Added stubs for simple Steam Controller support
authorSam Lantinga <slouken@libsdl.org>
Fri, 22 Sep 2017 08:32:31 -0700
changeset 115363dda7805448a
parent 11535 fec8d897e79f
child 11537 ce94d20bd620
Added stubs for simple Steam Controller support
src/joystick/steam/SDL_steamcontroller.h
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/joystick/steam/SDL_steamcontroller.h	Fri Sep 22 08:32:31 2017 -0700
     1.3 @@ -0,0 +1,33 @@
     1.4 +/*
     1.5 +  Simple DirectMedia Layer
     1.6 +  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
     1.7 +
     1.8 +  This software is provided 'as-is', without any express or implied
     1.9 +  warranty.  In no event will the authors be held liable for any damages
    1.10 +  arising from the use of this software.
    1.11 +
    1.12 +  Permission is granted to anyone to use this software for any purpose,
    1.13 +  including commercial applications, and to alter it and redistribute it
    1.14 +  freely, subject to the following restrictions:
    1.15 +
    1.16 +  1. The origin of this software must not be misrepresented; you must not
    1.17 +     claim that you wrote the original software. If you use this software
    1.18 +     in a product, an acknowledgment in the product documentation would be
    1.19 +     appreciated but is not required.
    1.20 +  2. Altered source versions must be plainly marked as such, and must not be
    1.21 +     misrepresented as being the original software.
    1.22 +  3. This notice may not be removed or altered from any source distribution.
    1.23 +*/
    1.24 +#include "../../SDL_internal.h"
    1.25 +
    1.26 +typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
    1.27 +typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
    1.28 +
    1.29 +void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
    1.30 +                              SteamControllerDisconnectedCallback_t disconnectedCallback);
    1.31 +void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
    1.32 +void SDL_UpdateSteamControllers();
    1.33 +void SDL_UpdateSteamController(SDL_Joystick *joystick);
    1.34 +void SDL_QuitSteamControllers();
    1.35 +
    1.36 +/* vi: set ts=4 sw=4 expandtab: */