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Split the rendering API out into a separate header file.
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slouken committed Feb 1, 2011
1 parent 5cc9c02 commit 0a64381
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Showing 6 changed files with 642 additions and 581 deletions.
1 change: 1 addition & 0 deletions Makefile.in
Expand Up @@ -69,6 +69,7 @@ HDRS = \
SDL_power.h \
SDL_quit.h \
SDL_rect.h \
SDL_render.h \
SDL_revision.h \
SDL_rwops.h \
SDL_scancode.h \
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1 change: 1 addition & 0 deletions include/SDL.h
Expand Up @@ -86,6 +86,7 @@
#include "SDL_loadso.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
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1 change: 0 additions & 1 deletion include/SDL_compat.h
Expand Up @@ -328,7 +328,6 @@ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);

typedef SDL_Texture* SDL_TextureID;
typedef SDL_Window* SDL_WindowID;

#define SDL_RenderPoint SDL_RenderDrawPoint
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