removed comment about NULL video driver ... it's not null anymore, it's the UIKit video driver. gsoc2008_iphone
authorHolmes Futrell
Sat, 16 Aug 2008 00:17:18 +0000
branchgsoc2008_iphone
changeset 245128286ecb3f15
parent 2450 96124abbcede
child 2452 54bc7e0806de
removed comment about NULL video driver ... it's not null anymore, it's the UIKit video driver.
src/video/uikit/SDL_uikitvideo.m
     1.1 --- a/src/video/uikit/SDL_uikitvideo.m	Sat Aug 16 00:16:32 2008 +0000
     1.2 +++ b/src/video/uikit/SDL_uikitvideo.m	Sat Aug 16 00:17:18 2008 +0000
     1.3 @@ -21,21 +21,6 @@
     1.4  */
     1.5  #include "SDL_config.h"
     1.6  
     1.7 -/* Dummy SDL video driver implementation; this is just enough to make an
     1.8 - *  SDL-based application THINK it's got a working video driver, for
     1.9 - *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
    1.10 - *  and also for use as a collection of stubs when porting SDL to a new
    1.11 - *  platform for which you haven't yet written a valid video driver.
    1.12 - *
    1.13 - * This is also a great way to determine bottlenecks: if you think that SDL
    1.14 - *  is a performance problem for a given platform, enable this driver, and
    1.15 - *  then see if your application runs faster without video overhead.
    1.16 - *
    1.17 - * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
    1.18 - *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
    1.19 - *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
    1.20 - */
    1.21 -
    1.22  #include "SDL_video.h"
    1.23  #include "SDL_mouse.h"
    1.24  #include "../SDL_sysvideo.h"