] =
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
Expand All @@ -201,13 +205,18 @@ static const char *s_ControllerMappings [] =
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,",
#endif
#if defined(__ANDROID__)
"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,",
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,",
#endif
#if defined(SDL_JOYSTICK_MFI)
"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
"emscripten,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
Expand Down

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