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windows: Fix handling of swapped mouse buttons
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GetAsyncKeyState() and GetRawInputData() report the state of the physical
buttons without applying the user's primary/secondary mouse button swap
preference. Swap the buttons returned from these functions, so we expose a
consistent view of the buttons to SDL callers. This new behavior also matches
the behavior of macOS and X11 backends.

See the Remarks section of the GetAsyncKeyState() function on MSDN.
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cgutman committed Aug 26, 2020
1 parent 771732e commit 72379ba
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Showing 2 changed files with 49 additions and 29 deletions.
72 changes: 45 additions & 27 deletions src/video/windows/SDL_windowsevents.c
Expand Up @@ -244,8 +244,17 @@ WIN_ShouldIgnoreFocusClick()
}

static void
WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, Uint32 mouseFlags, SDL_bool bSwapButtons, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
{
if (bSwapButtons) {
if (button == SDL_BUTTON_LEFT) {
button = SDL_BUTTON_RIGHT;
}
else if (button == SDL_BUTTON_RIGHT) {
button = SDL_BUTTON_LEFT;
}
}

if (data->focus_click_pending & SDL_BUTTON(button)) {
/* Ignore the button click for activation */
if (!bwParamMousePressed) {
Expand All @@ -257,9 +266,9 @@ WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePress
}
}

if (bwParamMousePressed && !bSDLMousePressed) {
if (bwParamMousePressed && !(mouseFlags & SDL_BUTTON(button))) {
SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button);
} else if (!bwParamMousePressed && bSDLMousePressed) {
} else if (!bwParamMousePressed && (mouseFlags & SDL_BUTTON(button))) {
SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button);
}
}
Expand All @@ -273,11 +282,14 @@ WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mou
{
if (wParam != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID);

/* WM_LBUTTONDOWN and friends handle button swapping for us. No need to check SM_SWAPBUTTON here. */
WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), mouseFlags, SDL_FALSE, data, SDL_BUTTON_LEFT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), mouseFlags, SDL_FALSE, data, SDL_BUTTON_MIDDLE, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), mouseFlags, SDL_FALSE, data, SDL_BUTTON_RIGHT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), mouseFlags, SDL_FALSE, data, SDL_BUTTON_X1, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), mouseFlags, SDL_FALSE, data, SDL_BUTTON_X2, mouseID);

data->mouse_button_flags = wParam;
}
}
Expand All @@ -287,26 +299,27 @@ WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
{
if (rawButtons != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
data->mouse_button_flags = rawButtons;
}
}
Expand All @@ -316,31 +329,33 @@ WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
{
Uint32 mouseFlags;
SHORT keyState;
SDL_bool swapButtons;

/* mouse buttons may have changed state here, we need to resync them,
but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also
*/
mouseFlags = SDL_GetMouseState(NULL, NULL);
swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;

keyState = GetAsyncKeyState(VK_LBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
WIN_CheckWParamMouseButton(SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_LEFT, 0);
}
keyState = GetAsyncKeyState(VK_RBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
WIN_CheckWParamMouseButton(SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_RIGHT, 0);
}
keyState = GetAsyncKeyState(VK_MBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
WIN_CheckWParamMouseButton(SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_MIDDLE, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON1);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
WIN_CheckWParamMouseButton(SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_X1, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON2);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
WIN_CheckWParamMouseButton(SDL_FALSE, mouseFlags, swapButtons, data, SDL_BUTTON_X2, 0);
}
data->mouse_button_flags = 0;
}
Expand Down Expand Up @@ -485,11 +500,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
}
if (LOWORD(wParam) == WA_CLICKACTIVE) {
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
if (GetAsyncKeyState(VK_LBUTTON)) {
data->focus_click_pending |= SDL_BUTTON_LMASK;
data->focus_click_pending |= !swapButtons ? SDL_BUTTON_LMASK : SDL_BUTTON_RMASK;
}
if (GetAsyncKeyState(VK_RBUTTON)) {
data->focus_click_pending |= SDL_BUTTON_RMASK;
data->focus_click_pending |= !swapButtons ? SDL_BUTTON_RMASK : SDL_BUTTON_LMASK;
}
if (GetAsyncKeyState(VK_MBUTTON)) {
data->focus_click_pending |= SDL_BUTTON_MMASK;
Expand Down Expand Up @@ -658,9 +674,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)

/* if in the window, WM_MOUSEMOVE, etc, will cover it. */
if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;

SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
Expand Down
6 changes: 4 additions & 2 deletions src/video/windows/SDL_windowsmouse.c
Expand Up @@ -276,12 +276,14 @@ WIN_GetGlobalMouseState(int *x, int *y)
{
Uint32 retval = 0;
POINT pt = { 0, 0 };
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;

GetCursorPos(&pt);
*x = (int) pt.x;
*y = (int) pt.y;

retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
retval |= GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
retval |= GetAsyncKeyState(!swapButtons ? VK_LBUTTON : VK_RBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
retval |= GetAsyncKeyState(!swapButtons ? VK_RBUTTON : VK_LBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
Expand Down

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