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Fixed freeing strings created by strdup() with SDL_free().
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This only worked on platforms where SDL_free() wraps free().
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philippwiesemann committed Jun 28, 2016
1 parent 2f016cf commit 6ec5e64
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Showing 3 changed files with 8 additions and 8 deletions.
10 changes: 5 additions & 5 deletions src/joystick/bsd/SDL_sysjoystick.c
Expand Up @@ -179,7 +179,7 @@ SDL_SYS_JoystickInit(void)

SDL_snprintf(s, SDL_arraysize(s), "/dev/uhid%d", i);

joynames[SDL_SYS_numjoysticks] = strdup(s);
joynames[SDL_SYS_numjoysticks] = SDL_strdup(s);

if (SDL_SYS_JoystickOpen(&nj, SDL_SYS_numjoysticks) == 0) {
SDL_SYS_JoystickClose(&nj);
Expand All @@ -193,7 +193,7 @@ SDL_SYS_JoystickInit(void)
SDL_snprintf(s, SDL_arraysize(s), "/dev/joy%d", i);
fd = open(s, O_RDONLY);
if (fd != -1) {
joynames[SDL_SYS_numjoysticks++] = strdup(s);
joynames[SDL_SYS_numjoysticks++] = SDL_strdup(s);
close(fd);
}
}
Expand Down Expand Up @@ -304,14 +304,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index)
}
joy->hwdata = hw;
hw->fd = fd;
hw->path = strdup(path);
hw->path = SDL_strdup(path);
if (!SDL_strncmp(path, "/dev/joy", 8)) {
hw->type = BSDJOY_JOY;
joy->naxes = 2;
joy->nbuttons = 2;
joy->nhats = 0;
joy->nballs = 0;
joydevnames[device_index] = strdup("Gameport joystick");
joydevnames[device_index] = SDL_strdup("Gameport joystick");
goto usbend;
} else {
hw->type = BSDJOY_UHID;
Expand Down Expand Up @@ -363,7 +363,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index)
str[i] = '\0';
asprintf(&new_name, "%s @ %s", str, path);
if (new_name != NULL) {
free(joydevnames[SDL_SYS_numjoysticks]);
SDL_free(joydevnames[SDL_SYS_numjoysticks]);
joydevnames[SDL_SYS_numjoysticks] = new_name;
}
}
Expand Down
4 changes: 2 additions & 2 deletions src/joystick/haiku/SDL_haikujoystick.cc
Expand Up @@ -74,8 +74,8 @@ extern "C"
if (joystick.Open(name) != B_ERROR) {
BString stick_name;
joystick.GetControllerName(&stick_name);
SDL_joyport[SDL_SYS_numjoysticks] = strdup(name);
SDL_joyname[SDL_SYS_numjoysticks] = strdup(stick_name.String());
SDL_joyport[SDL_SYS_numjoysticks] = SDL_strdup(name);
SDL_joyname[SDL_SYS_numjoysticks] = SDL_strdup(stick_name.String());
SDL_SYS_numjoysticks++;
joystick.Close();
}
Expand Down
2 changes: 1 addition & 1 deletion src/video/wayland/SDL_waylandvideo.c
Expand Up @@ -145,7 +145,7 @@ display_handle_geometry(void *data,
{
SDL_VideoDisplay *display = data;

display->name = strdup(model);
display->name = SDL_strdup(model);
display->driverdata = output;
}

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