This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing me…
…ans the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
- Loading branch information