Fixed tab spacing
authorSam Lantinga
Sat, 07 Jan 2012 22:33:58 -0500
changeset 61781fc633857667
parent 6177 645cb51a75cb
child 6179 a83eb92704f3
Fixed tab spacing
src/render/opengles2/SDL_render_gles2.c
     1.1 --- a/src/render/opengles2/SDL_render_gles2.c	Sat Jan 07 22:20:15 2012 -0500
     1.2 +++ b/src/render/opengles2/SDL_render_gles2.c	Sat Jan 07 22:33:58 2012 -0500
     1.3 @@ -178,7 +178,7 @@
     1.4  
     1.5      if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
     1.6          /* According to Apple documentation, we need to finish drawing NOW! */
     1.7 -	glFinish();
     1.8 +        glFinish();
     1.9      }
    1.10  }
    1.11  
    1.12 @@ -206,21 +206,21 @@
    1.13      if (rdata) {
    1.14          GLES2_ActivateRenderer(renderer);
    1.15  
    1.16 -	{
    1.17 -	    GLES2_ShaderCacheEntry *entry;
    1.18 -	    GLES2_ShaderCacheEntry *next;
    1.19 -	    entry = rdata->shader_cache.head;
    1.20 -	    while (entry)
    1.21 -	    {
    1.22 +        {
    1.23 +            GLES2_ShaderCacheEntry *entry;
    1.24 +            GLES2_ShaderCacheEntry *next;
    1.25 +            entry = rdata->shader_cache.head;
    1.26 +            while (entry)
    1.27 +            {
    1.28                  glDeleteShader(entry->id);
    1.29                  next = entry->next;
    1.30                  SDL_free(entry);
    1.31                  entry = next;
    1.32 -	    }
    1.33 -	}
    1.34 -	{
    1.35 -	    GLES2_ProgramCacheEntry *entry;
    1.36 -	    GLES2_ProgramCacheEntry *next;
    1.37 +            }
    1.38 +        }
    1.39 +        {
    1.40 +            GLES2_ProgramCacheEntry *entry;
    1.41 +            GLES2_ProgramCacheEntry *next;
    1.42              entry = rdata->program_cache.head;
    1.43              while (entry) {
    1.44                  glDeleteProgram(entry->id);
    1.45 @@ -228,7 +228,7 @@
    1.46                  SDL_free(entry);
    1.47                  entry = next;
    1.48              }
    1.49 -	}
    1.50 +        }
    1.51          if (rdata->context) {
    1.52              SDL_GL_DeleteContext(rdata->context);
    1.53          }