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WinRT: code cleanup: attempted to make it more clear what code is spe…
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…cific to what app type (plain Direct3D or XAML)
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DavidLudwig committed Sep 7, 2013
1 parent de8d9db commit 3472246
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Showing 11 changed files with 194 additions and 194 deletions.
10 changes: 5 additions & 5 deletions VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
Expand Up @@ -197,8 +197,8 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtxaml_cpp.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
Expand Down Expand Up @@ -269,19 +269,19 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp.cpp">
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\core\winrt\SDL_winrtxaml.cpp">
<ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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22 changes: 11 additions & 11 deletions VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
Expand Up @@ -321,24 +321,24 @@
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_cpp.h">
<Filter>Source Files</Filter>
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<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
Expand Down Expand Up @@ -581,9 +581,6 @@
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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Expand All @@ -599,10 +596,13 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<Filter>Source Files</Filter>
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10 changes: 5 additions & 5 deletions VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
Expand Up @@ -47,23 +47,23 @@
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Expand Down Expand Up @@ -244,8 +244,8 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtxaml_cpp.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
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20 changes: 10 additions & 10 deletions VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
Expand Up @@ -258,9 +258,6 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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Expand All @@ -273,7 +270,10 @@
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Expand Down Expand Up @@ -593,21 +593,21 @@
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp.h">
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<Filter Include="Header Files">
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Expand Up @@ -38,7 +38,7 @@ extern "C" {

#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
#include "SDL_winrtapp.h"
#include "SDL_winrtapp_direct3d.h"


// Compile-time debugging options:
Expand Down
File renamed without changes.
Expand Up @@ -32,7 +32,7 @@
#include "SDL.h"
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
#include "SDL_winrtxaml_cpp.h"
#include "SDL_winrtapp_xaml.h"



Expand All @@ -51,28 +51,28 @@ static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_APP

static void
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
static void
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}

static void
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
static void
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}

static void
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
static void
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}

static void
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
static void
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}

#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
Expand Down Expand Up @@ -128,7 +128,7 @@ SDL_WinRTInitXAMLApp(Platform::Object ^backgroundPanel, int (*mainFunction)(int,
swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);

// Setup for rendering:
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);

WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
Expand Down
Expand Up @@ -20,8 +20,8 @@
*/
#include "SDL_config.h"

#ifndef _SDL_winrtxaml_h
#define _SDL_winrtxaml_h
#ifndef _SDL_winrtapp_xaml_h
#define _SDL_winrtapp_xaml_h

#include "SDL_types.h"

Expand All @@ -30,4 +30,4 @@ extern SDL_bool WINRT_XAMLWasEnabled;
extern int (*WINRT_XAMLAppMainFunction)(int, char **);
#endif // ifdef __cplusplus

#endif // ifndef _SDL_winrtxaml_h
#endif // ifndef _SDL_winrtapp_xaml_h
4 changes: 2 additions & 2 deletions src/video/winrt/SDL_winrtevents.cpp
Expand Up @@ -33,8 +33,8 @@ using Windows::UI::Core::CoreCursor;
* SDL includes:
*/
#include "SDL_winrtevents_c.h"
#include "../../core/winrt/SDL_winrtapp.h"
#include "../../core/winrt/SDL_winrtxaml_cpp.h"
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
#include "../../core/winrt/SDL_winrtapp_xaml.h"
#include "SDL_assert.h"
#include "SDL_system.h"

Expand Down
2 changes: 1 addition & 1 deletion src/video/winrt/SDL_winrtmouse.cpp
Expand Up @@ -42,7 +42,7 @@ extern "C" {
#include "SDL_log.h"
}

#include "../../core/winrt/SDL_winrtapp.h"
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
#include "SDL_winrtvideo_cpp.h"
#include "SDL_winrtmouse_c.h"

Expand Down

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