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Merged various WinRT build fixes
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DavidLudwig committed Mar 12, 2014
2 parents b68b6e2 + c515b79 commit 4cd5ed7
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Showing 14 changed files with 212 additions and 221 deletions.
9 changes: 2 additions & 7 deletions VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
Expand Up @@ -218,7 +218,7 @@
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
Expand Down Expand Up @@ -320,12 +320,7 @@
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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12 changes: 6 additions & 6 deletions VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters
Expand Up @@ -339,9 +339,6 @@
<ClInclude Include="..\..\include\SDL_filesystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
<Filter>Source Files</Filter>
</ClInclude>
Expand All @@ -354,6 +351,9 @@
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
Expand Down Expand Up @@ -623,9 +623,6 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
<Filter>Source Files</Filter>
</ClCompile>
Expand All @@ -638,5 +635,8 @@
<ClCompile Include="..\..\src\power\SDL_power.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
11 changes: 2 additions & 9 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
Expand Up @@ -100,14 +100,7 @@
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
Expand Down Expand Up @@ -292,7 +285,7 @@
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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16 changes: 8 additions & 8 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
Expand Up @@ -280,19 +280,19 @@
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
<ClCompile Include="..\..\src\power\SDL_power.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\SDL_power.c">
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
Expand Down Expand Up @@ -651,9 +651,6 @@
<ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_d3dmath.h">
<Filter>Source Files</Filter>
</ClInclude>
Expand All @@ -666,6 +663,9 @@
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
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8 changes: 4 additions & 4 deletions Xcode/SDL/SDL.xcodeproj/project.pbxproj
Expand Up @@ -2773,8 +2773,8 @@
00CFA622106A567900758660 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
DYLIB_COMPATIBILITY_VERSION = 1;
DYLIB_CURRENT_VERSION = 1;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 3.1.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist";
Expand Down Expand Up @@ -2827,8 +2827,8 @@
00CFA628106A568900758660 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
DYLIB_COMPATIBILITY_VERSION = 1;
DYLIB_CURRENT_VERSION = 1;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 3.1.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist";
Expand Down

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