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Removed note about initializing mixing buffers.
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icculus committed Jul 9, 2007
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Expand Up @@ -52,10 +52,6 @@ <H3> General Notes </H3>
<P>
Unofficial support for the Nintendo DS platform has been added.
</P>
<P>
Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data.
Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it.
</P>
</BLOCKQUOTE>

<H3> Unix Notes </H3>
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