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audio: Port WASAPI to WinRT, remove XAudio2 backend.
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XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
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icculus committed Dec 6, 2017
1 parent 083fe06 commit 351d6d4
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Showing 30 changed files with 958 additions and 1,518 deletions.
9 changes: 1 addition & 8 deletions CMakeLists.txt
Expand Up @@ -1180,11 +1180,10 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
Expand All @@ -1207,12 +1206,6 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()

if(HAVE_XAUDIO2_H)
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
endif()

if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
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7 changes: 3 additions & 4 deletions VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj
Expand Up @@ -84,8 +84,7 @@
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
Expand Down Expand Up @@ -175,8 +174,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
Expand Down
9 changes: 3 additions & 6 deletions VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
Expand Up @@ -183,9 +183,6 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
</ClInclude>
Expand Down Expand Up @@ -390,7 +387,7 @@
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Expand Down Expand Up @@ -449,7 +446,7 @@
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Expand Down Expand Up @@ -722,7 +719,7 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
Expand Down
14 changes: 7 additions & 7 deletions VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
Expand Up @@ -91,7 +91,7 @@
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<GenerateDebugInformation>true</GenerateDebugInformation>
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Expand All @@ -108,7 +108,7 @@
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Expand All @@ -126,7 +126,7 @@
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Expand All @@ -143,7 +143,7 @@
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Expand Down Expand Up @@ -211,7 +211,7 @@
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
Expand Down Expand Up @@ -292,8 +292,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
Expand Down
Expand Up @@ -168,7 +168,7 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
Expand Down Expand Up @@ -413,10 +413,10 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
Expand Down
14 changes: 7 additions & 7 deletions VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
Expand Up @@ -76,7 +76,7 @@
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
Expand Down Expand Up @@ -158,8 +158,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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Expand Down Expand Up @@ -407,7 +407,7 @@
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Expand All @@ -421,7 +421,7 @@
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Expand All @@ -435,7 +435,7 @@
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Expand All @@ -449,7 +449,7 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
Expand Down
Expand Up @@ -183,7 +183,7 @@
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>Source Files</Filter>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
Expand Down Expand Up @@ -420,10 +420,10 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
Expand Down
18 changes: 9 additions & 9 deletions VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
Expand Up @@ -37,8 +37,8 @@
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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Expand Down Expand Up @@ -293,7 +293,7 @@
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Expand Down Expand Up @@ -483,7 +483,7 @@
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Expand All @@ -497,7 +497,7 @@
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Expand All @@ -511,7 +511,7 @@
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Expand All @@ -525,7 +525,7 @@
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Expand All @@ -539,7 +539,7 @@
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Expand All @@ -553,7 +553,7 @@
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Expand Down
6 changes: 3 additions & 3 deletions VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
Expand Up @@ -214,10 +214,10 @@
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Expand Down Expand Up @@ -618,7 +618,7 @@
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Expand Down

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