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Cleaning out a silly coding style I used to use.
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Changed all the "return (x);" lines to "return x;"
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icculus committed Mar 13, 2015
1 parent 3a53258 commit 809b7be
Showing 1 changed file with 13 additions and 13 deletions.
26 changes: 13 additions & 13 deletions src/audio/SDL_audio.c
Expand Up @@ -726,7 +726,7 @@ SDL_RunAudio(void *devicep)
SDL_StreamDeinit(&device->streamer);
#endif

return (0);
return 0;
}


Expand Down Expand Up @@ -759,16 +759,16 @@ SDL_ParseAudioFormat(const char *string)
int
SDL_GetNumAudioDrivers(void)
{
return (SDL_arraysize(bootstrap) - 1);
return SDL_arraysize(bootstrap) - 1;
}

const char *
SDL_GetAudioDriver(int index)
{
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
return (bootstrap[index]->name);
return bootstrap[index]->name;
}
return (NULL);
return NULL;
}

int
Expand Down Expand Up @@ -816,12 +816,12 @@ SDL_AudioInit(const char *driver_name)
}

SDL_memset(&current_audio, 0, sizeof(current_audio));
return (-1); /* No driver was available, so fail. */
return -1; /* No driver was available, so fail. */
}

finalize_audio_entry_points();

return (0);
return 0;
}

/*
Expand Down Expand Up @@ -1294,14 +1294,14 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
/* Start up the audio driver, if necessary. This is legacy behaviour! */
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
return (-1);
return -1;
}
}

/* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
if (open_devices[0] != NULL) {
SDL_SetError("Audio device is already opened");
return (-1);
return -1;
}

if (obtained) {
Expand All @@ -1312,7 +1312,7 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
}

SDL_assert((id == 0) || (id == 1));
return ((id == 0) ? -1 : 0);
return (id == 0) ? -1 : 0;
}

SDL_AudioDeviceID
Expand All @@ -1336,7 +1336,7 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
status = SDL_AUDIO_PLAYING;
}
}
return (status);
return status;
}


Expand Down Expand Up @@ -1472,16 +1472,16 @@ SDL_FirstAudioFormat(SDL_AudioFormat format)
}
}
format_idx_sub = 0;
return (SDL_NextAudioFormat());
return SDL_NextAudioFormat();
}

SDL_AudioFormat
SDL_NextAudioFormat(void)
{
if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
return (0);
return 0;
}
return (format_list[format_idx][format_idx_sub++]);
return format_list[format_idx][format_idx_sub++];
}

void
Expand Down

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