1.1 --- a/src/render/opengles2/SDL_render_gles2.c Sat Jan 07 22:20:15 2012 -0500
1.2 +++ b/src/render/opengles2/SDL_render_gles2.c Sat Jan 07 22:33:58 2012 -0500
1.3 @@ -178,7 +178,7 @@
1.4
1.5 if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
1.6 /* According to Apple documentation, we need to finish drawing NOW! */
1.7 - glFinish();
1.8 + glFinish();
1.9 }
1.10 }
1.11
1.12 @@ -206,21 +206,21 @@
1.13 if (rdata) {
1.14 GLES2_ActivateRenderer(renderer);
1.15
1.16 - {
1.17 - GLES2_ShaderCacheEntry *entry;
1.18 - GLES2_ShaderCacheEntry *next;
1.19 - entry = rdata->shader_cache.head;
1.20 - while (entry)
1.21 - {
1.22 + {
1.23 + GLES2_ShaderCacheEntry *entry;
1.24 + GLES2_ShaderCacheEntry *next;
1.25 + entry = rdata->shader_cache.head;
1.26 + while (entry)
1.27 + {
1.28 glDeleteShader(entry->id);
1.29 next = entry->next;
1.30 SDL_free(entry);
1.31 entry = next;
1.32 - }
1.33 - }
1.34 - {
1.35 - GLES2_ProgramCacheEntry *entry;
1.36 - GLES2_ProgramCacheEntry *next;
1.37 + }
1.38 + }
1.39 + {
1.40 + GLES2_ProgramCacheEntry *entry;
1.41 + GLES2_ProgramCacheEntry *next;
1.42 entry = rdata->program_cache.head;
1.43 while (entry) {
1.44 glDeleteProgram(entry->id);
1.45 @@ -228,7 +228,7 @@
1.46 SDL_free(entry);
1.47 entry = next;
1.48 }
1.49 - }
1.50 + }
1.51 if (rdata->context) {
1.52 SDL_GL_DeleteContext(rdata->context);
1.53 }