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Date: Mon, 21 Jun 2004 16:52:47 +0200
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From: Marcin Konicki
Subject: SDL 1.2.7 patch for BeOS (new input handling code)

I rewrote input handling code for BeOS. It should be faster now (i got
report that mouse is faster, keyboard should be too, but it's harder to
observe).

I'll try to add mouse wheel support too, soon.

Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working
version was less clean), and it was he who asked me to write this thing ;).
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slouken committed Jul 18, 2004
1 parent ca0b10b commit afe2d5d
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Showing 3 changed files with 329 additions and 403 deletions.
329 changes: 329 additions & 0 deletions src/video/bwindow/SDL_BWin.h
Expand Up @@ -35,6 +35,7 @@ static char rcsid =
#ifdef HAVE_OPENGL
#include <be/opengl/GLView.h>
#endif
#include <support/UTF8.h>

#include "SDL_BeApp.h"
#include "SDL_events.h"
Expand All @@ -49,6 +50,9 @@ class SDL_BWin : public BDirectWindow
public:
SDL_BWin(BRect bounds) :
BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
InitKeyboard();
last_buttons = 0;

the_view = NULL;
#ifdef HAVE_OPENGL
SDL_GLView = NULL;
Expand All @@ -58,6 +62,7 @@ class SDL_BWin : public BDirectWindow
shown = false;
inhibit_resize = false;
}

virtual ~SDL_BWin() {
Lock();
if ( the_view ) {
Expand All @@ -79,6 +84,119 @@ class SDL_BWin : public BDirectWindow
delete SDL_View;
}
}

virtual void InitKeyboard(void) {
for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;

keymap[0x01] = SDLK_ESCAPE;
keymap[B_F1_KEY] = SDLK_F1;
keymap[B_F2_KEY] = SDLK_F2;
keymap[B_F3_KEY] = SDLK_F3;
keymap[B_F4_KEY] = SDLK_F4;
keymap[B_F5_KEY] = SDLK_F5;
keymap[B_F6_KEY] = SDLK_F6;
keymap[B_F7_KEY] = SDLK_F7;
keymap[B_F8_KEY] = SDLK_F8;
keymap[B_F9_KEY] = SDLK_F9;
keymap[B_F10_KEY] = SDLK_F10;
keymap[B_F11_KEY] = SDLK_F11;
keymap[B_F12_KEY] = SDLK_F12;
keymap[B_PRINT_KEY] = SDLK_PRINT;
keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
keymap[B_PAUSE_KEY] = SDLK_PAUSE;
keymap[0x11] = SDLK_BACKQUOTE;
keymap[0x12] = SDLK_1;
keymap[0x13] = SDLK_2;
keymap[0x14] = SDLK_3;
keymap[0x15] = SDLK_4;
keymap[0x16] = SDLK_5;
keymap[0x17] = SDLK_6;
keymap[0x18] = SDLK_7;
keymap[0x19] = SDLK_8;
keymap[0x1a] = SDLK_9;
keymap[0x1b] = SDLK_0;
keymap[0x1c] = SDLK_MINUS;
keymap[0x1d] = SDLK_EQUALS;
keymap[0x1e] = SDLK_BACKSPACE;
keymap[0x1f] = SDLK_INSERT;
keymap[0x20] = SDLK_HOME;
keymap[0x21] = SDLK_PAGEUP;
keymap[0x22] = SDLK_NUMLOCK;
keymap[0x23] = SDLK_KP_DIVIDE;
keymap[0x24] = SDLK_KP_MULTIPLY;
keymap[0x25] = SDLK_KP_MINUS;
keymap[0x26] = SDLK_TAB;
keymap[0x27] = SDLK_q;
keymap[0x28] = SDLK_w;
keymap[0x29] = SDLK_e;
keymap[0x2a] = SDLK_r;
keymap[0x2b] = SDLK_t;
keymap[0x2c] = SDLK_y;
keymap[0x2d] = SDLK_u;
keymap[0x2e] = SDLK_i;
keymap[0x2f] = SDLK_o;
keymap[0x30] = SDLK_p;
keymap[0x31] = SDLK_LEFTBRACKET;
keymap[0x32] = SDLK_RIGHTBRACKET;
keymap[0x33] = SDLK_BACKSLASH;
keymap[0x34] = SDLK_DELETE;
keymap[0x35] = SDLK_END;
keymap[0x36] = SDLK_PAGEDOWN;
keymap[0x37] = SDLK_KP7;
keymap[0x38] = SDLK_KP8;
keymap[0x39] = SDLK_KP9;
keymap[0x3a] = SDLK_KP_PLUS;
keymap[0x3b] = SDLK_CAPSLOCK;
keymap[0x3c] = SDLK_a;
keymap[0x3d] = SDLK_s;
keymap[0x3e] = SDLK_d;
keymap[0x3f] = SDLK_f;
keymap[0x40] = SDLK_g;
keymap[0x41] = SDLK_h;
keymap[0x42] = SDLK_j;
keymap[0x43] = SDLK_k;
keymap[0x44] = SDLK_l;
keymap[0x45] = SDLK_SEMICOLON;
keymap[0x46] = SDLK_QUOTE;
keymap[0x47] = SDLK_RETURN;
keymap[0x48] = SDLK_KP4;
keymap[0x49] = SDLK_KP5;
keymap[0x4a] = SDLK_KP6;
keymap[0x4b] = SDLK_LSHIFT;
keymap[0x4c] = SDLK_z;
keymap[0x4d] = SDLK_x;
keymap[0x4e] = SDLK_c;
keymap[0x4f] = SDLK_v;
keymap[0x50] = SDLK_b;
keymap[0x51] = SDLK_n;
keymap[0x52] = SDLK_m;
keymap[0x53] = SDLK_COMMA;
keymap[0x54] = SDLK_PERIOD;
keymap[0x55] = SDLK_SLASH;
keymap[0x56] = SDLK_RSHIFT;
keymap[0x57] = SDLK_UP;
keymap[0x58] = SDLK_KP1;
keymap[0x59] = SDLK_KP2;
keymap[0x5a] = SDLK_KP3;
keymap[0x5b] = SDLK_KP_ENTER;
keymap[0x5c] = SDLK_LCTRL;
keymap[0x5d] = SDLK_LALT;
keymap[0x5e] = SDLK_SPACE;
keymap[0x5f] = SDLK_RALT;
keymap[0x60] = SDLK_RCTRL;
keymap[0x61] = SDLK_LEFT;
keymap[0x62] = SDLK_DOWN;
keymap[0x63] = SDLK_RIGHT;
keymap[0x64] = SDLK_KP0;
keymap[0x65] = SDLK_KP_PERIOD;
keymap[0x66] = SDLK_LMETA;
keymap[0x67] = SDLK_RMETA;
keymap[0x68] = SDLK_MENU;
keymap[0x69] = SDLK_EURO;
keymap[0x6a] = SDLK_KP_EQUALS;
keymap[0x6b] = SDLK_POWER;
}

/* Override the Show() method so we can tell when we've been shown */
virtual void Show(void) {
Expand Down Expand Up @@ -211,6 +329,214 @@ class SDL_BWin : public BDirectWindow
BDirectWindow::Quit();
}

virtual int16 Translate2Unicode(const char *buf) {
int32 state, srclen, dstlen;
unsigned char destbuf[2];
Uint16 unicode = 0;

if ((uchar)buf[0] > 127) {
state = 0;
srclen = strlen(buf);
dstlen = sizeof(destbuf);
convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);
unicode = destbuf[0];
unicode <<= 8;
unicode |= destbuf[1];
} else
unicode = buf[0];

/* For some reason function keys map to control characters */
# define CTRL(X) ((X)-'@')
switch (unicode) {
case CTRL('A'):
case CTRL('B'):
case CTRL('C'):
case CTRL('D'):
case CTRL('E'):
case CTRL('K'):
case CTRL('L'):
case CTRL('P'):
if ( ! (SDL_GetModState() & KMOD_CTRL) )
unicode = 0;
break;
/* Keyboard input maps newline to carriage return */
case '\n':
unicode = '\r';
break;
default:
break;
}

return unicode;
}

virtual void DispatchMessage(BMessage *msg, BHandler *target) {
switch (msg->what) {
case B_MOUSE_MOVED:
{
BPoint where;
int32 transit;
if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
if (transit == B_EXITED_VIEW) {
if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
be_app->SetCursor(B_HAND_CURSOR);
}
} else {
int x, y;
if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_SetCursor(NULL);
}
GetXYOffset(x, y);
x = (int)where.x - x;
y = (int)where.y - y;
SDL_PrivateMouseMotion(0, 0, x, y);
}
}
break;
}

case B_MOUSE_DOWN:
{
/* it looks like mouse down is send only for first clicked
button, each next is not send while last one is holded */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if (buttons & B_PRIMARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if (buttons & B_SECONDARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if (buttons & B_TERTIARY_MOUSE_BUTTON) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);

last_buttons = buttons;
}
break;
}

case B_MOUSE_UP:
{
/* mouse up doesn't give which button was released,
only state of buttons (after release, so it's always = 0),
which is is not what we need ;]
So we need to store button in mouse down, and restore
in mouse up :(
mouse up is (similarly to mouse down) send only when
no more buttons are down */
int32 buttons;
int sdl_buttons = 0;
if (msg->FindInt32("buttons", &buttons) == B_OK) {
/* Add any mouse button events */
if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_LEFT;
}
if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_RIGHT;
}
if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
sdl_buttons |= SDL_BUTTON_MIDDLE;
}
SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);

last_buttons = buttons;
}
break;
}

case B_MOUSE_WHEEL_CHANGED:
{
float x, y;
x = y = 0;
if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
if (x < 0 || y < 0) {
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
} else if (x > 0 || y > 0) {
SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
}
}
break;
}

case B_KEY_DOWN:
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_keysym keysym;
keysym.scancode = key;
if (key < 128) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
/* FIX THIS?
it seems SDL_PrivateKeyboard() changes mod value
anyway, and doesn't care about what we setup here */
keysym.mod = KMOD_NONE;
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
/* FIX THIS?
this cares only about first "letter",
so if someone maps some key to print
"BeOS rulez!" only "B" will be used. */
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
}
break;
}

case B_KEY_UP:
case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
{
int32 key;
int32 modifiers;
if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
SDL_keysym keysym;
keysym.scancode = key;
if (key < 128) {
keysym.sym = keymap[key];
} else {
keysym.sym = SDLK_UNKNOWN;
}
keysym.mod = KMOD_NONE; /* FIX THIS? */
keysym.unicode = 0;
if (SDL_TranslateUNICODE) {
const char *bytes;
if (msg->FindString("bytes", &bytes) == B_OK) {
keysym.unicode = Translate2Unicode(bytes);
}
}
SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
}
break;
}

default:
/* move it after switch{} so it's always handled
that way we keep BeOS feautures like:
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */
//BDirectWindow::DispatchMessage(msg, target);
break;
}
BDirectWindow::DispatchMessage(msg, target);
}

private:
#ifdef HAVE_OPENGL
BGLView *SDL_GLView;
Expand All @@ -220,6 +546,9 @@ class SDL_BWin : public BDirectWindow

bool shown;
bool inhibit_resize;

int32 last_buttons;
SDLKey keymap[128];
};

#endif /* _SDL_BWin_h */
12 changes: 0 additions & 12 deletions src/video/bwindow/SDL_lowvideo.h
Expand Up @@ -49,14 +49,6 @@ struct SDL_PrivateVideoData {
/* A completely clear cursor */
WMcursor *BlankCursor;

/* Mouse state variables */
uint32 last_buttons;
BPoint last_point;

/* Keyboard state variables */
int key_flip;
struct key_info keyinfo[2];

SDL_Overlay *overlay;
};
/* Old variable names */
Expand All @@ -65,10 +57,6 @@ struct SDL_PrivateVideoData {
#define SDL_nummodes (_this->hidden->SDL_nummodes)
#define SDL_modelist (_this->hidden->SDL_modelist)
#define SDL_BlankCursor (_this->hidden->BlankCursor)
#define last_buttons (_this->hidden->last_buttons)
#define last_point (_this->hidden->last_point)
#define key_flip (_this->hidden->key_flip)
#define keyinfo (_this->hidden->keyinfo)
#define current_overlay (_this->hidden->overlay)

#endif /* _SDL_lowvideo_h */

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