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Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode…
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…/SDL_GetTextureScaleMode

Konrad

This was something rather trivial to add, but asked at least several times before (I did google about it as well).

It should be possible to dynamically change scaling mode of the texture. It is actually trivial task, but until now it was only possible with a hint before creating a texture.

I needed it for my game as well, so I took the liberty of writing it myself.

This patch adds following functions:

SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode);
SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode);

That way you can change texture scaling on the fly.
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slouken committed Dec 22, 2019
1 parent f0cee3e commit 5e19e66
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Showing 14 changed files with 212 additions and 7 deletions.
39 changes: 39 additions & 0 deletions include/SDL_render.h
Expand Up @@ -85,6 +85,16 @@ typedef struct SDL_RendererInfo
int max_texture_height; /**< The maximum texture height */
} SDL_RendererInfo;

/**
* \brief The scaling mode for a texture.
*/
typedef enum
{
SDL_ScaleModeNearest, /**< nearest pixel sampling */
SDL_ScaleModeLinear, /**< linear filtering */
SDL_ScaleModeBest /**< anisotropic filtering */
} SDL_ScaleMode;

/**
* \brief The access pattern allowed for a texture.
*/
Expand Down Expand Up @@ -366,6 +376,35 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
SDL_BlendMode *blendMode);

/**
* \brief Set the scale mode used for texture scale operations.
*
* \param texture The texture to update.
* \param scaleMode ::SDL_ScaleMode to use for texture scaling.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \note If the scale mode is not supported, the closest supported mode is
* chosen.
*
* \sa SDL_GetTextureScaleMode()
*/
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
SDL_ScaleMode scaleMode);

/**
* \brief Get the scale mode used for texture scale operations.
*
* \param texture The texture to query.
* \param scaleMode A pointer filled in with the current scale mode.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \sa SDL_SetTextureScaleMode()
*/
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
SDL_ScaleMode *scaleMode);

/**
* \brief Update the given texture rectangle with new pixel data.
*
Expand Down
2 changes: 2 additions & 0 deletions src/dynapi/SDL_dynapi_overrides.h
Expand Up @@ -737,3 +737,5 @@
#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL
#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL
#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
2 changes: 2 additions & 0 deletions src/dynapi/SDL_dynapi_procs.h
Expand Up @@ -793,3 +793,5 @@ SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromPlayerIndex,(int a),(a
SDL_DYNAPI_PROC(void,SDL_GameControllerSetPlayerIndex,(SDL_GameController *a, int b),(a,b),)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromPlayerIndex,(int a),(a),return)
SDL_DYNAPI_PROC(void,SDL_JoystickSetPlayerIndex,(SDL_Joystick *a, int b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
27 changes: 27 additions & 0 deletions src/render/SDL_render.c
Expand Up @@ -1388,6 +1388,33 @@ SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
return 0;
}

int
SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
SDL_Renderer *renderer;

CHECK_TEXTURE_MAGIC(texture, -1);

renderer = texture->renderer;
renderer->SetTextureScaleMode(renderer, texture, scaleMode);
texture->scaleMode = scaleMode;
if (texture->native) {
return SDL_SetTextureScaleMode(texture->native, scaleMode);
}
return 0;
}

int
SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
{
CHECK_TEXTURE_MAGIC(texture, -1);

if (scaleMode) {
*scaleMode = texture->scaleMode;
}
return 0;
}

static int
SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch)
Expand Down
8 changes: 1 addition & 7 deletions src/render/SDL_sysrender.h
Expand Up @@ -32,13 +32,6 @@

typedef struct SDL_RenderDriver SDL_RenderDriver;

typedef enum
{
SDL_ScaleModeNearest,
SDL_ScaleModeLinear,
SDL_ScaleModeBest
} SDL_ScaleMode;

/* Define the SDL texture structure */
struct SDL_Texture
{
Expand Down Expand Up @@ -146,6 +139,7 @@ struct SDL_Renderer
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
void (*SetTextureScaleMode) (SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch);
Expand Down
13 changes: 13 additions & 0 deletions src/render/direct3d/SDL_render_d3d.c
Expand Up @@ -722,6 +722,18 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}

static void
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;

if (!texturedata) {
return;
}

texturedata->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
}

static int
D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -1704,6 +1716,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
renderer->SetRenderTarget = D3D_SetRenderTarget;
renderer->QueueSetViewport = D3D_QueueSetViewport;
renderer->QueueSetDrawColor = D3D_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
Expand Down
13 changes: 13 additions & 0 deletions src/render/direct3d11/SDL_render_d3d11.c
Expand Up @@ -1523,6 +1523,18 @@ D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
SAFE_RELEASE(textureData->stagingTexture);
}

static void
D3D11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;

if (!textureData) {
return;
}

textureData->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
}

static int
D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -2498,6 +2510,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
renderer->LockTexture = D3D11_LockTexture;
renderer->UnlockTexture = D3D11_UnlockTexture;
renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
renderer->SetRenderTarget = D3D11_SetRenderTarget;
renderer->QueueSetViewport = D3D11_QueueSetViewport;
renderer->QueueSetDrawColor = D3D11_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
Expand Down
13 changes: 13 additions & 0 deletions src/render/metal/SDL_render_metal.m
Expand Up @@ -946,6 +946,18 @@ - (void)dealloc
texturedata.hasdata = YES;
}}

static void
METAL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{ @autoreleasepool {
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;

if (scaleMode == SDL_ScaleModeNearest) {
texturedata.mtlsampler = data.mtlsamplernearest;
} else {
texturedata.mtlsampler = data.mtlsamplerlinear;
}
}}

static int
METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{ @autoreleasepool {
Expand Down Expand Up @@ -1763,6 +1775,7 @@ - (void)dealloc
renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
renderer->LockTexture = METAL_LockTexture;
renderer->UnlockTexture = METAL_UnlockTexture;
renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
renderer->SetRenderTarget = METAL_SetRenderTarget;
renderer->QueueSetViewport = METAL_QueueSetViewport;
renderer->QueueSetDrawColor = METAL_QueueSetDrawColor;
Expand Down
38 changes: 38 additions & 0 deletions src/render/opengl/SDL_render_gl.c
Expand Up @@ -768,6 +768,43 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
}

static void
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
const GLenum textype = renderdata->textype;
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;

renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
renderdata->glDisable(textype);

if (texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);

renderdata->glBindTexture(textype, data->vtexture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
renderdata->glDisable(textype);
}

if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
renderdata->glDisable(textype);
}
}

static int
GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -1577,6 +1614,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
renderer->SetRenderTarget = GL_SetRenderTarget;
renderer->QueueSetViewport = GL_QueueSetViewport;
renderer->QueueSetDrawColor = GL_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
Expand Down
14 changes: 14 additions & 0 deletions src/render/opengles/SDL_render_gles.c
Expand Up @@ -492,6 +492,19 @@ GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
}

static void
GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
const GLenum textype = renderdata->textype;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;

renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, glScaleMode);
}

static int
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -1141,6 +1154,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = GLES_UpdateTexture;
renderer->LockTexture = GLES_LockTexture;
renderer->UnlockTexture = GLES_UnlockTexture;
renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
renderer->SetRenderTarget = GLES_SetRenderTarget;
renderer->QueueSetViewport = GLES_QueueSetViewport;
renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
Expand Down
31 changes: 31 additions & 0 deletions src/render/opengles2/SDL_render_gles2.c
Expand Up @@ -1743,6 +1743,36 @@ GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
}

static void
GLES2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
GLES2_RenderData *renderdata = (GLES2_RenderData *) renderer->driverdata;
GLES2_TextureData *data = (GLES2_TextureData *) texture->driverdata;
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;

if (data->yuv) {
renderdata->glActiveTexture(GL_TEXTURE2);
renderdata->glBindTexture(data->texture_type, data->texture_v);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);

renderdata->glActiveTexture(GL_TEXTURE1);
renderdata->glBindTexture(data->texture_type, data->texture_u);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
} else if (data->nv12) {
renderdata->glActiveTexture(GL_TEXTURE1);
renderdata->glBindTexture(data->texture_type, data->texture_u);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
}

renderdata->glActiveTexture(GL_TEXTURE0);
renderdata->glBindTexture(data->texture_type, data->texture);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
}

static int
GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -2064,6 +2094,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->UpdateTextureYUV = GLES2_UpdateTextureYUV;
renderer->LockTexture = GLES2_LockTexture;
renderer->UnlockTexture = GLES2_UnlockTexture;
renderer->SetTextureScaleMode = GLES2_SetTextureScaleMode;
renderer->SetRenderTarget = GLES2_SetRenderTarget;
renderer->QueueSetViewport = GLES2_QueueSetViewport;
renderer->QueueSetDrawColor = GLES2_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
Expand Down
7 changes: 7 additions & 0 deletions src/render/psp/SDL_render_psp.c
Expand Up @@ -428,6 +428,12 @@ PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
}

static void
PSP_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
/* Nothing to do because TextureActivate takes care of it */
}

static int
PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -938,6 +944,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = PSP_UpdateTexture;
renderer->LockTexture = PSP_LockTexture;
renderer->UnlockTexture = PSP_UnlockTexture;
renderer->SetTextureScaleMode = PSP_SetTextureScaleMode;
renderer->SetRenderTarget = PSP_SetRenderTarget;
renderer->QueueSetViewport = PSP_QueueSetViewport;
renderer->QueueSetDrawColor = PSP_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
Expand Down
6 changes: 6 additions & 0 deletions src/render/software/SDL_render_sw.c
Expand Up @@ -179,6 +179,11 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static void
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
}

static int
SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
Expand Down Expand Up @@ -830,6 +835,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
renderer->SetRenderTarget = SW_SetRenderTarget;
renderer->QueueSetViewport = SW_QueueSetViewport;
renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
Expand Down
6 changes: 6 additions & 0 deletions src/video/directfb/SDL_DirectFB_render.c
Expand Up @@ -550,6 +550,11 @@ DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
}
}

static void
DirectFB_SetTextureScaleMode()
{
}

#if 0
static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Expand Down Expand Up @@ -966,6 +971,7 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = DirectFB_UpdateTexture;
renderer->LockTexture = DirectFB_LockTexture;
renderer->UnlockTexture = DirectFB_UnlockTexture;
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
renderer->QueueSetViewport = DirectFB_QueueSetViewport;
renderer->QueueSetDrawColor = DirectFB_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;
Expand Down

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