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Fixed a bug resetting the viewport with a render target.
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slouken committed Oct 12, 2012
1 parent 03c04b0 commit 20107f3
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion src/render/SDL_render.c
Expand Up @@ -1057,7 +1057,10 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
} else {
renderer->viewport.x = 0;
renderer->viewport.y = 0;
if (renderer->window) {
if (renderer->target) {
SDL_QueryTexture(renderer->target, NULL, NULL,
&renderer->viewport.w, &renderer->viewport.h);
} else if (renderer->window) {
SDL_GetWindowSize(renderer->window,
&renderer->viewport.w, &renderer->viewport.h);
} else {
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