WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts
authorDavid Ludwig
Tue, 06 May 2014 20:31:10 -0400
changeset 8754162dc8eaa609
parent 8753 497e72bba21b
child 8755 f2fc45874b9c
WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts

This change removes the "Shared" component from the Windows 8.1 and Windows
Phone 8.1 project files, then renames the projects to use a file structure
that's the same as used for the Windows 8.0 and Windows Phone 8.0 projects.

This change now places WinRT projects in the following directories:

VisualC-WinRT\WinRT81_VS2013\ -- Windows 8.1 project files
VisualC-WinRT\WinPhone81_VS2013\ -- Windows Phone 8.1 project files (NEW, as of this change)
VisualC-WinRT\WinRT80_VS2012\ -- Windows 8.0 project files
VisualC-WinRT\WinPhone80_VS2012\ -- Windows Phone 8.0 project files

Windows 8.0 and Windows Phone 8.0 projects, as well as apps or libs that
reference these, should be unaffected by this change.

Windows 8.1 and Windows Phone 8.1 based apps or libs that reference SDL's
projects directly will need to have their old references removed, then
replaced with new ones that point to the updated structure.
VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems.filters
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj.filters
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.WindowsPhone.vcxproj
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.WindowsPhone.vcxproj.filters
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj	Tue May 06 20:31:10 2014 -0400
     1.3 @@ -0,0 +1,445 @@
     1.4 +<?xml version="1.0" encoding="utf-8"?>
     1.5 +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     1.6 +  <ItemGroup Label="ProjectConfigurations">
     1.7 +    <ProjectConfiguration Include="Debug|ARM">
     1.8 +      <Configuration>Debug</Configuration>
     1.9 +      <Platform>ARM</Platform>
    1.10 +    </ProjectConfiguration>
    1.11 +    <ProjectConfiguration Include="Debug|Win32">
    1.12 +      <Configuration>Debug</Configuration>
    1.13 +      <Platform>Win32</Platform>
    1.14 +    </ProjectConfiguration>
    1.15 +    <ProjectConfiguration Include="Release|ARM">
    1.16 +      <Configuration>Release</Configuration>
    1.17 +      <Platform>ARM</Platform>
    1.18 +    </ProjectConfiguration>
    1.19 +    <ProjectConfiguration Include="Release|Win32">
    1.20 +      <Configuration>Release</Configuration>
    1.21 +      <Platform>Win32</Platform>
    1.22 +    </ProjectConfiguration>
    1.23 +  </ItemGroup>
    1.24 +  <ItemGroup>
    1.25 +    <ClInclude Include="..\..\include\begin_code.h" />
    1.26 +    <ClInclude Include="..\..\include\close_code.h" />
    1.27 +    <ClInclude Include="..\..\include\SDL.h" />
    1.28 +    <ClInclude Include="..\..\include\SDL_assert.h" />
    1.29 +    <ClInclude Include="..\..\include\SDL_atomic.h" />
    1.30 +    <ClInclude Include="..\..\include\SDL_audio.h" />
    1.31 +    <ClInclude Include="..\..\include\SDL_blendmode.h" />
    1.32 +    <ClInclude Include="..\..\include\SDL_clipboard.h" />
    1.33 +    <ClInclude Include="..\..\include\SDL_config.h" />
    1.34 +    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
    1.35 +    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
    1.36 +    <ClInclude Include="..\..\include\SDL_copying.h" />
    1.37 +    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
    1.38 +    <ClInclude Include="..\..\include\SDL_egl.h" />
    1.39 +    <ClInclude Include="..\..\include\SDL_endian.h" />
    1.40 +    <ClInclude Include="..\..\include\SDL_error.h" />
    1.41 +    <ClInclude Include="..\..\include\SDL_events.h" />
    1.42 +    <ClInclude Include="..\..\include\SDL_filesystem.h" />
    1.43 +    <ClInclude Include="..\..\include\SDL_haptic.h" />
    1.44 +    <ClInclude Include="..\..\include\SDL_hints.h" />
    1.45 +    <ClInclude Include="..\..\include\SDL_input.h" />
    1.46 +    <ClInclude Include="..\..\include\SDL_joystick.h" />
    1.47 +    <ClInclude Include="..\..\include\SDL_keyboard.h" />
    1.48 +    <ClInclude Include="..\..\include\SDL_keycode.h" />
    1.49 +    <ClInclude Include="..\..\include\SDL_loadso.h" />
    1.50 +    <ClInclude Include="..\..\include\SDL_log.h" />
    1.51 +    <ClInclude Include="..\..\include\SDL_main.h" />
    1.52 +    <ClInclude Include="..\..\include\SDL_mouse.h" />
    1.53 +    <ClInclude Include="..\..\include\SDL_mutex.h" />
    1.54 +    <ClInclude Include="..\..\include\SDL_name.h" />
    1.55 +    <ClInclude Include="..\..\include\SDL_opengles2.h" />
    1.56 +    <ClInclude Include="..\..\include\SDL_pixels.h" />
    1.57 +    <ClInclude Include="..\..\include\SDL_platform.h" />
    1.58 +    <ClInclude Include="..\..\include\SDL_power.h" />
    1.59 +    <ClInclude Include="..\..\include\SDL_quit.h" />
    1.60 +    <ClInclude Include="..\..\include\SDL_rect.h" />
    1.61 +    <ClInclude Include="..\..\include\SDL_render.h" />
    1.62 +    <ClInclude Include="..\..\include\SDL_revision.h" />
    1.63 +    <ClInclude Include="..\..\include\SDL_rwops.h" />
    1.64 +    <ClInclude Include="..\..\include\SDL_scancode.h" />
    1.65 +    <ClInclude Include="..\..\include\SDL_shape.h" />
    1.66 +    <ClInclude Include="..\..\include\SDL_stdinc.h" />
    1.67 +    <ClInclude Include="..\..\include\SDL_surface.h" />
    1.68 +    <ClInclude Include="..\..\include\SDL_system.h" />
    1.69 +    <ClInclude Include="..\..\include\SDL_syswm.h" />
    1.70 +    <ClInclude Include="..\..\include\SDL_thread.h" />
    1.71 +    <ClInclude Include="..\..\include\SDL_timer.h" />
    1.72 +    <ClInclude Include="..\..\include\SDL_touch.h" />
    1.73 +    <ClInclude Include="..\..\include\SDL_types.h" />
    1.74 +    <ClInclude Include="..\..\include\SDL_version.h" />
    1.75 +    <ClInclude Include="..\..\include\SDL_video.h" />
    1.76 +    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    1.77 +    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    1.78 +    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    1.79 +    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
    1.80 +    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    1.81 +    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    1.82 +    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    1.83 +    <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
    1.84 +    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    1.85 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
    1.86 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
    1.87 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
    1.88 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    1.89 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    1.90 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    1.91 +    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    1.92 +    <ClInclude Include="..\..\src\events\default_cursor.h" />
    1.93 +    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    1.94 +    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    1.95 +    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    1.96 +    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    1.97 +    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
    1.98 +    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
    1.99 +    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
   1.100 +    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
   1.101 +    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   1.102 +    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   1.103 +    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
   1.104 +    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   1.105 +    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   1.106 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   1.107 +    <ClInclude Include="..\..\src\render\mmx.h" />
   1.108 +    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   1.109 +    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   1.110 +    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   1.111 +    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   1.112 +    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   1.113 +    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
   1.114 +    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
   1.115 +    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
   1.116 +    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
   1.117 +    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
   1.118 +    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
   1.119 +    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
   1.120 +    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
   1.121 +    <ClInclude Include="..\..\src\SDL_assert_c.h" />
   1.122 +    <ClInclude Include="..\..\src\SDL_error_c.h" />
   1.123 +    <ClInclude Include="..\..\src\SDL_fatal.h" />
   1.124 +    <ClInclude Include="..\..\src\SDL_hints_c.h" />
   1.125 +    <ClInclude Include="..\..\src\SDL_internal.h" />
   1.126 +    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
   1.127 +    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
   1.128 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
   1.129 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
   1.130 +    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
   1.131 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
   1.132 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
   1.133 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
   1.134 +    <ClInclude Include="..\..\src\video\SDL_blit.h" />
   1.135 +    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
   1.136 +    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
   1.137 +    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
   1.138 +    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
   1.139 +    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   1.140 +    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   1.141 +    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   1.142 +    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   1.143 +    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   1.144 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   1.145 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   1.146 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   1.147 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
   1.148 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   1.149 +  </ItemGroup>
   1.150 +  <ItemGroup>
   1.151 +    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   1.152 +    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   1.153 +    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   1.154 +    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
   1.155 +    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
   1.156 +    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
   1.157 +    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
   1.158 +    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
   1.159 +    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
   1.160 +    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
   1.161 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
   1.162 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   1.163 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.164 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.165 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.166 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.167 +    </ClCompile>
   1.168 +    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
   1.169 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   1.170 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.171 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.172 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.173 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.174 +    </ClCompile>
   1.175 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   1.176 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.177 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.178 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.179 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.180 +    </ClCompile>
   1.181 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   1.182 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.183 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.184 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.185 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.186 +    </ClCompile>
   1.187 +    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
   1.188 +    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
   1.189 +    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
   1.190 +    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
   1.191 +    <ClCompile Include="..\..\src\events\SDL_events.c" />
   1.192 +    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
   1.193 +    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
   1.194 +    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
   1.195 +    <ClCompile Include="..\..\src\events\SDL_quit.c" />
   1.196 +    <ClCompile Include="..\..\src\events\SDL_touch.c" />
   1.197 +    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
   1.198 +    <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   1.199 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.200 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.201 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.202 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.203 +    </ClCompile>
   1.204 +    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
   1.205 +    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
   1.206 +    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
   1.207 +    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
   1.208 +    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   1.209 +    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   1.210 +    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
   1.211 +    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   1.212 +    <ClCompile Include="..\..\src\power\SDL_power.c" />
   1.213 +    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
   1.214 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   1.215 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   1.216 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.217 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.218 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.219 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.220 +    </ClCompile>
   1.221 +    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   1.222 +    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   1.223 +    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   1.224 +    <ClCompile Include="..\..\src\render\SDL_render.c" />
   1.225 +    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
   1.226 +    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   1.227 +    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   1.228 +    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   1.229 +    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   1.230 +    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   1.231 +    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   1.232 +    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   1.233 +    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   1.234 +    <ClCompile Include="..\..\src\SDL.c" />
   1.235 +    <ClCompile Include="..\..\src\SDL_assert.c" />
   1.236 +    <ClCompile Include="..\..\src\SDL_error.c" />
   1.237 +    <ClCompile Include="..\..\src\SDL_hints.c" />
   1.238 +    <ClCompile Include="..\..\src\SDL_log.c" />
   1.239 +    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   1.240 +    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   1.241 +    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   1.242 +    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   1.243 +    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   1.244 +    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   1.245 +    <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
   1.246 +    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   1.247 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
   1.248 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
   1.249 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
   1.250 +    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   1.251 +    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   1.252 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   1.253 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   1.254 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   1.255 +    <ClCompile Include="..\..\src\video\SDL_blit.c" />
   1.256 +    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   1.257 +    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   1.258 +    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
   1.259 +    <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
   1.260 +    <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
   1.261 +    <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   1.262 +    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   1.263 +    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   1.264 +    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   1.265 +    <ClCompile Include="..\..\src\video\SDL_egl.c" />
   1.266 +    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   1.267 +    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   1.268 +    <ClCompile Include="..\..\src\video\SDL_rect.c" />
   1.269 +    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   1.270 +    <ClCompile Include="..\..\src\video\SDL_shape.c" />
   1.271 +    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   1.272 +    <ClCompile Include="..\..\src\video\SDL_surface.c" />
   1.273 +    <ClCompile Include="..\..\src\video\SDL_video.c" />
   1.274 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   1.275 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.276 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.277 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.278 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.279 +    </ClCompile>
   1.280 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   1.281 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.282 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.283 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.284 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.285 +    </ClCompile>
   1.286 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   1.287 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.288 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.289 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.290 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.291 +    </ClCompile>
   1.292 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   1.293 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.294 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.295 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.296 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.297 +    </ClCompile>
   1.298 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   1.299 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.300 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.301 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.302 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.303 +    </ClCompile>
   1.304 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   1.305 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.306 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.307 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.308 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.309 +    </ClCompile>
   1.310 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   1.311 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   1.312 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   1.313 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   1.314 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   1.315 +    </ClCompile>
   1.316 +  </ItemGroup>
   1.317 +  <PropertyGroup Label="Globals">
   1.318 +    <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
   1.319 +    <RootNamespace>SDL_WinRT81</RootNamespace>
   1.320 +    <DefaultLanguage>en-US</DefaultLanguage>
   1.321 +    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
   1.322 +    <AppContainerApplication>true</AppContainerApplication>
   1.323 +    <ApplicationType>Windows Phone</ApplicationType>
   1.324 +    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
   1.325 +    <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
   1.326 +    <ProjectName>SDL2-WinPhone81</ProjectName>
   1.327 +  </PropertyGroup>
   1.328 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   1.329 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   1.330 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   1.331 +    <UseDebugLibraries>true</UseDebugLibraries>
   1.332 +    <PlatformToolset>v120_wp81</PlatformToolset>
   1.333 +  </PropertyGroup>
   1.334 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
   1.335 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   1.336 +    <UseDebugLibraries>true</UseDebugLibraries>
   1.337 +    <PlatformToolset>v120_wp81</PlatformToolset>
   1.338 +  </PropertyGroup>
   1.339 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   1.340 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   1.341 +    <UseDebugLibraries>false</UseDebugLibraries>
   1.342 +    <WholeProgramOptimization>true</WholeProgramOptimization>
   1.343 +    <PlatformToolset>v120_wp81</PlatformToolset>
   1.344 +  </PropertyGroup>
   1.345 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
   1.346 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   1.347 +    <UseDebugLibraries>false</UseDebugLibraries>
   1.348 +    <WholeProgramOptimization>true</WholeProgramOptimization>
   1.349 +    <PlatformToolset>v120_wp81</PlatformToolset>
   1.350 +  </PropertyGroup>
   1.351 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   1.352 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   1.353 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   1.354 +  </ImportGroup>
   1.355 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   1.356 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   1.357 +  </ImportGroup>
   1.358 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   1.359 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   1.360 +  </ImportGroup>
   1.361 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   1.362 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   1.363 +  </ImportGroup>
   1.364 +  <PropertyGroup Label="UserMacros" />
   1.365 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   1.366 +    <GenerateManifest>false</GenerateManifest>
   1.367 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   1.368 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   1.369 +    <TargetName>SDL2</TargetName>
   1.370 +  </PropertyGroup>
   1.371 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   1.372 +    <GenerateManifest>false</GenerateManifest>
   1.373 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   1.374 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   1.375 +    <TargetName>SDL2</TargetName>
   1.376 +  </PropertyGroup>
   1.377 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   1.378 +    <GenerateManifest>false</GenerateManifest>
   1.379 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   1.380 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   1.381 +    <TargetName>SDL2</TargetName>
   1.382 +  </PropertyGroup>
   1.383 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   1.384 +    <GenerateManifest>false</GenerateManifest>
   1.385 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   1.386 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   1.387 +    <TargetName>SDL2</TargetName>
   1.388 +  </PropertyGroup>
   1.389 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   1.390 +    <ClCompile>
   1.391 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   1.392 +      <CompileAsWinRT>false</CompileAsWinRT>
   1.393 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   1.394 +      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   1.395 +    </ClCompile>
   1.396 +    <Link>
   1.397 +      <SubSystem>Console</SubSystem>
   1.398 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   1.399 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   1.400 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   1.401 +    </Link>
   1.402 +  </ItemDefinitionGroup>
   1.403 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   1.404 +    <ClCompile>
   1.405 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   1.406 +      <CompileAsWinRT>false</CompileAsWinRT>
   1.407 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   1.408 +      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   1.409 +    </ClCompile>
   1.410 +    <Link>
   1.411 +      <SubSystem>Console</SubSystem>
   1.412 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   1.413 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   1.414 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   1.415 +    </Link>
   1.416 +  </ItemDefinitionGroup>
   1.417 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
   1.418 +    <ClCompile>
   1.419 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   1.420 +      <CompileAsWinRT>false</CompileAsWinRT>
   1.421 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   1.422 +      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   1.423 +    </ClCompile>
   1.424 +    <Link>
   1.425 +      <SubSystem>Console</SubSystem>
   1.426 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   1.427 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   1.428 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   1.429 +    </Link>
   1.430 +  </ItemDefinitionGroup>
   1.431 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
   1.432 +    <ClCompile>
   1.433 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   1.434 +      <CompileAsWinRT>false</CompileAsWinRT>
   1.435 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   1.436 +      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   1.437 +    </ClCompile>
   1.438 +    <Link>
   1.439 +      <SubSystem>Console</SubSystem>
   1.440 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   1.441 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   1.442 +      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   1.443 +    </Link>
   1.444 +  </ItemDefinitionGroup>
   1.445 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   1.446 +  <ImportGroup Label="ExtensionTargets">
   1.447 +  </ImportGroup>
   1.448 +</Project>
   1.449 \ No newline at end of file
     2.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     2.2 +++ b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters	Tue May 06 20:31:10 2014 -0400
     2.3 @@ -0,0 +1,687 @@
     2.4 +<?xml version="1.0" encoding="utf-8"?>
     2.5 +<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     2.6 +  <ItemGroup>
     2.7 +    <Filter Include="Header Files">
     2.8 +      <UniqueIdentifier>{d54aa32d-ba0b-491f-ac04-c9b87dd4bc69}</UniqueIdentifier>
     2.9 +    </Filter>
    2.10 +    <Filter Include="Source Files">
    2.11 +      <UniqueIdentifier>{6945cfdb-2dd6-4f78-bbcb-f899c2a86e4a}</UniqueIdentifier>
    2.12 +    </Filter>
    2.13 +  </ItemGroup>
    2.14 +  <ItemGroup>
    2.15 +    <ClInclude Include="..\..\include\begin_code.h">
    2.16 +      <Filter>Header Files</Filter>
    2.17 +    </ClInclude>
    2.18 +    <ClInclude Include="..\..\include\close_code.h">
    2.19 +      <Filter>Header Files</Filter>
    2.20 +    </ClInclude>
    2.21 +    <ClInclude Include="..\..\include\SDL.h">
    2.22 +      <Filter>Header Files</Filter>
    2.23 +    </ClInclude>
    2.24 +    <ClInclude Include="..\..\include\SDL_assert.h">
    2.25 +      <Filter>Header Files</Filter>
    2.26 +    </ClInclude>
    2.27 +    <ClInclude Include="..\..\include\SDL_atomic.h">
    2.28 +      <Filter>Header Files</Filter>
    2.29 +    </ClInclude>
    2.30 +    <ClInclude Include="..\..\include\SDL_audio.h">
    2.31 +      <Filter>Header Files</Filter>
    2.32 +    </ClInclude>
    2.33 +    <ClInclude Include="..\..\include\SDL_blendmode.h">
    2.34 +      <Filter>Header Files</Filter>
    2.35 +    </ClInclude>
    2.36 +    <ClInclude Include="..\..\include\SDL_clipboard.h">
    2.37 +      <Filter>Header Files</Filter>
    2.38 +    </ClInclude>
    2.39 +    <ClInclude Include="..\..\include\SDL_config.h">
    2.40 +      <Filter>Header Files</Filter>
    2.41 +    </ClInclude>
    2.42 +    <ClInclude Include="..\..\include\SDL_config_minimal.h">
    2.43 +      <Filter>Header Files</Filter>
    2.44 +    </ClInclude>
    2.45 +    <ClInclude Include="..\..\include\SDL_config_winrt.h">
    2.46 +      <Filter>Header Files</Filter>
    2.47 +    </ClInclude>
    2.48 +    <ClInclude Include="..\..\include\SDL_copying.h">
    2.49 +      <Filter>Header Files</Filter>
    2.50 +    </ClInclude>
    2.51 +    <ClInclude Include="..\..\include\SDL_cpuinfo.h">
    2.52 +      <Filter>Header Files</Filter>
    2.53 +    </ClInclude>
    2.54 +    <ClInclude Include="..\..\include\SDL_egl.h">
    2.55 +      <Filter>Header Files</Filter>
    2.56 +    </ClInclude>
    2.57 +    <ClInclude Include="..\..\include\SDL_endian.h">
    2.58 +      <Filter>Header Files</Filter>
    2.59 +    </ClInclude>
    2.60 +    <ClInclude Include="..\..\include\SDL_error.h">
    2.61 +      <Filter>Header Files</Filter>
    2.62 +    </ClInclude>
    2.63 +    <ClInclude Include="..\..\include\SDL_events.h">
    2.64 +      <Filter>Header Files</Filter>
    2.65 +    </ClInclude>
    2.66 +    <ClInclude Include="..\..\include\SDL_filesystem.h">
    2.67 +      <Filter>Header Files</Filter>
    2.68 +    </ClInclude>
    2.69 +    <ClInclude Include="..\..\include\SDL_haptic.h">
    2.70 +      <Filter>Header Files</Filter>
    2.71 +    </ClInclude>
    2.72 +    <ClInclude Include="..\..\include\SDL_hints.h">
    2.73 +      <Filter>Header Files</Filter>
    2.74 +    </ClInclude>
    2.75 +    <ClInclude Include="..\..\include\SDL_input.h">
    2.76 +      <Filter>Header Files</Filter>
    2.77 +    </ClInclude>
    2.78 +    <ClInclude Include="..\..\include\SDL_joystick.h">
    2.79 +      <Filter>Header Files</Filter>
    2.80 +    </ClInclude>
    2.81 +    <ClInclude Include="..\..\include\SDL_keyboard.h">
    2.82 +      <Filter>Header Files</Filter>
    2.83 +    </ClInclude>
    2.84 +    <ClInclude Include="..\..\include\SDL_keycode.h">
    2.85 +      <Filter>Header Files</Filter>
    2.86 +    </ClInclude>
    2.87 +    <ClInclude Include="..\..\include\SDL_loadso.h">
    2.88 +      <Filter>Header Files</Filter>
    2.89 +    </ClInclude>
    2.90 +    <ClInclude Include="..\..\include\SDL_log.h">
    2.91 +      <Filter>Header Files</Filter>
    2.92 +    </ClInclude>
    2.93 +    <ClInclude Include="..\..\include\SDL_main.h">
    2.94 +      <Filter>Header Files</Filter>
    2.95 +    </ClInclude>
    2.96 +    <ClInclude Include="..\..\include\SDL_mouse.h">
    2.97 +      <Filter>Header Files</Filter>
    2.98 +    </ClInclude>
    2.99 +    <ClInclude Include="..\..\include\SDL_mutex.h">
   2.100 +      <Filter>Header Files</Filter>
   2.101 +    </ClInclude>
   2.102 +    <ClInclude Include="..\..\include\SDL_name.h">
   2.103 +      <Filter>Header Files</Filter>
   2.104 +    </ClInclude>
   2.105 +    <ClInclude Include="..\..\include\SDL_opengles2.h">
   2.106 +      <Filter>Header Files</Filter>
   2.107 +    </ClInclude>
   2.108 +    <ClInclude Include="..\..\include\SDL_pixels.h">
   2.109 +      <Filter>Header Files</Filter>
   2.110 +    </ClInclude>
   2.111 +    <ClInclude Include="..\..\include\SDL_platform.h">
   2.112 +      <Filter>Header Files</Filter>
   2.113 +    </ClInclude>
   2.114 +    <ClInclude Include="..\..\include\SDL_power.h">
   2.115 +      <Filter>Header Files</Filter>
   2.116 +    </ClInclude>
   2.117 +    <ClInclude Include="..\..\include\SDL_quit.h">
   2.118 +      <Filter>Header Files</Filter>
   2.119 +    </ClInclude>
   2.120 +    <ClInclude Include="..\..\include\SDL_rect.h">
   2.121 +      <Filter>Header Files</Filter>
   2.122 +    </ClInclude>
   2.123 +    <ClInclude Include="..\..\include\SDL_render.h">
   2.124 +      <Filter>Header Files</Filter>
   2.125 +    </ClInclude>
   2.126 +    <ClInclude Include="..\..\include\SDL_revision.h">
   2.127 +      <Filter>Header Files</Filter>
   2.128 +    </ClInclude>
   2.129 +    <ClInclude Include="..\..\include\SDL_rwops.h">
   2.130 +      <Filter>Header Files</Filter>
   2.131 +    </ClInclude>
   2.132 +    <ClInclude Include="..\..\include\SDL_scancode.h">
   2.133 +      <Filter>Header Files</Filter>
   2.134 +    </ClInclude>
   2.135 +    <ClInclude Include="..\..\include\SDL_shape.h">
   2.136 +      <Filter>Header Files</Filter>
   2.137 +    </ClInclude>
   2.138 +    <ClInclude Include="..\..\include\SDL_stdinc.h">
   2.139 +      <Filter>Header Files</Filter>
   2.140 +    </ClInclude>
   2.141 +    <ClInclude Include="..\..\include\SDL_surface.h">
   2.142 +      <Filter>Header Files</Filter>
   2.143 +    </ClInclude>
   2.144 +    <ClInclude Include="..\..\include\SDL_system.h">
   2.145 +      <Filter>Header Files</Filter>
   2.146 +    </ClInclude>
   2.147 +    <ClInclude Include="..\..\include\SDL_syswm.h">
   2.148 +      <Filter>Header Files</Filter>
   2.149 +    </ClInclude>
   2.150 +    <ClInclude Include="..\..\include\SDL_thread.h">
   2.151 +      <Filter>Header Files</Filter>
   2.152 +    </ClInclude>
   2.153 +    <ClInclude Include="..\..\include\SDL_timer.h">
   2.154 +      <Filter>Header Files</Filter>
   2.155 +    </ClInclude>
   2.156 +    <ClInclude Include="..\..\include\SDL_touch.h">
   2.157 +      <Filter>Header Files</Filter>
   2.158 +    </ClInclude>
   2.159 +    <ClInclude Include="..\..\include\SDL_types.h">
   2.160 +      <Filter>Header Files</Filter>
   2.161 +    </ClInclude>
   2.162 +    <ClInclude Include="..\..\include\SDL_version.h">
   2.163 +      <Filter>Header Files</Filter>
   2.164 +    </ClInclude>
   2.165 +    <ClInclude Include="..\..\include\SDL_video.h">
   2.166 +      <Filter>Header Files</Filter>
   2.167 +    </ClInclude>
   2.168 +    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
   2.169 +      <Filter>Header Files</Filter>
   2.170 +    </ClInclude>
   2.171 +    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
   2.172 +      <Filter>Source Files</Filter>
   2.173 +    </ClInclude>
   2.174 +    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
   2.175 +      <Filter>Source Files</Filter>
   2.176 +    </ClInclude>
   2.177 +    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
   2.178 +      <Filter>Source Files</Filter>
   2.179 +    </ClInclude>
   2.180 +    <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
   2.181 +      <Filter>Source Files</Filter>
   2.182 +    </ClInclude>
   2.183 +    <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
   2.184 +      <Filter>Source Files</Filter>
   2.185 +    </ClInclude>
   2.186 +    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
   2.187 +      <Filter>Source Files</Filter>
   2.188 +    </ClInclude>
   2.189 +    <ClInclude Include="..\..\src\audio\SDL_wave.h">
   2.190 +      <Filter>Source Files</Filter>
   2.191 +    </ClInclude>
   2.192 +    <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
   2.193 +      <Filter>Source Files</Filter>
   2.194 +    </ClInclude>
   2.195 +    <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
   2.196 +      <Filter>Source Files</Filter>
   2.197 +    </ClInclude>
   2.198 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
   2.199 +      <Filter>Source Files</Filter>
   2.200 +    </ClInclude>
   2.201 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
   2.202 +      <Filter>Source Files</Filter>
   2.203 +    </ClInclude>
   2.204 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
   2.205 +      <Filter>Source Files</Filter>
   2.206 +    </ClInclude>
   2.207 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
   2.208 +      <Filter>Source Files</Filter>
   2.209 +    </ClInclude>
   2.210 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
   2.211 +      <Filter>Source Files</Filter>
   2.212 +    </ClInclude>
   2.213 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
   2.214 +      <Filter>Source Files</Filter>
   2.215 +    </ClInclude>
   2.216 +    <ClInclude Include="..\..\src\events\blank_cursor.h">
   2.217 +      <Filter>Source Files</Filter>
   2.218 +    </ClInclude>
   2.219 +    <ClInclude Include="..\..\src\events\default_cursor.h">
   2.220 +      <Filter>Source Files</Filter>
   2.221 +    </ClInclude>
   2.222 +    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
   2.223 +      <Filter>Source Files</Filter>
   2.224 +    </ClInclude>
   2.225 +    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
   2.226 +      <Filter>Source Files</Filter>
   2.227 +    </ClInclude>
   2.228 +    <ClInclude Include="..\..\src\events\SDL_events_c.h">
   2.229 +      <Filter>Source Files</Filter>
   2.230 +    </ClInclude>
   2.231 +    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
   2.232 +      <Filter>Source Files</Filter>
   2.233 +    </ClInclude>
   2.234 +    <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
   2.235 +      <Filter>Source Files</Filter>
   2.236 +    </ClInclude>
   2.237 +    <ClInclude Include="..\..\src\events\SDL_sysevents.h">
   2.238 +      <Filter>Source Files</Filter>
   2.239 +    </ClInclude>
   2.240 +    <ClInclude Include="..\..\src\events\SDL_touch_c.h">
   2.241 +      <Filter>Source Files</Filter>
   2.242 +    </ClInclude>
   2.243 +    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
   2.244 +      <Filter>Source Files</Filter>
   2.245 +    </ClInclude>
   2.246 +    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
   2.247 +      <Filter>Source Files</Filter>
   2.248 +    </ClInclude>
   2.249 +    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
   2.250 +      <Filter>Source Files</Filter>
   2.251 +    </ClInclude>
   2.252 +    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
   2.253 +      <Filter>Source Files</Filter>
   2.254 +    </ClInclude>
   2.255 +    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
   2.256 +      <Filter>Source Files</Filter>
   2.257 +    </ClInclude>
   2.258 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
   2.259 +      <Filter>Source Files</Filter>
   2.260 +    </ClInclude>
   2.261 +    <ClInclude Include="..\..\src\render\mmx.h">
   2.262 +      <Filter>Source Files</Filter>
   2.263 +    </ClInclude>
   2.264 +    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
   2.265 +      <Filter>Source Files</Filter>
   2.266 +    </ClInclude>
   2.267 +    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
   2.268 +      <Filter>Source Files</Filter>
   2.269 +    </ClInclude>
   2.270 +    <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
   2.271 +      <Filter>Source Files</Filter>
   2.272 +    </ClInclude>
   2.273 +    <ClInclude Include="..\..\src\render\SDL_sysrender.h">
   2.274 +      <Filter>Source Files</Filter>
   2.275 +    </ClInclude>
   2.276 +    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
   2.277 +      <Filter>Source Files</Filter>
   2.278 +    </ClInclude>
   2.279 +    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
   2.280 +      <Filter>Source Files</Filter>
   2.281 +    </ClInclude>
   2.282 +    <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
   2.283 +      <Filter>Source Files</Filter>
   2.284 +    </ClInclude>
   2.285 +    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
   2.286 +      <Filter>Source Files</Filter>
   2.287 +    </ClInclude>
   2.288 +    <ClInclude Include="..\..\src\render\software\SDL_draw.h">
   2.289 +      <Filter>Source Files</Filter>
   2.290 +    </ClInclude>
   2.291 +    <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
   2.292 +      <Filter>Source Files</Filter>
   2.293 +    </ClInclude>
   2.294 +    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
   2.295 +      <Filter>Source Files</Filter>
   2.296 +    </ClInclude>
   2.297 +    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
   2.298 +      <Filter>Source Files</Filter>
   2.299 +    </ClInclude>
   2.300 +    <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
   2.301 +      <Filter>Source Files</Filter>
   2.302 +    </ClInclude>
   2.303 +    <ClInclude Include="..\..\src\SDL_assert_c.h">
   2.304 +      <Filter>Source Files</Filter>
   2.305 +    </ClInclude>
   2.306 +    <ClInclude Include="..\..\src\SDL_error_c.h">
   2.307 +      <Filter>Source Files</Filter>
   2.308 +    </ClInclude>
   2.309 +    <ClInclude Include="..\..\src\SDL_fatal.h">
   2.310 +      <Filter>Source Files</Filter>
   2.311 +    </ClInclude>
   2.312 +    <ClInclude Include="..\..\src\SDL_hints_c.h">
   2.313 +      <Filter>Source Files</Filter>
   2.314 +    </ClInclude>
   2.315 +    <ClInclude Include="..\..\src\SDL_internal.h">
   2.316 +      <Filter>Source Files</Filter>
   2.317 +    </ClInclude>
   2.318 +    <ClInclude Include="..\..\src\thread\SDL_systhread.h">
   2.319 +      <Filter>Source Files</Filter>
   2.320 +    </ClInclude>
   2.321 +    <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
   2.322 +      <Filter>Source Files</Filter>
   2.323 +    </ClInclude>
   2.324 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
   2.325 +      <Filter>Source Files</Filter>
   2.326 +    </ClInclude>
   2.327 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
   2.328 +      <Filter>Source Files</Filter>
   2.329 +    </ClInclude>
   2.330 +    <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
   2.331 +      <Filter>Source Files</Filter>
   2.332 +    </ClInclude>
   2.333 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
   2.334 +      <Filter>Source Files</Filter>
   2.335 +    </ClInclude>
   2.336 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
   2.337 +      <Filter>Source Files</Filter>
   2.338 +    </ClInclude>
   2.339 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
   2.340 +      <Filter>Source Files</Filter>
   2.341 +    </ClInclude>
   2.342 +    <ClInclude Include="..\..\src\video\SDL_blit.h">
   2.343 +      <Filter>Source Files</Filter>
   2.344 +    </ClInclude>
   2.345 +    <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
   2.346 +      <Filter>Source Files</Filter>
   2.347 +    </ClInclude>
   2.348 +    <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
   2.349 +      <Filter>Source Files</Filter>
   2.350 +    </ClInclude>
   2.351 +    <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
   2.352 +      <Filter>Source Files</Filter>
   2.353 +    </ClInclude>
   2.354 +    <ClInclude Include="..\..\src\video\SDL_egl_c.h">
   2.355 +      <Filter>Source Files</Filter>
   2.356 +    </ClInclude>
   2.357 +    <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
   2.358 +      <Filter>Source Files</Filter>
   2.359 +    </ClInclude>
   2.360 +    <ClInclude Include="..\..\src\video\SDL_rect_c.h">
   2.361 +      <Filter>Source Files</Filter>
   2.362 +    </ClInclude>
   2.363 +    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
   2.364 +      <Filter>Source Files</Filter>
   2.365 +    </ClInclude>
   2.366 +    <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
   2.367 +      <Filter>Source Files</Filter>
   2.368 +    </ClInclude>
   2.369 +    <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
   2.370 +      <Filter>Source Files</Filter>
   2.371 +    </ClInclude>
   2.372 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
   2.373 +      <Filter>Source Files</Filter>
   2.374 +    </ClInclude>
   2.375 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
   2.376 +      <Filter>Source Files</Filter>
   2.377 +    </ClInclude>
   2.378 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
   2.379 +      <Filter>Source Files</Filter>
   2.380 +    </ClInclude>
   2.381 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
   2.382 +      <Filter>Source Files</Filter>
   2.383 +    </ClInclude>
   2.384 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
   2.385 +      <Filter>Source Files</Filter>
   2.386 +    </ClInclude>
   2.387 +  </ItemGroup>
   2.388 +  <ItemGroup>
   2.389 +    <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
   2.390 +      <Filter>Source Files</Filter>
   2.391 +    </ClCompile>
   2.392 +    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
   2.393 +      <Filter>Source Files</Filter>
   2.394 +    </ClCompile>
   2.395 +    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
   2.396 +      <Filter>Source Files</Filter>
   2.397 +    </ClCompile>
   2.398 +    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
   2.399 +      <Filter>Source Files</Filter>
   2.400 +    </ClCompile>
   2.401 +    <ClCompile Include="..\..\src\audio\SDL_audio.c">
   2.402 +      <Filter>Source Files</Filter>
   2.403 +    </ClCompile>
   2.404 +    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
   2.405 +      <Filter>Source Files</Filter>
   2.406 +    </ClCompile>
   2.407 +    <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
   2.408 +      <Filter>Source Files</Filter>
   2.409 +    </ClCompile>
   2.410 +    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
   2.411 +      <Filter>Source Files</Filter>
   2.412 +    </ClCompile>
   2.413 +    <ClCompile Include="..\..\src\audio\SDL_mixer.c">
   2.414 +      <Filter>Source Files</Filter>
   2.415 +    </ClCompile>
   2.416 +    <ClCompile Include="..\..\src\audio\SDL_wave.c">
   2.417 +      <Filter>Source Files</Filter>
   2.418 +    </ClCompile>
   2.419 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
   2.420 +      <Filter>Source Files</Filter>
   2.421 +    </ClCompile>
   2.422 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   2.423 +      <Filter>Source Files</Filter>
   2.424 +    </ClCompile>
   2.425 +    <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
   2.426 +      <Filter>Source Files</Filter>
   2.427 +    </ClCompile>
   2.428 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   2.429 +      <Filter>Source Files</Filter>
   2.430 +    </ClCompile>
   2.431 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   2.432 +      <Filter>Source Files</Filter>
   2.433 +    </ClCompile>
   2.434 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   2.435 +      <Filter>Source Files</Filter>
   2.436 +    </ClCompile>
   2.437 +    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
   2.438 +      <Filter>Source Files</Filter>
   2.439 +    </ClCompile>
   2.440 +    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
   2.441 +      <Filter>Source Files</Filter>
   2.442 +    </ClCompile>
   2.443 +    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
   2.444 +      <Filter>Source Files</Filter>
   2.445 +    </ClCompile>
   2.446 +    <ClCompile Include="..\..\src\events\SDL_dropevents.c">
   2.447 +      <Filter>Source Files</Filter>
   2.448 +    </ClCompile>
   2.449 +    <ClCompile Include="..\..\src\events\SDL_events.c">
   2.450 +      <Filter>Source Files</Filter>
   2.451 +    </ClCompile>
   2.452 +    <ClCompile Include="..\..\src\events\SDL_gesture.c">
   2.453 +      <Filter>Source Files</Filter>
   2.454 +    </ClCompile>
   2.455 +    <ClCompile Include="..\..\src\events\SDL_keyboard.c">
   2.456 +      <Filter>Source Files</Filter>
   2.457 +    </ClCompile>
   2.458 +    <ClCompile Include="..\..\src\events\SDL_mouse.c">
   2.459 +      <Filter>Source Files</Filter>
   2.460 +    </ClCompile>
   2.461 +    <ClCompile Include="..\..\src\events\SDL_quit.c">
   2.462 +      <Filter>Source Files</Filter>
   2.463 +    </ClCompile>
   2.464 +    <ClCompile Include="..\..\src\events\SDL_touch.c">
   2.465 +      <Filter>Source Files</Filter>
   2.466 +    </ClCompile>
   2.467 +    <ClCompile Include="..\..\src\events\SDL_windowevents.c">
   2.468 +      <Filter>Source Files</Filter>
   2.469 +    </ClCompile>
   2.470 +    <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   2.471 +      <Filter>Source Files</Filter>
   2.472 +    </ClCompile>
   2.473 +    <ClCompile Include="..\..\src\file\SDL_rwops.c">
   2.474 +      <Filter>Source Files</Filter>
   2.475 +    </ClCompile>
   2.476 +    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
   2.477 +      <Filter>Source Files</Filter>
   2.478 +    </ClCompile>
   2.479 +    <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
   2.480 +      <Filter>Source Files</Filter>
   2.481 +    </ClCompile>
   2.482 +    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
   2.483 +      <Filter>Source Files</Filter>
   2.484 +    </ClCompile>
   2.485 +    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
   2.486 +      <Filter>Source Files</Filter>
   2.487 +    </ClCompile>
   2.488 +    <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
   2.489 +      <Filter>Source Files</Filter>
   2.490 +    </ClCompile>
   2.491 +    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
   2.492 +      <Filter>Source Files</Filter>
   2.493 +    </ClCompile>
   2.494 +    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
   2.495 +      <Filter>Source Files</Filter>
   2.496 +    </ClCompile>
   2.497 +    <ClCompile Include="..\..\src\power\SDL_power.c">
   2.498 +      <Filter>Source Files</Filter>
   2.499 +    </ClCompile>
   2.500 +    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
   2.501 +      <Filter>Source Files</Filter>
   2.502 +    </ClCompile>
   2.503 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
   2.504 +      <Filter>Source Files</Filter>
   2.505 +    </ClCompile>
   2.506 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   2.507 +      <Filter>Source Files</Filter>
   2.508 +    </ClCompile>
   2.509 +    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
   2.510 +      <Filter>Source Files</Filter>
   2.511 +    </ClCompile>
   2.512 +    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
   2.513 +      <Filter>Source Files</Filter>
   2.514 +    </ClCompile>
   2.515 +    <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
   2.516 +      <Filter>Source Files</Filter>
   2.517 +    </ClCompile>
   2.518 +    <ClCompile Include="..\..\src\render\SDL_render.c">
   2.519 +      <Filter>Source Files</Filter>
   2.520 +    </ClCompile>
   2.521 +    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
   2.522 +      <Filter>Source Files</Filter>
   2.523 +    </ClCompile>
   2.524 +    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
   2.525 +      <Filter>Source Files</Filter>
   2.526 +    </ClCompile>
   2.527 +    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
   2.528 +      <Filter>Source Files</Filter>
   2.529 +    </ClCompile>
   2.530 +    <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
   2.531 +      <Filter>Source Files</Filter>
   2.532 +    </ClCompile>
   2.533 +    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
   2.534 +      <Filter>Source Files</Filter>
   2.535 +    </ClCompile>
   2.536 +    <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
   2.537 +      <Filter>Source Files</Filter>
   2.538 +    </ClCompile>
   2.539 +    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
   2.540 +      <Filter>Source Files</Filter>
   2.541 +    </ClCompile>
   2.542 +    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
   2.543 +      <Filter>Source Files</Filter>
   2.544 +    </ClCompile>
   2.545 +    <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
   2.546 +      <Filter>Source Files</Filter>
   2.547 +    </ClCompile>
   2.548 +    <ClCompile Include="..\..\src\SDL.c">
   2.549 +      <Filter>Source Files</Filter>
   2.550 +    </ClCompile>
   2.551 +    <ClCompile Include="..\..\src\SDL_assert.c">
   2.552 +      <Filter>Source Files</Filter>
   2.553 +    </ClCompile>
   2.554 +    <ClCompile Include="..\..\src\SDL_error.c">
   2.555 +      <Filter>Source Files</Filter>
   2.556 +    </ClCompile>
   2.557 +    <ClCompile Include="..\..\src\SDL_hints.c">
   2.558 +      <Filter>Source Files</Filter>
   2.559 +    </ClCompile>
   2.560 +    <ClCompile Include="..\..\src\SDL_log.c">
   2.561 +      <Filter>Source Files</Filter>
   2.562 +    </ClCompile>
   2.563 +    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
   2.564 +      <Filter>Source Files</Filter>
   2.565 +    </ClCompile>
   2.566 +    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
   2.567 +      <Filter>Source Files</Filter>
   2.568 +    </ClCompile>
   2.569 +    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
   2.570 +      <Filter>Source Files</Filter>
   2.571 +    </ClCompile>
   2.572 +    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
   2.573 +      <Filter>Source Files</Filter>
   2.574 +    </ClCompile>
   2.575 +    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
   2.576 +      <Filter>Source Files</Filter>
   2.577 +    </ClCompile>
   2.578 +    <ClCompile Include="..\..\src\stdlib\SDL_string.c">
   2.579 +      <Filter>Source Files</Filter>
   2.580 +    </ClCompile>
   2.581 +    <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
   2.582 +      <Filter>Source Files</Filter>
   2.583 +    </ClCompile>
   2.584 +    <ClCompile Include="..\..\src\thread\SDL_thread.c">
   2.585 +      <Filter>Source Files</Filter>
   2.586 +    </ClCompile>
   2.587 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
   2.588 +      <Filter>Source Files</Filter>
   2.589 +    </ClCompile>
   2.590 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
   2.591 +      <Filter>Source Files</Filter>
   2.592 +    </ClCompile>
   2.593 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
   2.594 +      <Filter>Source Files</Filter>
   2.595 +    </ClCompile>
   2.596 +    <ClCompile Include="..\..\src\timer\SDL_timer.c">
   2.597 +      <Filter>Source Files</Filter>
   2.598 +    </ClCompile>
   2.599 +    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
   2.600 +      <Filter>Source Files</Filter>
   2.601 +    </ClCompile>
   2.602 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
   2.603 +      <Filter>Source Files</Filter>
   2.604 +    </ClCompile>
   2.605 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
   2.606 +      <Filter>Source Files</Filter>
   2.607 +    </ClCompile>
   2.608 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
   2.609 +      <Filter>Source Files</Filter>
   2.610 +    </ClCompile>
   2.611 +    <ClCompile Include="..\..\src\video\SDL_blit.c">
   2.612 +      <Filter>Source Files</Filter>
   2.613 +    </ClCompile>
   2.614 +    <ClCompile Include="..\..\src\video\SDL_blit_0.c">
   2.615 +      <Filter>Source Files</Filter>
   2.616 +    </ClCompile>
   2.617 +    <ClCompile Include="..\..\src\video\SDL_blit_1.c">
   2.618 +      <Filter>Source Files</Filter>
   2.619 +    </ClCompile>
   2.620 +    <ClCompile Include="..\..\src\video\SDL_blit_A.c">
   2.621 +      <Filter>Source Files</Filter>
   2.622 +    </ClCompile>
   2.623 +    <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
   2.624 +      <Filter>Source Files</Filter>
   2.625 +    </ClCompile>
   2.626 +    <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
   2.627 +      <Filter>Source Files</Filter>
   2.628 +    </ClCompile>
   2.629 +    <ClCompile Include="..\..\src\video\SDL_blit_N.c">
   2.630 +      <Filter>Source Files</Filter>
   2.631 +    </ClCompile>
   2.632 +    <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
   2.633 +      <Filter>Source Files</Filter>
   2.634 +    </ClCompile>
   2.635 +    <ClCompile Include="..\..\src\video\SDL_bmp.c">
   2.636 +      <Filter>Source Files</Filter>
   2.637 +    </ClCompile>
   2.638 +    <ClCompile Include="..\..\src\video\SDL_clipboard.c">
   2.639 +      <Filter>Source Files</Filter>
   2.640 +    </ClCompile>
   2.641 +    <ClCompile Include="..\..\src\video\SDL_egl.c">
   2.642 +      <Filter>Source Files</Filter>
   2.643 +    </ClCompile>
   2.644 +    <ClCompile Include="..\..\src\video\SDL_fillrect.c">
   2.645 +      <Filter>Source Files</Filter>
   2.646 +    </ClCompile>
   2.647 +    <ClCompile Include="..\..\src\video\SDL_pixels.c">
   2.648 +      <Filter>Source Files</Filter>
   2.649 +    </ClCompile>
   2.650 +    <ClCompile Include="..\..\src\video\SDL_rect.c">
   2.651 +      <Filter>Source Files</Filter>
   2.652 +    </ClCompile>
   2.653 +    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
   2.654 +      <Filter>Source Files</Filter>
   2.655 +    </ClCompile>
   2.656 +    <ClCompile Include="..\..\src\video\SDL_shape.c">
   2.657 +      <Filter>Source Files</Filter>
   2.658 +    </ClCompile>
   2.659 +    <ClCompile Include="..\..\src\video\SDL_stretch.c">
   2.660 +      <Filter>Source Files</Filter>
   2.661 +    </ClCompile>
   2.662 +    <ClCompile Include="..\..\src\video\SDL_surface.c">
   2.663 +      <Filter>Source Files</Filter>
   2.664 +    </ClCompile>
   2.665 +    <ClCompile Include="..\..\src\video\SDL_video.c">
   2.666 +      <Filter>Source Files</Filter>
   2.667 +    </ClCompile>
   2.668 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   2.669 +      <Filter>Source Files</Filter>
   2.670 +    </ClCompile>
   2.671 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   2.672 +      <Filter>Source Files</Filter>
   2.673 +    </ClCompile>
   2.674 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   2.675 +      <Filter>Source Files</Filter>
   2.676 +    </ClCompile>
   2.677 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   2.678 +      <Filter>Source Files</Filter>
   2.679 +    </ClCompile>
   2.680 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   2.681 +      <Filter>Source Files</Filter>
   2.682 +    </ClCompile>
   2.683 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   2.684 +      <Filter>Source Files</Filter>
   2.685 +    </ClCompile>
   2.686 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   2.687 +      <Filter>Source Files</Filter>
   2.688 +    </ClCompile>
   2.689 +  </ItemGroup>
   2.690 +</Project>
   2.691 \ No newline at end of file
     3.1 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems	Tue May 06 15:08:43 2014 -0700
     3.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     3.3 @@ -1,273 +0,0 @@
     3.4 -<?xml version="1.0" encoding="utf-8"?>
     3.5 -<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3.6 -  <PropertyGroup Label="Globals">
     3.7 -    <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
     3.8 -    <HasSharedItems>true</HasSharedItems>
     3.9 -    <ItemsProjectGuid>{918d443b-862f-4787-8351-1b804b2c9a1c}</ItemsProjectGuid>
    3.10 -    <ItemsRootNamespace>SDL_WinRT81</ItemsRootNamespace>
    3.11 -    <ItemsProjectName>SDL2-WinRT81.Shared</ItemsProjectName>
    3.12 -    <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
    3.13 -  </PropertyGroup>
    3.14 -  <ItemDefinitionGroup>
    3.15 -    <ClCompile>
    3.16 -      <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
    3.17 -    </ClCompile>
    3.18 -  </ItemDefinitionGroup>
    3.19 -  <ItemGroup>
    3.20 -    <ProjectCapability Include="SourceItemsFromImports" />
    3.21 -  </ItemGroup>
    3.22 -  <ItemGroup>
    3.23 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\begin_code.h" />
    3.24 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\close_code.h" />
    3.25 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL.h" />
    3.26 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_assert.h" />
    3.27 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_atomic.h" />
    3.28 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_audio.h" />
    3.29 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_blendmode.h" />
    3.30 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_clipboard.h" />
    3.31 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config.h" />
    3.32 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_minimal.h" />
    3.33 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_winrt.h" />
    3.34 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_copying.h" />
    3.35 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_cpuinfo.h" />
    3.36 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_egl.h" />
    3.37 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_endian.h" />
    3.38 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_error.h" />
    3.39 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_events.h" />
    3.40 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_filesystem.h" />
    3.41 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_haptic.h" />
    3.42 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_hints.h" />
    3.43 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_input.h" />
    3.44 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_joystick.h" />
    3.45 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keyboard.h" />
    3.46 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keycode.h" />
    3.47 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_loadso.h" />
    3.48 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_log.h" />
    3.49 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_main.h" />
    3.50 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mouse.h" />
    3.51 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mutex.h" />
    3.52 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_name.h" />
    3.53 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_opengles2.h" />
    3.54 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_pixels.h" />
    3.55 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_platform.h" />
    3.56 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_power.h" />
    3.57 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_quit.h" />
    3.58 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rect.h" />
    3.59 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_render.h" />
    3.60 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_revision.h" />
    3.61 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rwops.h" />
    3.62 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_scancode.h" />
    3.63 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_shape.h" />
    3.64 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_stdinc.h" />
    3.65 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_surface.h" />
    3.66 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_system.h" />
    3.67 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_syswm.h" />
    3.68 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_thread.h" />
    3.69 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_timer.h" />
    3.70 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_touch.h" />
    3.71 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_types.h" />
    3.72 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_version.h" />
    3.73 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_video.h" />
    3.74 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.h" />
    3.75 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.h" />
    3.76 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev_c.h" />
    3.77 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiomem.h" />
    3.78 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio_c.h" />
    3.79 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_sysaudio.h" />
    3.80 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.h" />
    3.81 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
    3.82 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.h" />
    3.83 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.h" />
    3.84 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
    3.85 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
    3.86 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.h" />
    3.87 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_overrides.h" />
    3.88 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_procs.h" />
    3.89 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\blank_cursor.h" />
    3.90 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\default_cursor.h" />
    3.91 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents_c.h" />
    3.92 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents_c.h" />
    3.93 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events_c.h" />
    3.94 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard_c.h" />
    3.95 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse_c.h" />
    3.96 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_sysevents.h" />
    3.97 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch_c.h" />
    3.98 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents_c.h" />
    3.99 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic_c.h" />
   3.100 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_syshaptic.h" />
   3.101 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontrollerdb.h" />
   3.102 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick_c.h" />
   3.103 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_sysjoystick.h" />
   3.104 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.h" />
   3.105 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\mmx.h" />
   3.106 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_gles2funcs.h" />
   3.107 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   3.108 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.h" />
   3.109 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_sysrender.h" />
   3.110 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw_c.h" />
   3.111 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.h" />
   3.112 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.h" />
   3.113 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.h" />
   3.114 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_draw.h" />
   3.115 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.h" />
   3.116 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.h" />
   3.117 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw_c.h" />
   3.118 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.h" />
   3.119 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert_c.h" />
   3.120 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error_c.h" />
   3.121 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_fatal.h" />
   3.122 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints_c.h" />
   3.123 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_internal.h" />
   3.124 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_systhread.h" />
   3.125 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread_c.h" />
   3.126 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
   3.127 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread_c.h" />
   3.128 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer_c.h" />
   3.129 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents_c.h" />
   3.130 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
   3.131 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.h" />
   3.132 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.h" />
   3.133 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.h" />
   3.134 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.h" />
   3.135 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.h" />
   3.136 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl_c.h" />
   3.137 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels_c.h" />
   3.138 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect_c.h" />
   3.139 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel_c.h" />
   3.140 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape_internals.h" />
   3.141 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_sysvideo.h" />
   3.142 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents_c.h" />
   3.143 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   3.144 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   3.145 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.h" />
   3.146 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   3.147 -  </ItemGroup>
   3.148 -  <ItemGroup>
   3.149 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_atomic.c" />
   3.150 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_spinlock.c" />
   3.151 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.c" />
   3.152 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.c" />
   3.153 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio.c" />
   3.154 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiocvt.c" />
   3.155 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev.c" />
   3.156 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiotypecvt.c" />
   3.157 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_mixer.c" />
   3.158 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.c" />
   3.159 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2.c" />
   3.160 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   3.161 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.162 -    </ClCompile>
   3.163 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.c" />
   3.164 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   3.165 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.166 -    </ClCompile>
   3.167 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   3.168 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.169 -    </ClCompile>
   3.170 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   3.171 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.172 -    </ClCompile>
   3.173 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\cpuinfo\SDL_cpuinfo.c" />
   3.174 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.c" />
   3.175 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents.c" />
   3.176 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents.c" />
   3.177 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events.c" />
   3.178 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_gesture.c" />
   3.179 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard.c" />
   3.180 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse.c" />
   3.181 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_quit.c" />
   3.182 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch.c" />
   3.183 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents.c" />
   3.184 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   3.185 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.186 -    </ClCompile>
   3.187 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\file\SDL_rwops.c" />
   3.188 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\dummy\SDL_syshaptic.c" />
   3.189 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic.c" />
   3.190 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\dummy\SDL_sysjoystick.c" />
   3.191 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontroller.c" />
   3.192 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick.c" />
   3.193 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
   3.194 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\loadso\windows\SDL_sysloadso.c" />
   3.195 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\SDL_power.c" />
   3.196 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\winrt\SDL_syspower.cpp" />
   3.197 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   3.198 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   3.199 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.200 -    </ClCompile>
   3.201 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_render_gles2.c" />
   3.202 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   3.203 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.c" />
   3.204 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_render.c" />
   3.205 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_mmx.c" />
   3.206 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw.c" />
   3.207 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.c" />
   3.208 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.c" />
   3.209 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.c" />
   3.210 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.c" />
   3.211 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.c" />
   3.212 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw.c" />
   3.213 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.c" />
   3.214 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL.c" />
   3.215 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert.c" />
   3.216 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error.c" />
   3.217 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints.c" />
   3.218 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_log.c" />
   3.219 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_getenv.c" />
   3.220 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_iconv.c" />
   3.221 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_malloc.c" />
   3.222 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_qsort.c" />
   3.223 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_stdlib.c" />
   3.224 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_string.c" />
   3.225 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\generic\SDL_syssem.c" />
   3.226 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread.c" />
   3.227 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_syscond.cpp" />
   3.228 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
   3.229 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread.cpp" />
   3.230 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer.c" />
   3.231 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\windows\SDL_systimer.c" />
   3.232 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents.c" />
   3.233 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer.c" />
   3.234 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.c" />
   3.235 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.c" />
   3.236 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_0.c" />
   3.237 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_1.c" />
   3.238 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_A.c" />
   3.239 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.c" />
   3.240 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.c" />
   3.241 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_N.c" />
   3.242 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.c" />
   3.243 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_bmp.c" />
   3.244 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_clipboard.c" />
   3.245 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl.c" />
   3.246 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_fillrect.c" />
   3.247 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels.c" />
   3.248 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect.c" />
   3.249 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel.c" />
   3.250 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape.c" />
   3.251 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_stretch.c" />
   3.252 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_surface.c" />
   3.253 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_video.c" />
   3.254 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents.cpp">
   3.255 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.256 -    </ClCompile>
   3.257 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   3.258 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.259 -    </ClCompile>
   3.260 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   3.261 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.262 -    </ClCompile>
   3.263 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse.cpp">
   3.264 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.265 -    </ClCompile>
   3.266 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.cpp">
   3.267 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.268 -    </ClCompile>
   3.269 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   3.270 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.271 -    </ClCompile>
   3.272 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo.cpp">
   3.273 -      <CompileAsWinRT>true</CompileAsWinRT>
   3.274 -    </ClCompile>
   3.275 -  </ItemGroup>
   3.276 -</Project>
   3.277 \ No newline at end of file
     4.1 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems.filters	Tue May 06 15:08:43 2014 -0700
     4.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.3 @@ -1,687 +0,0 @@
     4.4 -<?xml version="1.0" encoding="utf-8"?>
     4.5 -<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     4.6 -  <ItemGroup>
     4.7 -    <Filter Include="Header Files">
     4.8 -      <UniqueIdentifier>{965d0abe-96f9-4f13-bbee-95835908ed3c}</UniqueIdentifier>
     4.9 -    </Filter>
    4.10 -    <Filter Include="Source Files">
    4.11 -      <UniqueIdentifier>{a71436fe-335c-4458-8c6b-807a8a873dfb}</UniqueIdentifier>
    4.12 -    </Filter>
    4.13 -  </ItemGroup>
    4.14 -  <ItemGroup>
    4.15 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\begin_code.h">
    4.16 -      <Filter>Header Files</Filter>
    4.17 -    </ClInclude>
    4.18 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\close_code.h">
    4.19 -      <Filter>Header Files</Filter>
    4.20 -    </ClInclude>
    4.21 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL.h">
    4.22 -      <Filter>Header Files</Filter>
    4.23 -    </ClInclude>
    4.24 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_assert.h">
    4.25 -      <Filter>Header Files</Filter>
    4.26 -    </ClInclude>
    4.27 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_atomic.h">
    4.28 -      <Filter>Header Files</Filter>
    4.29 -    </ClInclude>
    4.30 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_audio.h">
    4.31 -      <Filter>Header Files</Filter>
    4.32 -    </ClInclude>
    4.33 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_blendmode.h">
    4.34 -      <Filter>Header Files</Filter>
    4.35 -    </ClInclude>
    4.36 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_clipboard.h">
    4.37 -      <Filter>Header Files</Filter>
    4.38 -    </ClInclude>
    4.39 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config.h">
    4.40 -      <Filter>Header Files</Filter>
    4.41 -    </ClInclude>
    4.42 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_minimal.h">
    4.43 -      <Filter>Header Files</Filter>
    4.44 -    </ClInclude>
    4.45 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_config_winrt.h">
    4.46 -      <Filter>Header Files</Filter>
    4.47 -    </ClInclude>
    4.48 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_copying.h">
    4.49 -      <Filter>Header Files</Filter>
    4.50 -    </ClInclude>
    4.51 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_cpuinfo.h">
    4.52 -      <Filter>Header Files</Filter>
    4.53 -    </ClInclude>
    4.54 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_egl.h">
    4.55 -      <Filter>Header Files</Filter>
    4.56 -    </ClInclude>
    4.57 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_endian.h">
    4.58 -      <Filter>Header Files</Filter>
    4.59 -    </ClInclude>
    4.60 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_error.h">
    4.61 -      <Filter>Header Files</Filter>
    4.62 -    </ClInclude>
    4.63 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_events.h">
    4.64 -      <Filter>Header Files</Filter>
    4.65 -    </ClInclude>
    4.66 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_filesystem.h">
    4.67 -      <Filter>Header Files</Filter>
    4.68 -    </ClInclude>
    4.69 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_haptic.h">
    4.70 -      <Filter>Header Files</Filter>
    4.71 -    </ClInclude>
    4.72 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_hints.h">
    4.73 -      <Filter>Header Files</Filter>
    4.74 -    </ClInclude>
    4.75 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_input.h">
    4.76 -      <Filter>Header Files</Filter>
    4.77 -    </ClInclude>
    4.78 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_joystick.h">
    4.79 -      <Filter>Header Files</Filter>
    4.80 -    </ClInclude>
    4.81 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keyboard.h">
    4.82 -      <Filter>Header Files</Filter>
    4.83 -    </ClInclude>
    4.84 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_keycode.h">
    4.85 -      <Filter>Header Files</Filter>
    4.86 -    </ClInclude>
    4.87 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_loadso.h">
    4.88 -      <Filter>Header Files</Filter>
    4.89 -    </ClInclude>
    4.90 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_log.h">
    4.91 -      <Filter>Header Files</Filter>
    4.92 -    </ClInclude>
    4.93 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_main.h">
    4.94 -      <Filter>Header Files</Filter>
    4.95 -    </ClInclude>
    4.96 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mouse.h">
    4.97 -      <Filter>Header Files</Filter>
    4.98 -    </ClInclude>
    4.99 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_mutex.h">
   4.100 -      <Filter>Header Files</Filter>
   4.101 -    </ClInclude>
   4.102 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_name.h">
   4.103 -      <Filter>Header Files</Filter>
   4.104 -    </ClInclude>
   4.105 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_opengles2.h">
   4.106 -      <Filter>Header Files</Filter>
   4.107 -    </ClInclude>
   4.108 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_pixels.h">
   4.109 -      <Filter>Header Files</Filter>
   4.110 -    </ClInclude>
   4.111 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_platform.h">
   4.112 -      <Filter>Header Files</Filter>
   4.113 -    </ClInclude>
   4.114 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_power.h">
   4.115 -      <Filter>Header Files</Filter>
   4.116 -    </ClInclude>
   4.117 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_quit.h">
   4.118 -      <Filter>Header Files</Filter>
   4.119 -    </ClInclude>
   4.120 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rect.h">
   4.121 -      <Filter>Header Files</Filter>
   4.122 -    </ClInclude>
   4.123 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_render.h">
   4.124 -      <Filter>Header Files</Filter>
   4.125 -    </ClInclude>
   4.126 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_revision.h">
   4.127 -      <Filter>Header Files</Filter>
   4.128 -    </ClInclude>
   4.129 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_rwops.h">
   4.130 -      <Filter>Header Files</Filter>
   4.131 -    </ClInclude>
   4.132 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_scancode.h">
   4.133 -      <Filter>Header Files</Filter>
   4.134 -    </ClInclude>
   4.135 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_shape.h">
   4.136 -      <Filter>Header Files</Filter>
   4.137 -    </ClInclude>
   4.138 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_stdinc.h">
   4.139 -      <Filter>Header Files</Filter>
   4.140 -    </ClInclude>
   4.141 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_surface.h">
   4.142 -      <Filter>Header Files</Filter>
   4.143 -    </ClInclude>
   4.144 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_system.h">
   4.145 -      <Filter>Header Files</Filter>
   4.146 -    </ClInclude>
   4.147 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_syswm.h">
   4.148 -      <Filter>Header Files</Filter>
   4.149 -    </ClInclude>
   4.150 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_thread.h">
   4.151 -      <Filter>Header Files</Filter>
   4.152 -    </ClInclude>
   4.153 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_timer.h">
   4.154 -      <Filter>Header Files</Filter>
   4.155 -    </ClInclude>
   4.156 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_touch.h">
   4.157 -      <Filter>Header Files</Filter>
   4.158 -    </ClInclude>
   4.159 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_types.h">
   4.160 -      <Filter>Header Files</Filter>
   4.161 -    </ClInclude>
   4.162 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_version.h">
   4.163 -      <Filter>Header Files</Filter>
   4.164 -    </ClInclude>
   4.165 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\include\SDL_video.h">
   4.166 -      <Filter>Header Files</Filter>
   4.167 -    </ClInclude>
   4.168 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontrollerdb.h">
   4.169 -      <Filter>Header Files</Filter>
   4.170 -    </ClInclude>
   4.171 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.h">
   4.172 -      <Filter>Source Files</Filter>
   4.173 -    </ClInclude>
   4.174 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.h">
   4.175 -      <Filter>Source Files</Filter>
   4.176 -    </ClInclude>
   4.177 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev_c.h">
   4.178 -      <Filter>Source Files</Filter>
   4.179 -    </ClInclude>
   4.180 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiomem.h">
   4.181 -      <Filter>Source Files</Filter>
   4.182 -    </ClInclude>
   4.183 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio_c.h">
   4.184 -      <Filter>Source Files</Filter>
   4.185 -    </ClInclude>
   4.186 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_sysaudio.h">
   4.187 -      <Filter>Source Files</Filter>
   4.188 -    </ClInclude>
   4.189 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.h">
   4.190 -      <Filter>Source Files</Filter>
   4.191 -    </ClInclude>
   4.192 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
   4.193 -      <Filter>Source Files</Filter>
   4.194 -    </ClInclude>
   4.195 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.h">
   4.196 -      <Filter>Source Files</Filter>
   4.197 -    </ClInclude>
   4.198 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.h">
   4.199 -      <Filter>Source Files</Filter>
   4.200 -    </ClInclude>
   4.201 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
   4.202 -      <Filter>Source Files</Filter>
   4.203 -    </ClInclude>
   4.204 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.h">
   4.205 -      <Filter>Source Files</Filter>
   4.206 -    </ClInclude>
   4.207 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.h">
   4.208 -      <Filter>Source Files</Filter>
   4.209 -    </ClInclude>
   4.210 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_overrides.h">
   4.211 -      <Filter>Source Files</Filter>
   4.212 -    </ClInclude>
   4.213 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi_procs.h">
   4.214 -      <Filter>Source Files</Filter>
   4.215 -    </ClInclude>
   4.216 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\blank_cursor.h">
   4.217 -      <Filter>Source Files</Filter>
   4.218 -    </ClInclude>
   4.219 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\default_cursor.h">
   4.220 -      <Filter>Source Files</Filter>
   4.221 -    </ClInclude>
   4.222 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents_c.h">
   4.223 -      <Filter>Source Files</Filter>
   4.224 -    </ClInclude>
   4.225 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents_c.h">
   4.226 -      <Filter>Source Files</Filter>
   4.227 -    </ClInclude>
   4.228 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events_c.h">
   4.229 -      <Filter>Source Files</Filter>
   4.230 -    </ClInclude>
   4.231 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard_c.h">
   4.232 -      <Filter>Source Files</Filter>
   4.233 -    </ClInclude>
   4.234 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse_c.h">
   4.235 -      <Filter>Source Files</Filter>
   4.236 -    </ClInclude>
   4.237 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_sysevents.h">
   4.238 -      <Filter>Source Files</Filter>
   4.239 -    </ClInclude>
   4.240 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch_c.h">
   4.241 -      <Filter>Source Files</Filter>
   4.242 -    </ClInclude>
   4.243 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents_c.h">
   4.244 -      <Filter>Source Files</Filter>
   4.245 -    </ClInclude>
   4.246 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic_c.h">
   4.247 -      <Filter>Source Files</Filter>
   4.248 -    </ClInclude>
   4.249 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_syshaptic.h">
   4.250 -      <Filter>Source Files</Filter>
   4.251 -    </ClInclude>
   4.252 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick_c.h">
   4.253 -      <Filter>Source Files</Filter>
   4.254 -    </ClInclude>
   4.255 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_sysjoystick.h">
   4.256 -      <Filter>Source Files</Filter>
   4.257 -    </ClInclude>
   4.258 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.h">
   4.259 -      <Filter>Source Files</Filter>
   4.260 -    </ClInclude>
   4.261 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\mmx.h">
   4.262 -      <Filter>Source Files</Filter>
   4.263 -    </ClInclude>
   4.264 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_gles2funcs.h">
   4.265 -      <Filter>Source Files</Filter>
   4.266 -    </ClInclude>
   4.267 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.h">
   4.268 -      <Filter>Source Files</Filter>
   4.269 -    </ClInclude>
   4.270 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.h">
   4.271 -      <Filter>Source Files</Filter>
   4.272 -    </ClInclude>
   4.273 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_sysrender.h">
   4.274 -      <Filter>Source Files</Filter>
   4.275 -    </ClInclude>
   4.276 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw_c.h">
   4.277 -      <Filter>Source Files</Filter>
   4.278 -    </ClInclude>
   4.279 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.h">
   4.280 -      <Filter>Source Files</Filter>
   4.281 -    </ClInclude>
   4.282 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.h">
   4.283 -      <Filter>Source Files</Filter>
   4.284 -    </ClInclude>
   4.285 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.h">
   4.286 -      <Filter>Source Files</Filter>
   4.287 -    </ClInclude>
   4.288 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_draw.h">
   4.289 -      <Filter>Source Files</Filter>
   4.290 -    </ClInclude>
   4.291 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.h">
   4.292 -      <Filter>Source Files</Filter>
   4.293 -    </ClInclude>
   4.294 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.h">
   4.295 -      <Filter>Source Files</Filter>
   4.296 -    </ClInclude>
   4.297 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw_c.h">
   4.298 -      <Filter>Source Files</Filter>
   4.299 -    </ClInclude>
   4.300 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.h">
   4.301 -      <Filter>Source Files</Filter>
   4.302 -    </ClInclude>
   4.303 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert_c.h">
   4.304 -      <Filter>Source Files</Filter>
   4.305 -    </ClInclude>
   4.306 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error_c.h">
   4.307 -      <Filter>Source Files</Filter>
   4.308 -    </ClInclude>
   4.309 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_fatal.h">
   4.310 -      <Filter>Source Files</Filter>
   4.311 -    </ClInclude>
   4.312 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints_c.h">
   4.313 -      <Filter>Source Files</Filter>
   4.314 -    </ClInclude>
   4.315 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SDL_internal.h">
   4.316 -      <Filter>Source Files</Filter>
   4.317 -    </ClInclude>
   4.318 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_systhread.h">
   4.319 -      <Filter>Source Files</Filter>
   4.320 -    </ClInclude>
   4.321 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread_c.h">
   4.322 -      <Filter>Source Files</Filter>
   4.323 -    </ClInclude>
   4.324 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
   4.325 -      <Filter>Source Files</Filter>
   4.326 -    </ClInclude>
   4.327 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread_c.h">
   4.328 -      <Filter>Source Files</Filter>
   4.329 -    </ClInclude>
   4.330 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer_c.h">
   4.331 -      <Filter>Source Files</Filter>
   4.332 -    </ClInclude>
   4.333 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents_c.h">
   4.334 -      <Filter>Source Files</Filter>
   4.335 -    </ClInclude>
   4.336 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer_c.h">
   4.337 -      <Filter>Source Files</Filter>
   4.338 -    </ClInclude>
   4.339 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.h">
   4.340 -      <Filter>Source Files</Filter>
   4.341 -    </ClInclude>
   4.342 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.h">
   4.343 -      <Filter>Source Files</Filter>
   4.344 -    </ClInclude>
   4.345 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.h">
   4.346 -      <Filter>Source Files</Filter>
   4.347 -    </ClInclude>
   4.348 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.h">
   4.349 -      <Filter>Source Files</Filter>
   4.350 -    </ClInclude>
   4.351 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.h">
   4.352 -      <Filter>Source Files</Filter>
   4.353 -    </ClInclude>
   4.354 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl_c.h">
   4.355 -      <Filter>Source Files</Filter>
   4.356 -    </ClInclude>
   4.357 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels_c.h">
   4.358 -      <Filter>Source Files</Filter>
   4.359 -    </ClInclude>
   4.360 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect_c.h">
   4.361 -      <Filter>Source Files</Filter>
   4.362 -    </ClInclude>
   4.363 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel_c.h">
   4.364 -      <Filter>Source Files</Filter>
   4.365 -    </ClInclude>
   4.366 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape_internals.h">
   4.367 -      <Filter>Source Files</Filter>
   4.368 -    </ClInclude>
   4.369 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_sysvideo.h">
   4.370 -      <Filter>Source Files</Filter>
   4.371 -    </ClInclude>
   4.372 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents_c.h">
   4.373 -      <Filter>Source Files</Filter>
   4.374 -    </ClInclude>
   4.375 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.h">
   4.376 -      <Filter>Source Files</Filter>
   4.377 -    </ClInclude>
   4.378 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse_c.h">
   4.379 -      <Filter>Source Files</Filter>
   4.380 -    </ClInclude>
   4.381 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.h">
   4.382 -      <Filter>Source Files</Filter>
   4.383 -    </ClInclude>
   4.384 -    <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
   4.385 -      <Filter>Source Files</Filter>
   4.386 -    </ClInclude>
   4.387 -  </ItemGroup>
   4.388 -  <ItemGroup>
   4.389 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_atomic.c">
   4.390 -      <Filter>Source Files</Filter>
   4.391 -    </ClCompile>
   4.392 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\atomic\SDL_spinlock.c">
   4.393 -      <Filter>Source Files</Filter>
   4.394 -    </ClCompile>
   4.395 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\disk\SDL_diskaudio.c">
   4.396 -      <Filter>Source Files</Filter>
   4.397 -    </ClCompile>
   4.398 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\dummy\SDL_dummyaudio.c">
   4.399 -      <Filter>Source Files</Filter>
   4.400 -    </ClCompile>
   4.401 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audio.c">
   4.402 -      <Filter>Source Files</Filter>
   4.403 -    </ClCompile>
   4.404 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiocvt.c">
   4.405 -      <Filter>Source Files</Filter>
   4.406 -    </ClCompile>
   4.407 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiodev.c">
   4.408 -      <Filter>Source Files</Filter>
   4.409 -    </ClCompile>
   4.410 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_audiotypecvt.c">
   4.411 -      <Filter>Source Files</Filter>
   4.412 -    </ClCompile>
   4.413 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_mixer.c">
   4.414 -      <Filter>Source Files</Filter>
   4.415 -    </ClCompile>
   4.416 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\SDL_wave.c">
   4.417 -      <Filter>Source Files</Filter>
   4.418 -    </ClCompile>
   4.419 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2.c">
   4.420 -      <Filter>Source Files</Filter>
   4.421 -    </ClCompile>
   4.422 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   4.423 -      <Filter>Source Files</Filter>
   4.424 -    </ClCompile>
   4.425 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\windows\SDL_windows.c">
   4.426 -      <Filter>Source Files</Filter>
   4.427 -    </ClCompile>
   4.428 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   4.429 -      <Filter>Source Files</Filter>
   4.430 -    </ClCompile>
   4.431 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   4.432 -      <Filter>Source Files</Filter>
   4.433 -    </ClCompile>
   4.434 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   4.435 -      <Filter>Source Files</Filter>
   4.436 -    </ClCompile>
   4.437 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\cpuinfo\SDL_cpuinfo.c">
   4.438 -      <Filter>Source Files</Filter>
   4.439 -    </ClCompile>
   4.440 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\dynapi\SDL_dynapi.c">
   4.441 -      <Filter>Source Files</Filter>
   4.442 -    </ClCompile>
   4.443 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_clipboardevents.c">
   4.444 -      <Filter>Source Files</Filter>
   4.445 -    </ClCompile>
   4.446 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_dropevents.c">
   4.447 -      <Filter>Source Files</Filter>
   4.448 -    </ClCompile>
   4.449 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_events.c">
   4.450 -      <Filter>Source Files</Filter>
   4.451 -    </ClCompile>
   4.452 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_gesture.c">
   4.453 -      <Filter>Source Files</Filter>
   4.454 -    </ClCompile>
   4.455 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_keyboard.c">
   4.456 -      <Filter>Source Files</Filter>
   4.457 -    </ClCompile>
   4.458 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_mouse.c">
   4.459 -      <Filter>Source Files</Filter>
   4.460 -    </ClCompile>
   4.461 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_quit.c">
   4.462 -      <Filter>Source Files</Filter>
   4.463 -    </ClCompile>
   4.464 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_touch.c">
   4.465 -      <Filter>Source Files</Filter>
   4.466 -    </ClCompile>
   4.467 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\events\SDL_windowevents.c">
   4.468 -      <Filter>Source Files</Filter>
   4.469 -    </ClCompile>
   4.470 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   4.471 -      <Filter>Source Files</Filter>
   4.472 -    </ClCompile>
   4.473 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\file\SDL_rwops.c">
   4.474 -      <Filter>Source Files</Filter>
   4.475 -    </ClCompile>
   4.476 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\dummy\SDL_syshaptic.c">
   4.477 -      <Filter>Source Files</Filter>
   4.478 -    </ClCompile>
   4.479 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic.c">
   4.480 -      <Filter>Source Files</Filter>
   4.481 -    </ClCompile>
   4.482 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontroller.c">
   4.483 -      <Filter>Source Files</Filter>
   4.484 -    </ClCompile>
   4.485 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick.c">
   4.486 -      <Filter>Source Files</Filter>
   4.487 -    </ClCompile>
   4.488 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\winrt\SDL_xinputjoystick.c">
   4.489 -      <Filter>Source Files</Filter>
   4.490 -    </ClCompile>
   4.491 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\loadso\windows\SDL_sysloadso.c">
   4.492 -      <Filter>Source Files</Filter>
   4.493 -    </ClCompile>
   4.494 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\SDL_power.c">
   4.495 -      <Filter>Source Files</Filter>
   4.496 -    </ClCompile>
   4.497 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\power\winrt\SDL_syspower.cpp">
   4.498 -      <Filter>Source Files</Filter>
   4.499 -    </ClCompile>
   4.500 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_d3d11.c">
   4.501 -      <Filter>Source Files</Filter>
   4.502 -    </ClCompile>
   4.503 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   4.504 -      <Filter>Source Files</Filter>
   4.505 -    </ClCompile>
   4.506 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_render_gles2.c">
   4.507 -      <Filter>Source Files</Filter>
   4.508 -    </ClCompile>
   4.509 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\opengles2\SDL_shaders_gles2.c">
   4.510 -      <Filter>Source Files</Filter>
   4.511 -    </ClCompile>
   4.512 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_d3dmath.c">
   4.513 -      <Filter>Source Files</Filter>
   4.514 -    </ClCompile>
   4.515 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_render.c">
   4.516 -      <Filter>Source Files</Filter>
   4.517 -    </ClCompile>
   4.518 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_mmx.c">
   4.519 -      <Filter>Source Files</Filter>
   4.520 -    </ClCompile>
   4.521 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\SDL_yuv_sw.c">
   4.522 -      <Filter>Source Files</Filter>
   4.523 -    </ClCompile>
   4.524 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendfillrect.c">
   4.525 -      <Filter>Source Files</Filter>
   4.526 -    </ClCompile>
   4.527 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendline.c">
   4.528 -      <Filter>Source Files</Filter>
   4.529 -    </ClCompile>
   4.530 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_blendpoint.c">
   4.531 -      <Filter>Source Files</Filter>
   4.532 -    </ClCompile>
   4.533 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawline.c">
   4.534 -      <Filter>Source Files</Filter>
   4.535 -    </ClCompile>
   4.536 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_drawpoint.c">
   4.537 -      <Filter>Source Files</Filter>
   4.538 -    </ClCompile>
   4.539 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_render_sw.c">
   4.540 -      <Filter>Source Files</Filter>
   4.541 -    </ClCompile>
   4.542 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\render\software\SDL_rotate.c">
   4.543 -      <Filter>Source Files</Filter>
   4.544 -    </ClCompile>
   4.545 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL.c">
   4.546 -      <Filter>Source Files</Filter>
   4.547 -    </ClCompile>
   4.548 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_assert.c">
   4.549 -      <Filter>Source Files</Filter>
   4.550 -    </ClCompile>
   4.551 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_error.c">
   4.552 -      <Filter>Source Files</Filter>
   4.553 -    </ClCompile>
   4.554 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_hints.c">
   4.555 -      <Filter>Source Files</Filter>
   4.556 -    </ClCompile>
   4.557 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SDL_log.c">
   4.558 -      <Filter>Source Files</Filter>
   4.559 -    </ClCompile>
   4.560 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_getenv.c">
   4.561 -      <Filter>Source Files</Filter>
   4.562 -    </ClCompile>
   4.563 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_iconv.c">
   4.564 -      <Filter>Source Files</Filter>
   4.565 -    </ClCompile>
   4.566 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_malloc.c">
   4.567 -      <Filter>Source Files</Filter>
   4.568 -    </ClCompile>
   4.569 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_qsort.c">
   4.570 -      <Filter>Source Files</Filter>
   4.571 -    </ClCompile>
   4.572 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_stdlib.c">
   4.573 -      <Filter>Source Files</Filter>
   4.574 -    </ClCompile>
   4.575 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\stdlib\SDL_string.c">
   4.576 -      <Filter>Source Files</Filter>
   4.577 -    </ClCompile>
   4.578 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\generic\SDL_syssem.c">
   4.579 -      <Filter>Source Files</Filter>
   4.580 -    </ClCompile>
   4.581 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\SDL_thread.c">
   4.582 -      <Filter>Source Files</Filter>
   4.583 -    </ClCompile>
   4.584 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_syscond.cpp">
   4.585 -      <Filter>Source Files</Filter>
   4.586 -    </ClCompile>
   4.587 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
   4.588 -      <Filter>Source Files</Filter>
   4.589 -    </ClCompile>
   4.590 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\thread\stdcpp\SDL_systhread.cpp">
   4.591 -      <Filter>Source Files</Filter>
   4.592 -    </ClCompile>
   4.593 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\SDL_timer.c">
   4.594 -      <Filter>Source Files</Filter>
   4.595 -    </ClCompile>
   4.596 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\timer\windows\SDL_systimer.c">
   4.597 -      <Filter>Source Files</Filter>
   4.598 -    </ClCompile>
   4.599 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullevents.c">
   4.600 -      <Filter>Source Files</Filter>
   4.601 -    </ClCompile>
   4.602 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullframebuffer.c">
   4.603 -      <Filter>Source Files</Filter>
   4.604 -    </ClCompile>
   4.605 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\dummy\SDL_nullvideo.c">
   4.606 -      <Filter>Source Files</Filter>
   4.607 -    </ClCompile>
   4.608 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit.c">
   4.609 -      <Filter>Source Files</Filter>
   4.610 -    </ClCompile>
   4.611 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_0.c">
   4.612 -      <Filter>Source Files</Filter>
   4.613 -    </ClCompile>
   4.614 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_1.c">
   4.615 -      <Filter>Source Files</Filter>
   4.616 -    </ClCompile>
   4.617 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_A.c">
   4.618 -      <Filter>Source Files</Filter>
   4.619 -    </ClCompile>
   4.620 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_auto.c">
   4.621 -      <Filter>Source Files</Filter>
   4.622 -    </ClCompile>
   4.623 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_copy.c">
   4.624 -      <Filter>Source Files</Filter>
   4.625 -    </ClCompile>
   4.626 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_N.c">
   4.627 -      <Filter>Source Files</Filter>
   4.628 -    </ClCompile>
   4.629 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_blit_slow.c">
   4.630 -      <Filter>Source Files</Filter>
   4.631 -    </ClCompile>
   4.632 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_bmp.c">
   4.633 -      <Filter>Source Files</Filter>
   4.634 -    </ClCompile>
   4.635 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_clipboard.c">
   4.636 -      <Filter>Source Files</Filter>
   4.637 -    </ClCompile>
   4.638 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_egl.c">
   4.639 -      <Filter>Source Files</Filter>
   4.640 -    </ClCompile>
   4.641 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_fillrect.c">
   4.642 -      <Filter>Source Files</Filter>
   4.643 -    </ClCompile>
   4.644 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_pixels.c">
   4.645 -      <Filter>Source Files</Filter>
   4.646 -    </ClCompile>
   4.647 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_rect.c">
   4.648 -      <Filter>Source Files</Filter>
   4.649 -    </ClCompile>
   4.650 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_RLEaccel.c">
   4.651 -      <Filter>Source Files</Filter>
   4.652 -    </ClCompile>
   4.653 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_shape.c">
   4.654 -      <Filter>Source Files</Filter>
   4.655 -    </ClCompile>
   4.656 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_stretch.c">
   4.657 -      <Filter>Source Files</Filter>
   4.658 -    </ClCompile>
   4.659 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_surface.c">
   4.660 -      <Filter>Source Files</Filter>
   4.661 -    </ClCompile>
   4.662 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\SDL_video.c">
   4.663 -      <Filter>Source Files</Filter>
   4.664 -    </ClCompile>
   4.665 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtevents.cpp">
   4.666 -      <Filter>Source Files</Filter>
   4.667 -    </ClCompile>
   4.668 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   4.669 -      <Filter>Source Files</Filter>
   4.670 -    </ClCompile>
   4.671 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   4.672 -      <Filter>Source Files</Filter>
   4.673 -    </ClCompile>
   4.674 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse.cpp">
   4.675 -      <Filter>Source Files</Filter>
   4.676 -    </ClCompile>
   4.677 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.cpp">
   4.678 -      <Filter>Source Files</Filter>
   4.679 -    </ClCompile>
   4.680 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   4.681 -      <Filter>Source Files</Filter>
   4.682 -    </ClCompile>
   4.683 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo.cpp">
   4.684 -      <Filter>Source Files</Filter>
   4.685 -    </ClCompile>
   4.686 -    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\dummy\SDL_sysjoystick.c">
   4.687 -      <Filter>Source Files</Filter>
   4.688 -    </ClCompile>
   4.689 -  </ItemGroup>
   4.690 -</Project>
   4.691 \ No newline at end of file
     5.1 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj	Tue May 06 15:08:43 2014 -0700
     5.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.3 @@ -1,218 +0,0 @@
     5.4 -<?xml version="1.0" encoding="utf-8"?>
     5.5 -<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     5.6 -  <ItemGroup Label="ProjectConfigurations">
     5.7 -    <ProjectConfiguration Include="Debug|ARM">
     5.8 -      <Configuration>Debug</Configuration>
     5.9 -      <Platform>ARM</Platform>
    5.10 -    </ProjectConfiguration>
    5.11 -    <ProjectConfiguration Include="Debug|Win32">
    5.12 -      <Configuration>Debug</Configuration>
    5.13 -      <Platform>Win32</Platform>
    5.14 -    </ProjectConfiguration>
    5.15 -    <ProjectConfiguration Include="Debug|x64">
    5.16 -      <Configuration>Debug</Configuration>
    5.17 -      <Platform>x64</Platform>
    5.18 -    </ProjectConfiguration>
    5.19 -    <ProjectConfiguration Include="Release|ARM">
    5.20 -      <Configuration>Release</Configuration>
    5.21 -      <Platform>ARM</Platform>
    5.22 -    </ProjectConfiguration>
    5.23 -    <ProjectConfiguration Include="Release|Win32">
    5.24 -      <Configuration>Release</Configuration>
    5.25 -      <Platform>Win32</Platform>
    5.26 -    </ProjectConfiguration>
    5.27 -    <ProjectConfiguration Include="Release|x64">
    5.28 -      <Configuration>Release</Configuration>
    5.29 -      <Platform>x64</Platform>
    5.30 -    </ProjectConfiguration>
    5.31 -  </ItemGroup>
    5.32 -  <PropertyGroup Label="Globals">
    5.33 -    <ProjectGuid>{c8df6173-06a1-4f56-a9bc-2002596b30e9}</ProjectGuid>
    5.34 -    <RootNamespace>SDL_WinRT81</RootNamespace>
    5.35 -    <DefaultLanguage>en-US</DefaultLanguage>
    5.36 -    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
    5.37 -    <AppContainerApplication>true</AppContainerApplication>
    5.38 -    <ApplicationType>Windows Store</ApplicationType>
    5.39 -    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
    5.40 -    <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
    5.41 -    <ProjectName>SDL2-WinRT81.Windows</ProjectName>
    5.42 -  </PropertyGroup>
    5.43 -  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
    5.44 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    5.45 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    5.46 -    <UseDebugLibraries>true</UseDebugLibraries>
    5.47 -    <PlatformToolset>v120</PlatformToolset>
    5.48 -  </PropertyGroup>
    5.49 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    5.50 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    5.51 -    <UseDebugLibraries>true</UseDebugLibraries>
    5.52 -    <PlatformToolset>v120</PlatformToolset>
    5.53 -  </PropertyGroup>
    5.54 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    5.55 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    5.56 -    <UseDebugLibraries>true</UseDebugLibraries>
    5.57 -    <PlatformToolset>v120</PlatformToolset>
    5.58 -  </PropertyGroup>
    5.59 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    5.60 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    5.61 -    <UseDebugLibraries>false</UseDebugLibraries>
    5.62 -    <WholeProgramOptimization>true</WholeProgramOptimization>
    5.63 -    <PlatformToolset>v120</PlatformToolset>
    5.64 -  </PropertyGroup>
    5.65 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    5.66 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    5.67 -    <UseDebugLibraries>false</UseDebugLibraries>
    5.68 -    <WholeProgramOptimization>true</WholeProgramOptimization>
    5.69 -    <PlatformToolset>v120</PlatformToolset>
    5.70 -  </PropertyGroup>
    5.71 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    5.72 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    5.73 -    <UseDebugLibraries>false</UseDebugLibraries>
    5.74 -    <WholeProgramOptimization>true</WholeProgramOptimization>
    5.75 -    <PlatformToolset>v120</PlatformToolset>
    5.76 -  </PropertyGroup>
    5.77 -  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
    5.78 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    5.79 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    5.80 -  </ImportGroup>
    5.81 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    5.82 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    5.83 -  </ImportGroup>
    5.84 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    5.85 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    5.86 -  </ImportGroup>
    5.87 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    5.88 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    5.89 -  </ImportGroup>
    5.90 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    5.91 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    5.92 -  </ImportGroup>
    5.93 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    5.94 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    5.95 -  </ImportGroup>
    5.96 -  <PropertyGroup Label="UserMacros" />
    5.97 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    5.98 -    <GenerateManifest>false</GenerateManifest>
    5.99 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   5.100 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   5.101 -    <TargetName>SDL2</TargetName>
   5.102 -  </PropertyGroup>
   5.103 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   5.104 -    <GenerateManifest>false</GenerateManifest>
   5.105 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   5.106 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   5.107 -    <TargetName>SDL2</TargetName>
   5.108 -  </PropertyGroup>
   5.109 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   5.110 -    <GenerateManifest>false</GenerateManifest>
   5.111 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   5.112 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   5.113 -    <TargetName>SDL2</TargetName>
   5.114 -  </PropertyGroup>
   5.115 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   5.116 -    <GenerateManifest>false</GenerateManifest>
   5.117 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   5.118 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   5.119 -    <TargetName>SDL2</TargetName>
   5.120 -  </PropertyGroup>
   5.121 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   5.122 -    <GenerateManifest>false</GenerateManifest>
   5.123 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   5.124 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   5.125 -    <TargetName>SDL2</TargetName>
   5.126 -  </PropertyGroup>
   5.127 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   5.128 -    <GenerateManifest>false</GenerateManifest>
   5.129 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   5.130 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   5.131 -    <TargetName>SDL2</TargetName>
   5.132 -  </PropertyGroup>
   5.133 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   5.134 -    <ClCompile>
   5.135 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   5.136 -      <CompileAsWinRT>false</CompileAsWinRT>
   5.137 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   5.138 -      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   5.139 -    </ClCompile>
   5.140 -    <Link>
   5.141 -      <SubSystem>Console</SubSystem>
   5.142 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   5.143 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   5.144 -      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   5.145 -    </Link>
   5.146 -  </ItemDefinitionGroup>
   5.147 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   5.148 -    <ClCompile>
   5.149 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   5.150 -      <CompileAsWinRT>false</CompileAsWinRT>
   5.151 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   5.152 -      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   5.153 -    </ClCompile>
   5.154 -    <Link>
   5.155 -      <SubSystem>Console</SubSystem>
   5.156 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   5.157 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   5.158 -      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   5.159 -    </Link>
   5.160 -  </ItemDefinitionGroup>
   5.161 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
   5.162 -    <ClCompile>
   5.163 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   5.164 -      <CompileAsWinRT>false</CompileAsWinRT>
   5.165 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   5.166 -      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   5.167 -    </ClCompile>
   5.168 -    <Link>
   5.169 -      <SubSystem>Console</SubSystem>
   5.170 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   5.171 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   5.172 -      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   5.173 -    </Link>
   5.174 -  </ItemDefinitionGroup>
   5.175 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
   5.176 -    <ClCompile>
   5.177 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   5.178 -      <CompileAsWinRT>false</CompileAsWinRT>
   5.179 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   5.180 -      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   5.181 -    </ClCompile>
   5.182 -    <Link>
   5.183 -      <SubSystem>Console</SubSystem>
   5.184 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   5.185 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   5.186 -      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   5.187 -    </Link>
   5.188 -  </ItemDefinitionGroup>
   5.189 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   5.190 -    <ClCompile>
   5.191 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   5.192 -      <CompileAsWinRT>false</CompileAsWinRT>
   5.193 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   5.194 -      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   5.195 -    </ClCompile>
   5.196 -    <Link>
   5.197 -      <SubSystem>Console</SubSystem>
   5.198 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   5.199 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   5.200 -      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   5.201 -    </Link>
   5.202 -  </ItemDefinitionGroup>
   5.203 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   5.204 -    <ClCompile>
   5.205 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   5.206 -      <CompileAsWinRT>false</CompileAsWinRT>
   5.207 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   5.208 -      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   5.209 -    </ClCompile>
   5.210 -    <Link>
   5.211 -      <SubSystem>Console</SubSystem>
   5.212 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   5.213 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   5.214 -      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   5.215 -    </Link>
   5.216 -  </ItemDefinitionGroup>
   5.217 -  <Import Project="SDL-WinRT81.Shared.vcxitems" Label="Shared" Condition="Exists('SDL-WinRT81.Shared.vcxitems')" />
   5.218 -  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   5.219 -  <ImportGroup Label="ExtensionTargets">
   5.220 -  </ImportGroup>
   5.221 -</Project>
   5.222 \ No newline at end of file
     6.1 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Windows.vcxproj.filters	Tue May 06 15:08:43 2014 -0700
     6.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     6.3 @@ -1,5 +0,0 @@
     6.4 -<?xml version="1.0" encoding="utf-8"?>
     6.5 -<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     6.6 -	<ItemGroup>
     6.7 -	</ItemGroup>
     6.8 -</Project>
     7.1 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.WindowsPhone.vcxproj	Tue May 06 15:08:43 2014 -0700
     7.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     7.3 @@ -1,153 +0,0 @@
     7.4 -<?xml version="1.0" encoding="utf-8"?>
     7.5 -<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     7.6 -  <ItemGroup Label="ProjectConfigurations">
     7.7 -    <ProjectConfiguration Include="Debug|ARM">
     7.8 -      <Configuration>Debug</Configuration>
     7.9 -      <Platform>ARM</Platform>
    7.10 -    </ProjectConfiguration>
    7.11 -    <ProjectConfiguration Include="Debug|Win32">
    7.12 -      <Configuration>Debug</Configuration>
    7.13 -      <Platform>Win32</Platform>
    7.14 -    </ProjectConfiguration>
    7.15 -    <ProjectConfiguration Include="Release|ARM">
    7.16 -      <Configuration>Release</Configuration>
    7.17 -      <Platform>ARM</Platform>
    7.18 -    </ProjectConfiguration>
    7.19 -    <ProjectConfiguration Include="Release|Win32">
    7.20 -      <Configuration>Release</Configuration>
    7.21 -      <Platform>Win32</Platform>
    7.22 -    </ProjectConfiguration>
    7.23 -  </ItemGroup>
    7.24 -  <PropertyGroup Label="Globals">
    7.25 -    <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
    7.26 -    <RootNamespace>SDL_WinRT81</RootNamespace>
    7.27 -    <DefaultLanguage>en-US</DefaultLanguage>
    7.28 -    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
    7.29 -    <AppContainerApplication>true</AppContainerApplication>
    7.30 -    <ApplicationType>Windows Phone</ApplicationType>
    7.31 -    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
    7.32 -    <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
    7.33 -    <ProjectName>SDL2-WinRT81.WindowsPhone</ProjectName>
    7.34 -  </PropertyGroup>
    7.35 -  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
    7.36 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    7.37 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    7.38 -    <UseDebugLibraries>true</UseDebugLibraries>
    7.39 -    <PlatformToolset>v120_wp81</PlatformToolset>
    7.40 -  </PropertyGroup>
    7.41 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    7.42 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    7.43 -    <UseDebugLibraries>true</UseDebugLibraries>
    7.44 -    <PlatformToolset>v120_wp81</PlatformToolset>
    7.45 -  </PropertyGroup>
    7.46 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    7.47 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    7.48 -    <UseDebugLibraries>false</UseDebugLibraries>
    7.49 -    <WholeProgramOptimization>true</WholeProgramOptimization>
    7.50 -    <PlatformToolset>v120_wp81</PlatformToolset>
    7.51 -  </PropertyGroup>
    7.52 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    7.53 -    <ConfigurationType>DynamicLibrary</ConfigurationType>
    7.54 -    <UseDebugLibraries>false</UseDebugLibraries>
    7.55 -    <WholeProgramOptimization>true</WholeProgramOptimization>
    7.56 -    <PlatformToolset>v120_wp81</PlatformToolset>
    7.57 -  </PropertyGroup>
    7.58 -  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
    7.59 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    7.60 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    7.61 -  </ImportGroup>
    7.62 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    7.63 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    7.64 -  </ImportGroup>
    7.65 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    7.66 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    7.67 -  </ImportGroup>
    7.68 -  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    7.69 -    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    7.70 -  </ImportGroup>
    7.71 -  <PropertyGroup Label="UserMacros" />
    7.72 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    7.73 -    <GenerateManifest>false</GenerateManifest>
    7.74 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
    7.75 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    7.76 -    <TargetName>SDL2</TargetName>
    7.77 -  </PropertyGroup>
    7.78 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    7.79 -    <GenerateManifest>false</GenerateManifest>
    7.80 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
    7.81 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    7.82 -    <TargetName>SDL2</TargetName>
    7.83 -  </PropertyGroup>
    7.84 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    7.85 -    <GenerateManifest>false</GenerateManifest>
    7.86 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
    7.87 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    7.88 -    <TargetName>SDL2</TargetName>
    7.89 -  </PropertyGroup>
    7.90 -  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    7.91 -    <GenerateManifest>false</GenerateManifest>
    7.92 -    <IgnoreImportLibrary>false</IgnoreImportLibrary>
    7.93 -    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
    7.94 -    <TargetName>SDL2</TargetName>
    7.95 -  </PropertyGroup>
    7.96 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    7.97 -    <ClCompile>
    7.98 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
    7.99 -      <CompileAsWinRT>false</CompileAsWinRT>
   7.100 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   7.101 -      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   7.102 -    </ClCompile>
   7.103 -    <Link>
   7.104 -      <SubSystem>Console</SubSystem>
   7.105 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   7.106 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   7.107 -      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   7.108 -    </Link>
   7.109 -  </ItemDefinitionGroup>
   7.110 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   7.111 -    <ClCompile>
   7.112 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   7.113 -      <CompileAsWinRT>false</CompileAsWinRT>
   7.114 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   7.115 -      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   7.116 -    </ClCompile>
   7.117 -    <Link>
   7.118 -      <SubSystem>Console</SubSystem>
   7.119 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   7.120 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   7.121 -      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   7.122 -    </Link>
   7.123 -  </ItemDefinitionGroup>
   7.124 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
   7.125 -    <ClCompile>
   7.126 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   7.127 -      <CompileAsWinRT>false</CompileAsWinRT>
   7.128 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   7.129 -      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   7.130 -    </ClCompile>
   7.131 -    <Link>
   7.132 -      <SubSystem>Console</SubSystem>
   7.133 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   7.134 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   7.135 -      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   7.136 -    </Link>
   7.137 -  </ItemDefinitionGroup>
   7.138 -  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
   7.139 -    <ClCompile>
   7.140 -      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   7.141 -      <CompileAsWinRT>false</CompileAsWinRT>
   7.142 -      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   7.143 -      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   7.144 -    </ClCompile>
   7.145 -    <Link>
   7.146 -      <SubSystem>Console</SubSystem>
   7.147 -      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   7.148 -      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   7.149 -      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
   7.150 -    </Link>
   7.151 -  </ItemDefinitionGroup>
   7.152 -  <Import Project="SDL-WinRT81.Shared.vcxitems" Label="Shared" Condition="Exists('SDL-WinRT81.Shared.vcxitems')" />
   7.153 -  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   7.154 -  <ImportGroup Label="ExtensionTargets">
   7.155 -  </ImportGroup>
   7.156 -</Project>
   7.157 \ No newline at end of file
     8.1 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.WindowsPhone.vcxproj.filters	Tue May 06 15:08:43 2014 -0700
     8.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     8.3 @@ -1,5 +0,0 @@
     8.4 -<?xml version="1.0" encoding="utf-8"?>
     8.5 -<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     8.6 -	<ItemGroup>
     8.7 -	</ItemGroup>
     8.8 -</Project>
     9.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     9.2 +++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj	Tue May 06 20:31:10 2014 -0400
     9.3 @@ -0,0 +1,536 @@
     9.4 +<?xml version="1.0" encoding="utf-8"?>
     9.5 +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     9.6 +  <ItemGroup Label="ProjectConfigurations">
     9.7 +    <ProjectConfiguration Include="Debug|ARM">
     9.8 +      <Configuration>Debug</Configuration>
     9.9 +      <Platform>ARM</Platform>
    9.10 +    </ProjectConfiguration>
    9.11 +    <ProjectConfiguration Include="Debug|Win32">
    9.12 +      <Configuration>Debug</Configuration>
    9.13 +      <Platform>Win32</Platform>
    9.14 +    </ProjectConfiguration>
    9.15 +    <ProjectConfiguration Include="Debug|x64">
    9.16 +      <Configuration>Debug</Configuration>
    9.17 +      <Platform>x64</Platform>
    9.18 +    </ProjectConfiguration>
    9.19 +    <ProjectConfiguration Include="Release|ARM">
    9.20 +      <Configuration>Release</Configuration>
    9.21 +      <Platform>ARM</Platform>
    9.22 +    </ProjectConfiguration>
    9.23 +    <ProjectConfiguration Include="Release|Win32">
    9.24 +      <Configuration>Release</Configuration>
    9.25 +      <Platform>Win32</Platform>
    9.26 +    </ProjectConfiguration>
    9.27 +    <ProjectConfiguration Include="Release|x64">
    9.28 +      <Configuration>Release</Configuration>
    9.29 +      <Platform>x64</Platform>
    9.30 +    </ProjectConfiguration>
    9.31 +  </ItemGroup>
    9.32 +  <ItemGroup>
    9.33 +    <ClInclude Include="..\..\include\begin_code.h" />
    9.34 +    <ClInclude Include="..\..\include\close_code.h" />
    9.35 +    <ClInclude Include="..\..\include\SDL.h" />
    9.36 +    <ClInclude Include="..\..\include\SDL_assert.h" />
    9.37 +    <ClInclude Include="..\..\include\SDL_atomic.h" />
    9.38 +    <ClInclude Include="..\..\include\SDL_audio.h" />
    9.39 +    <ClInclude Include="..\..\include\SDL_blendmode.h" />
    9.40 +    <ClInclude Include="..\..\include\SDL_clipboard.h" />
    9.41 +    <ClInclude Include="..\..\include\SDL_config.h" />
    9.42 +    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
    9.43 +    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
    9.44 +    <ClInclude Include="..\..\include\SDL_copying.h" />
    9.45 +    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
    9.46 +    <ClInclude Include="..\..\include\SDL_egl.h" />
    9.47 +    <ClInclude Include="..\..\include\SDL_endian.h" />
    9.48 +    <ClInclude Include="..\..\include\SDL_error.h" />
    9.49 +    <ClInclude Include="..\..\include\SDL_events.h" />
    9.50 +    <ClInclude Include="..\..\include\SDL_filesystem.h" />
    9.51 +    <ClInclude Include="..\..\include\SDL_haptic.h" />
    9.52 +    <ClInclude Include="..\..\include\SDL_hints.h" />
    9.53 +    <ClInclude Include="..\..\include\SDL_input.h" />
    9.54 +    <ClInclude Include="..\..\include\SDL_joystick.h" />
    9.55 +    <ClInclude Include="..\..\include\SDL_keyboard.h" />
    9.56 +    <ClInclude Include="..\..\include\SDL_keycode.h" />
    9.57 +    <ClInclude Include="..\..\include\SDL_loadso.h" />
    9.58 +    <ClInclude Include="..\..\include\SDL_log.h" />
    9.59 +    <ClInclude Include="..\..\include\SDL_main.h" />
    9.60 +    <ClInclude Include="..\..\include\SDL_mouse.h" />
    9.61 +    <ClInclude Include="..\..\include\SDL_mutex.h" />
    9.62 +    <ClInclude Include="..\..\include\SDL_name.h" />
    9.63 +    <ClInclude Include="..\..\include\SDL_opengles2.h" />
    9.64 +    <ClInclude Include="..\..\include\SDL_pixels.h" />
    9.65 +    <ClInclude Include="..\..\include\SDL_platform.h" />
    9.66 +    <ClInclude Include="..\..\include\SDL_power.h" />
    9.67 +    <ClInclude Include="..\..\include\SDL_quit.h" />
    9.68 +    <ClInclude Include="..\..\include\SDL_rect.h" />
    9.69 +    <ClInclude Include="..\..\include\SDL_render.h" />
    9.70 +    <ClInclude Include="..\..\include\SDL_revision.h" />
    9.71 +    <ClInclude Include="..\..\include\SDL_rwops.h" />
    9.72 +    <ClInclude Include="..\..\include\SDL_scancode.h" />
    9.73 +    <ClInclude Include="..\..\include\SDL_shape.h" />
    9.74 +    <ClInclude Include="..\..\include\SDL_stdinc.h" />
    9.75 +    <ClInclude Include="..\..\include\SDL_surface.h" />
    9.76 +    <ClInclude Include="..\..\include\SDL_system.h" />
    9.77 +    <ClInclude Include="..\..\include\SDL_syswm.h" />
    9.78 +    <ClInclude Include="..\..\include\SDL_thread.h" />
    9.79 +    <ClInclude Include="..\..\include\SDL_timer.h" />
    9.80 +    <ClInclude Include="..\..\include\SDL_touch.h" />
    9.81 +    <ClInclude Include="..\..\include\SDL_types.h" />
    9.82 +    <ClInclude Include="..\..\include\SDL_version.h" />
    9.83 +    <ClInclude Include="..\..\include\SDL_video.h" />
    9.84 +    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    9.85 +    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    9.86 +    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    9.87 +    <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
    9.88 +    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    9.89 +    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    9.90 +    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    9.91 +    <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
    9.92 +    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    9.93 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
    9.94 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
    9.95 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
    9.96 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    9.97 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    9.98 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    9.99 +    <ClInclude Include="..\..\src\events\blank_cursor.h" />
   9.100 +    <ClInclude Include="..\..\src\events\default_cursor.h" />
   9.101 +    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
   9.102 +    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
   9.103 +    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
   9.104 +    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
   9.105 +    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
   9.106 +    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
   9.107 +    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
   9.108 +    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
   9.109 +    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
   9.110 +    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
   9.111 +    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
   9.112 +    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
   9.113 +    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
   9.114 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
   9.115 +    <ClInclude Include="..\..\src\render\mmx.h" />
   9.116 +    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
   9.117 +    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
   9.118 +    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
   9.119 +    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
   9.120 +    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
   9.121 +    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
   9.122 +    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
   9.123 +    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
   9.124 +    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
   9.125 +    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
   9.126 +    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
   9.127 +    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
   9.128 +    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
   9.129 +    <ClInclude Include="..\..\src\SDL_assert_c.h" />
   9.130 +    <ClInclude Include="..\..\src\SDL_error_c.h" />
   9.131 +    <ClInclude Include="..\..\src\SDL_fatal.h" />
   9.132 +    <ClInclude Include="..\..\src\SDL_hints_c.h" />
   9.133 +    <ClInclude Include="..\..\src\SDL_internal.h" />
   9.134 +    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
   9.135 +    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
   9.136 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
   9.137 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
   9.138 +    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
   9.139 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
   9.140 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
   9.141 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
   9.142 +    <ClInclude Include="..\..\src\video\SDL_blit.h" />
   9.143 +    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
   9.144 +    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
   9.145 +    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
   9.146 +    <ClInclude Include="..\..\src\video\SDL_egl_c.h" />
   9.147 +    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
   9.148 +    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
   9.149 +    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
   9.150 +    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
   9.151 +    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
   9.152 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
   9.153 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
   9.154 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
   9.155 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
   9.156 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
   9.157 +  </ItemGroup>
   9.158 +  <ItemGroup>
   9.159 +    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
   9.160 +    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
   9.161 +    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
   9.162 +    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
   9.163 +    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
   9.164 +    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
   9.165 +    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
   9.166 +    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
   9.167 +    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
   9.168 +    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
   9.169 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
   9.170 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   9.171 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.172 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.173 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.174 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.175 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.176 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.177 +    </ClCompile>
   9.178 +    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
   9.179 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   9.180 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.181 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.182 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.183 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.184 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.185 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.186 +    </ClCompile>
   9.187 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   9.188 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.189 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.190 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.191 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.192 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.193 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.194 +    </ClCompile>
   9.195 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   9.196 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.197 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.198 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.199 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.200 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.201 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.202 +    </ClCompile>
   9.203 +    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
   9.204 +    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
   9.205 +    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
   9.206 +    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
   9.207 +    <ClCompile Include="..\..\src\events\SDL_events.c" />
   9.208 +    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
   9.209 +    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
   9.210 +    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
   9.211 +    <ClCompile Include="..\..\src\events\SDL_quit.c" />
   9.212 +    <ClCompile Include="..\..\src\events\SDL_touch.c" />
   9.213 +    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
   9.214 +    <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   9.215 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.216 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.217 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.218 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.219 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.220 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.221 +    </ClCompile>
   9.222 +    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
   9.223 +    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
   9.224 +    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
   9.225 +    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
   9.226 +    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
   9.227 +    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
   9.228 +    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
   9.229 +    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
   9.230 +    <ClCompile Include="..\..\src\power\SDL_power.c" />
   9.231 +    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
   9.232 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
   9.233 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
   9.234 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.235 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.236 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.237 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.238 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.239 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.240 +    </ClCompile>
   9.241 +    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
   9.242 +    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
   9.243 +    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
   9.244 +    <ClCompile Include="..\..\src\render\SDL_render.c" />
   9.245 +    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
   9.246 +    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
   9.247 +    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
   9.248 +    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
   9.249 +    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
   9.250 +    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
   9.251 +    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
   9.252 +    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
   9.253 +    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
   9.254 +    <ClCompile Include="..\..\src\SDL.c" />
   9.255 +    <ClCompile Include="..\..\src\SDL_assert.c" />
   9.256 +    <ClCompile Include="..\..\src\SDL_error.c" />
   9.257 +    <ClCompile Include="..\..\src\SDL_hints.c" />
   9.258 +    <ClCompile Include="..\..\src\SDL_log.c" />
   9.259 +    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
   9.260 +    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
   9.261 +    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
   9.262 +    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
   9.263 +    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
   9.264 +    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
   9.265 +    <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
   9.266 +    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
   9.267 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
   9.268 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
   9.269 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
   9.270 +    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
   9.271 +    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
   9.272 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
   9.273 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
   9.274 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
   9.275 +    <ClCompile Include="..\..\src\video\SDL_blit.c" />
   9.276 +    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
   9.277 +    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
   9.278 +    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
   9.279 +    <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
   9.280 +    <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
   9.281 +    <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
   9.282 +    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
   9.283 +    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
   9.284 +    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
   9.285 +    <ClCompile Include="..\..\src\video\SDL_egl.c" />
   9.286 +    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
   9.287 +    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
   9.288 +    <ClCompile Include="..\..\src\video\SDL_rect.c" />
   9.289 +    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
   9.290 +    <ClCompile Include="..\..\src\video\SDL_shape.c" />
   9.291 +    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
   9.292 +    <ClCompile Include="..\..\src\video\SDL_surface.c" />
   9.293 +    <ClCompile Include="..\..\src\video\SDL_video.c" />
   9.294 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   9.295 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.296 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.297 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.298 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.299 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.300 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.301 +    </ClCompile>
   9.302 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   9.303 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.304 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.305 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.306 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.307 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.308 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.309 +    </ClCompile>
   9.310 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
   9.311 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.312 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.313 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.314 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.315 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.316 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.317 +    </ClCompile>
   9.318 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   9.319 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.320 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.321 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.322 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.323 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.324 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.325 +    </ClCompile>
   9.326 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   9.327 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.328 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.329 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.330 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.331 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.332 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.333 +    </ClCompile>
   9.334 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   9.335 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.336 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.337 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.338 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.339 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.340 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.341 +    </ClCompile>
   9.342 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   9.343 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
   9.344 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
   9.345 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
   9.346 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
   9.347 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
   9.348 +      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
   9.349 +    </ClCompile>
   9.350 +  </ItemGroup>
   9.351 +  <PropertyGroup Label="Globals">
   9.352 +    <ProjectGuid>{c8df6173-06a1-4f56-a9bc-2002596b30e9}</ProjectGuid>
   9.353 +    <RootNamespace>SDL_WinRT81</RootNamespace>
   9.354 +    <DefaultLanguage>en-US</DefaultLanguage>
   9.355 +    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
   9.356 +    <AppContainerApplication>true</AppContainerApplication>
   9.357 +    <ApplicationType>Windows Store</ApplicationType>
   9.358 +    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
   9.359 +    <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
   9.360 +    <ProjectName>SDL2-WinRT81</ProjectName>
   9.361 +  </PropertyGroup>
   9.362 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   9.363 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
   9.364 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   9.365 +    <UseDebugLibraries>true</UseDebugLibraries>
   9.366 +    <PlatformToolset>v120</PlatformToolset>
   9.367 +  </PropertyGroup>
   9.368 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
   9.369 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   9.370 +    <UseDebugLibraries>true</UseDebugLibraries>
   9.371 +    <PlatformToolset>v120</PlatformToolset>
   9.372 +  </PropertyGroup>
   9.373 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
   9.374 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   9.375 +    <UseDebugLibraries>true</UseDebugLibraries>
   9.376 +    <PlatformToolset>v120</PlatformToolset>
   9.377 +  </PropertyGroup>
   9.378 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
   9.379 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   9.380 +    <UseDebugLibraries>false</UseDebugLibraries>
   9.381 +    <WholeProgramOptimization>true</WholeProgramOptimization>
   9.382 +    <PlatformToolset>v120</PlatformToolset>
   9.383 +  </PropertyGroup>
   9.384 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
   9.385 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   9.386 +    <UseDebugLibraries>false</UseDebugLibraries>
   9.387 +    <WholeProgramOptimization>true</WholeProgramOptimization>
   9.388 +    <PlatformToolset>v120</PlatformToolset>
   9.389 +  </PropertyGroup>
   9.390 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
   9.391 +    <ConfigurationType>DynamicLibrary</ConfigurationType>
   9.392 +    <UseDebugLibraries>false</UseDebugLibraries>
   9.393 +    <WholeProgramOptimization>true</WholeProgramOptimization>
   9.394 +    <PlatformToolset>v120</PlatformToolset>
   9.395 +  </PropertyGroup>
   9.396 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   9.397 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   9.398 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   9.399 +  </ImportGroup>
   9.400 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   9.401 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   9.402 +  </ImportGroup>
   9.403 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   9.404 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   9.405 +  </ImportGroup>
   9.406 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   9.407 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   9.408 +  </ImportGroup>
   9.409 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   9.410 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   9.411 +  </ImportGroup>
   9.412 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   9.413 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   9.414 +  </ImportGroup>
   9.415 +  <PropertyGroup Label="UserMacros" />
   9.416 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   9.417 +    <GenerateManifest>false</GenerateManifest>
   9.418 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   9.419 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   9.420 +    <TargetName>SDL2</TargetName>
   9.421 +  </PropertyGroup>
   9.422 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   9.423 +    <GenerateManifest>false</GenerateManifest>
   9.424 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   9.425 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   9.426 +    <TargetName>SDL2</TargetName>
   9.427 +  </PropertyGroup>
   9.428 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
   9.429 +    <GenerateManifest>false</GenerateManifest>
   9.430 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   9.431 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   9.432 +    <TargetName>SDL2</TargetName>
   9.433 +  </PropertyGroup>
   9.434 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
   9.435 +    <GenerateManifest>false</GenerateManifest>
   9.436 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   9.437 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   9.438 +    <TargetName>SDL2</TargetName>
   9.439 +  </PropertyGroup>
   9.440 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   9.441 +    <GenerateManifest>false</GenerateManifest>
   9.442 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   9.443 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   9.444 +    <TargetName>SDL2</TargetName>
   9.445 +  </PropertyGroup>
   9.446 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   9.447 +    <GenerateManifest>false</GenerateManifest>
   9.448 +    <IgnoreImportLibrary>false</IgnoreImportLibrary>
   9.449 +    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
   9.450 +    <TargetName>SDL2</TargetName>
   9.451 +  </PropertyGroup>
   9.452 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
   9.453 +    <ClCompile>
   9.454 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   9.455 +      <CompileAsWinRT>false</CompileAsWinRT>
   9.456 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   9.457 +      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   9.458 +    </ClCompile>
   9.459 +    <Link>
   9.460 +      <SubSystem>Console</SubSystem>
   9.461 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   9.462 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   9.463 +      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   9.464 +    </Link>
   9.465 +  </ItemDefinitionGroup>
   9.466 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
   9.467 +    <ClCompile>
   9.468 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   9.469 +      <CompileAsWinRT>false</CompileAsWinRT>
   9.470 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   9.471 +      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   9.472 +    </ClCompile>
   9.473 +    <Link>
   9.474 +      <SubSystem>Console</SubSystem>
   9.475 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   9.476 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   9.477 +      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   9.478 +    </Link>
   9.479 +  </ItemDefinitionGroup>
   9.480 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
   9.481 +    <ClCompile>
   9.482 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   9.483 +      <CompileAsWinRT>false</CompileAsWinRT>
   9.484 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   9.485 +      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   9.486 +    </ClCompile>
   9.487 +    <Link>
   9.488 +      <SubSystem>Console</SubSystem>
   9.489 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   9.490 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   9.491 +      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   9.492 +    </Link>
   9.493 +  </ItemDefinitionGroup>
   9.494 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
   9.495 +    <ClCompile>
   9.496 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   9.497 +      <CompileAsWinRT>false</CompileAsWinRT>
   9.498 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   9.499 +      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   9.500 +    </ClCompile>
   9.501 +    <Link>
   9.502 +      <SubSystem>Console</SubSystem>
   9.503 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   9.504 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   9.505 +      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   9.506 +    </Link>
   9.507 +  </ItemDefinitionGroup>
   9.508 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
   9.509 +    <ClCompile>
   9.510 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   9.511 +      <CompileAsWinRT>false</CompileAsWinRT>
   9.512 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   9.513 +      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   9.514 +    </ClCompile>
   9.515 +    <Link>
   9.516 +      <SubSystem>Console</SubSystem>
   9.517 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   9.518 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   9.519 +      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   9.520 +    </Link>
   9.521 +  </ItemDefinitionGroup>
   9.522 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
   9.523 +    <ClCompile>
   9.524 +      <PrecompiledHeader>NotUsing</PrecompiledHeader>
   9.525 +      <CompileAsWinRT>false</CompileAsWinRT>
   9.526 +      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
   9.527 +      <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
   9.528 +    </ClCompile>
   9.529 +    <Link>
   9.530 +      <SubSystem>Console</SubSystem>
   9.531 +      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
   9.532 +      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
   9.533 +      <AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
   9.534 +    </Link>
   9.535 +  </ItemDefinitionGroup>
   9.536 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   9.537 +  <ImportGroup Label="ExtensionTargets">
   9.538 +  </ImportGroup>
   9.539 +</Project>
   9.540 \ No newline at end of file
    10.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
    10.2 +++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters	Tue May 06 20:31:10 2014 -0400
    10.3 @@ -0,0 +1,687 @@
    10.4 +<?xml version="1.0" encoding="utf-8"?>
    10.5 +<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
    10.6 +  <ItemGroup>
    10.7 +    <Filter Include="Header Files">
    10.8 +      <UniqueIdentifier>{7c1f964c-e351-49dd-8651-5d5b6b603856}</UniqueIdentifier>
    10.9 +    </Filter>
   10.10 +    <Filter Include="Source Files">
   10.11 +      <UniqueIdentifier>{450d92fd-978d-4025-87a9-6f688f946427}</UniqueIdentifier>
   10.12 +    </Filter>
   10.13 +  </ItemGroup>
   10.14 +  <ItemGroup>
   10.15 +    <ClInclude Include="..\..\include\begin_code.h">
   10.16 +      <Filter>Header Files</Filter>
   10.17 +    </ClInclude>
   10.18 +    <ClInclude Include="..\..\include\close_code.h">
   10.19 +      <Filter>Header Files</Filter>
   10.20 +    </ClInclude>
   10.21 +    <ClInclude Include="..\..\include\SDL.h">
   10.22 +      <Filter>Header Files</Filter>
   10.23 +    </ClInclude>
   10.24 +    <ClInclude Include="..\..\include\SDL_assert.h">
   10.25 +      <Filter>Header Files</Filter>
   10.26 +    </ClInclude>
   10.27 +    <ClInclude Include="..\..\include\SDL_atomic.h">
   10.28 +      <Filter>Header Files</Filter>
   10.29 +    </ClInclude>
   10.30 +    <ClInclude Include="..\..\include\SDL_audio.h">
   10.31 +      <Filter>Header Files</Filter>
   10.32 +    </ClInclude>
   10.33 +    <ClInclude Include="..\..\include\SDL_blendmode.h">
   10.34 +      <Filter>Header Files</Filter>
   10.35 +    </ClInclude>
   10.36 +    <ClInclude Include="..\..\include\SDL_clipboard.h">
   10.37 +      <Filter>Header Files</Filter>
   10.38 +    </ClInclude>
   10.39 +    <ClInclude Include="..\..\include\SDL_config.h">
   10.40 +      <Filter>Header Files</Filter>
   10.41 +    </ClInclude>
   10.42 +    <ClInclude Include="..\..\include\SDL_config_minimal.h">
   10.43 +      <Filter>Header Files</Filter>
   10.44 +    </ClInclude>
   10.45 +    <ClInclude Include="..\..\include\SDL_config_winrt.h">
   10.46 +      <Filter>Header Files</Filter>
   10.47 +    </ClInclude>
   10.48 +    <ClInclude Include="..\..\include\SDL_copying.h">
   10.49 +      <Filter>Header Files</Filter>
   10.50 +    </ClInclude>
   10.51 +    <ClInclude Include="..\..\include\SDL_cpuinfo.h">
   10.52 +      <Filter>Header Files</Filter>
   10.53 +    </ClInclude>
   10.54 +    <ClInclude Include="..\..\include\SDL_egl.h">
   10.55 +      <Filter>Header Files</Filter>
   10.56 +    </ClInclude>
   10.57 +    <ClInclude Include="..\..\include\SDL_endian.h">
   10.58 +      <Filter>Header Files</Filter>
   10.59 +    </ClInclude>
   10.60 +    <ClInclude Include="..\..\include\SDL_error.h">
   10.61 +      <Filter>Header Files</Filter>
   10.62 +    </ClInclude>
   10.63 +    <ClInclude Include="..\..\include\SDL_events.h">
   10.64 +      <Filter>Header Files</Filter>
   10.65 +    </ClInclude>
   10.66 +    <ClInclude Include="..\..\include\SDL_filesystem.h">
   10.67 +      <Filter>Header Files</Filter>
   10.68 +    </ClInclude>
   10.69 +    <ClInclude Include="..\..\include\SDL_haptic.h">
   10.70 +      <Filter>Header Files</Filter>
   10.71 +    </ClInclude>
   10.72 +    <ClInclude Include="..\..\include\SDL_hints.h">
   10.73 +      <Filter>Header Files</Filter>
   10.74 +    </ClInclude>
   10.75 +    <ClInclude Include="..\..\include\SDL_input.h">
   10.76 +      <Filter>Header Files</Filter>
   10.77 +    </ClInclude>
   10.78 +    <ClInclude Include="..\..\include\SDL_joystick.h">
   10.79 +      <Filter>Header Files</Filter>
   10.80 +    </ClInclude>
   10.81 +    <ClInclude Include="..\..\include\SDL_keyboard.h">
   10.82 +      <Filter>Header Files</Filter>
   10.83 +    </ClInclude>
   10.84 +    <ClInclude Include="..\..\include\SDL_keycode.h">
   10.85 +      <Filter>Header Files</Filter>
   10.86 +    </ClInclude>
   10.87 +    <ClInclude Include="..\..\include\SDL_loadso.h">
   10.88 +      <Filter>Header Files</Filter>
   10.89 +    </ClInclude>
   10.90 +    <ClInclude Include="..\..\include\SDL_log.h">
   10.91 +      <Filter>Header Files</Filter>
   10.92 +    </ClInclude>
   10.93 +    <ClInclude Include="..\..\include\SDL_main.h">
   10.94 +      <Filter>Header Files</Filter>
   10.95 +    </ClInclude>
   10.96 +    <ClInclude Include="..\..\include\SDL_mouse.h">
   10.97 +      <Filter>Header Files</Filter>
   10.98 +    </ClInclude>
   10.99 +    <ClInclude Include="..\..\include\SDL_mutex.h">
  10.100 +      <Filter>Header Files</Filter>
  10.101 +    </ClInclude>
  10.102 +    <ClInclude Include="..\..\include\SDL_name.h">
  10.103 +      <Filter>Header Files</Filter>
  10.104 +    </ClInclude>
  10.105 +    <ClInclude Include="..\..\include\SDL_opengles2.h">
  10.106 +      <Filter>Header Files</Filter>
  10.107 +    </ClInclude>
  10.108 +    <ClInclude Include="..\..\include\SDL_pixels.h">
  10.109 +      <Filter>Header Files</Filter>
  10.110 +    </ClInclude>
  10.111 +    <ClInclude Include="..\..\include\SDL_platform.h">
  10.112 +      <Filter>Header Files</Filter>
  10.113 +    </ClInclude>
  10.114 +    <ClInclude Include="..\..\include\SDL_power.h">
  10.115 +      <Filter>Header Files</Filter>
  10.116 +    </ClInclude>
  10.117 +    <ClInclude Include="..\..\include\SDL_quit.h">
  10.118 +      <Filter>Header Files</Filter>
  10.119 +    </ClInclude>
  10.120 +    <ClInclude Include="..\..\include\SDL_rect.h">
  10.121 +      <Filter>Header Files</Filter>
  10.122 +    </ClInclude>
  10.123 +    <ClInclude Include="..\..\include\SDL_render.h">
  10.124 +      <Filter>Header Files</Filter>
  10.125 +    </ClInclude>
  10.126 +    <ClInclude Include="..\..\include\SDL_revision.h">
  10.127 +      <Filter>Header Files</Filter>
  10.128 +    </ClInclude>
  10.129 +    <ClInclude Include="..\..\include\SDL_rwops.h">
  10.130 +      <Filter>Header Files</Filter>
  10.131 +    </ClInclude>
  10.132 +    <ClInclude Include="..\..\include\SDL_scancode.h">
  10.133 +      <Filter>Header Files</Filter>
  10.134 +    </ClInclude>
  10.135 +    <ClInclude Include="..\..\include\SDL_shape.h">
  10.136 +      <Filter>Header Files</Filter>
  10.137 +    </ClInclude>
  10.138 +    <ClInclude Include="..\..\include\SDL_stdinc.h">
  10.139 +      <Filter>Header Files</Filter>
  10.140 +    </ClInclude>
  10.141 +    <ClInclude Include="..\..\include\SDL_surface.h">
  10.142 +      <Filter>Header Files</Filter>
  10.143 +    </ClInclude>
  10.144 +    <ClInclude Include="..\..\include\SDL_system.h">
  10.145 +      <Filter>Header Files</Filter>
  10.146 +    </ClInclude>
  10.147 +    <ClInclude Include="..\..\include\SDL_syswm.h">
  10.148 +      <Filter>Header Files</Filter>
  10.149 +    </ClInclude>
  10.150 +    <ClInclude Include="..\..\include\SDL_thread.h">
  10.151 +      <Filter>Header Files</Filter>
  10.152 +    </ClInclude>
  10.153 +    <ClInclude Include="..\..\include\SDL_timer.h">
  10.154 +      <Filter>Header Files</Filter>
  10.155 +    </ClInclude>
  10.156 +    <ClInclude Include="..\..\include\SDL_touch.h">
  10.157 +      <Filter>Header Files</Filter>
  10.158 +    </ClInclude>
  10.159 +    <ClInclude Include="..\..\include\SDL_types.h">
  10.160 +      <Filter>Header Files</Filter>
  10.161 +    </ClInclude>
  10.162 +    <ClInclude Include="..\..\include\SDL_version.h">
  10.163 +      <Filter>Header Files</Filter>
  10.164 +    </ClInclude>
  10.165 +    <ClInclude Include="..\..\include\SDL_video.h">
  10.166 +      <Filter>Header Files</Filter>
  10.167 +    </ClInclude>
  10.168 +    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
  10.169 +      <Filter>Header Files</Filter>
  10.170 +    </ClInclude>
  10.171 +    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
  10.172 +      <Filter>Source Files</Filter>
  10.173 +    </ClInclude>
  10.174 +    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
  10.175 +      <Filter>Source Files</Filter>
  10.176 +    </ClInclude>
  10.177 +    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
  10.178 +      <Filter>Source Files</Filter>
  10.179 +    </ClInclude>
  10.180 +    <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
  10.181 +      <Filter>Source Files</Filter>
  10.182 +    </ClInclude>
  10.183 +    <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
  10.184 +      <Filter>Source Files</Filter>
  10.185 +    </ClInclude>
  10.186 +    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
  10.187 +      <Filter>Source Files</Filter>
  10.188 +    </ClInclude>
  10.189 +    <ClInclude Include="..\..\src\audio\SDL_wave.h">
  10.190 +      <Filter>Source Files</Filter>
  10.191 +    </ClInclude>
  10.192 +    <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
  10.193 +      <Filter>Source Files</Filter>
  10.194 +    </ClInclude>
  10.195 +    <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
  10.196 +      <Filter>Source Files</Filter>
  10.197 +    </ClInclude>
  10.198 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
  10.199 +      <Filter>Source Files</Filter>
  10.200 +    </ClInclude>
  10.201 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
  10.202 +      <Filter>Source Files</Filter>
  10.203 +    </ClInclude>
  10.204 +    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
  10.205 +      <Filter>Source Files</Filter>
  10.206 +    </ClInclude>
  10.207 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
  10.208 +      <Filter>Source Files</Filter>
  10.209 +    </ClInclude>
  10.210 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
  10.211 +      <Filter>Source Files</Filter>
  10.212 +    </ClInclude>
  10.213 +    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
  10.214 +      <Filter>Source Files</Filter>
  10.215 +    </ClInclude>
  10.216 +    <ClInclude Include="..\..\src\events\blank_cursor.h">
  10.217 +      <Filter>Source Files</Filter>
  10.218 +    </ClInclude>
  10.219 +    <ClInclude Include="..\..\src\events\default_cursor.h">
  10.220 +      <Filter>Source Files</Filter>
  10.221 +    </ClInclude>
  10.222 +    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
  10.223 +      <Filter>Source Files</Filter>
  10.224 +    </ClInclude>
  10.225 +    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
  10.226 +      <Filter>Source Files</Filter>
  10.227 +    </ClInclude>
  10.228 +    <ClInclude Include="..\..\src\events\SDL_events_c.h">
  10.229 +      <Filter>Source Files</Filter>
  10.230 +    </ClInclude>
  10.231 +    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
  10.232 +      <Filter>Source Files</Filter>
  10.233 +    </ClInclude>
  10.234 +    <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
  10.235 +      <Filter>Source Files</Filter>
  10.236 +    </ClInclude>
  10.237 +    <ClInclude Include="..\..\src\events\SDL_sysevents.h">
  10.238 +      <Filter>Source Files</Filter>
  10.239 +    </ClInclude>
  10.240 +    <ClInclude Include="..\..\src\events\SDL_touch_c.h">
  10.241 +      <Filter>Source Files</Filter>
  10.242 +    </ClInclude>
  10.243 +    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
  10.244 +      <Filter>Source Files</Filter>
  10.245 +    </ClInclude>
  10.246 +    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
  10.247 +      <Filter>Source Files</Filter>
  10.248 +    </ClInclude>
  10.249 +    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
  10.250 +      <Filter>Source Files</Filter>
  10.251 +    </ClInclude>
  10.252 +    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
  10.253 +      <Filter>Source Files</Filter>
  10.254 +    </ClInclude>
  10.255 +    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
  10.256 +      <Filter>Source Files</Filter>
  10.257 +    </ClInclude>
  10.258 +    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h">
  10.259 +      <Filter>Source Files</Filter>
  10.260 +    </ClInclude>
  10.261 +    <ClInclude Include="..\..\src\render\mmx.h">
  10.262 +      <Filter>Source Files</Filter>
  10.263 +    </ClInclude>
  10.264 +    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
  10.265 +      <Filter>Source Files</Filter>
  10.266 +    </ClInclude>
  10.267 +    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
  10.268 +      <Filter>Source Files</Filter>
  10.269 +    </ClInclude>
  10.270 +    <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
  10.271 +      <Filter>Source Files</Filter>
  10.272 +    </ClInclude>
  10.273 +    <ClInclude Include="..\..\src\render\SDL_sysrender.h">
  10.274 +      <Filter>Source Files</Filter>
  10.275 +    </ClInclude>
  10.276 +    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
  10.277 +      <Filter>Source Files</Filter>
  10.278 +    </ClInclude>
  10.279 +    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
  10.280 +      <Filter>Source Files</Filter>
  10.281 +    </ClInclude>
  10.282 +    <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
  10.283 +      <Filter>Source Files</Filter>
  10.284 +    </ClInclude>
  10.285 +    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
  10.286 +      <Filter>Source Files</Filter>
  10.287 +    </ClInclude>
  10.288 +    <ClInclude Include="..\..\src\render\software\SDL_draw.h">
  10.289 +      <Filter>Source Files</Filter>
  10.290 +    </ClInclude>
  10.291 +    <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
  10.292 +      <Filter>Source Files</Filter>
  10.293 +    </ClInclude>
  10.294 +    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
  10.295 +      <Filter>Source Files</Filter>
  10.296 +    </ClInclude>
  10.297 +    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
  10.298 +      <Filter>Source Files</Filter>
  10.299 +    </ClInclude>
  10.300 +    <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
  10.301 +      <Filter>Source Files</Filter>
  10.302 +    </ClInclude>
  10.303 +    <ClInclude Include="..\..\src\SDL_assert_c.h">
  10.304 +      <Filter>Source Files</Filter>
  10.305 +    </ClInclude>
  10.306 +    <ClInclude Include="..\..\src\SDL_error_c.h">
  10.307 +      <Filter>Source Files</Filter>
  10.308 +    </ClInclude>
  10.309 +    <ClInclude Include="..\..\src\SDL_fatal.h">
  10.310 +      <Filter>Source Files</Filter>
  10.311 +    </ClInclude>
  10.312 +    <ClInclude Include="..\..\src\SDL_hints_c.h">
  10.313 +      <Filter>Source Files</Filter>
  10.314 +    </ClInclude>
  10.315 +    <ClInclude Include="..\..\src\SDL_internal.h">
  10.316 +      <Filter>Source Files</Filter>
  10.317 +    </ClInclude>
  10.318 +    <ClInclude Include="..\..\src\thread\SDL_systhread.h">
  10.319 +      <Filter>Source Files</Filter>
  10.320 +    </ClInclude>
  10.321 +    <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
  10.322 +      <Filter>Source Files</Filter>
  10.323 +    </ClInclude>
  10.324 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
  10.325 +      <Filter>Source Files</Filter>
  10.326 +    </ClInclude>
  10.327 +    <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
  10.328 +      <Filter>Source Files</Filter>
  10.329 +    </ClInclude>
  10.330 +    <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
  10.331 +      <Filter>Source Files</Filter>
  10.332 +    </ClInclude>
  10.333 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
  10.334 +      <Filter>Source Files</Filter>
  10.335 +    </ClInclude>
  10.336 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
  10.337 +      <Filter>Source Files</Filter>
  10.338 +    </ClInclude>
  10.339 +    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
  10.340 +      <Filter>Source Files</Filter>
  10.341 +    </ClInclude>
  10.342 +    <ClInclude Include="..\..\src\video\SDL_blit.h">
  10.343 +      <Filter>Source Files</Filter>
  10.344 +    </ClInclude>
  10.345 +    <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
  10.346 +      <Filter>Source Files</Filter>
  10.347 +    </ClInclude>
  10.348 +    <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
  10.349 +      <Filter>Source Files</Filter>
  10.350 +    </ClInclude>
  10.351 +    <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
  10.352 +      <Filter>Source Files</Filter>
  10.353 +    </ClInclude>
  10.354 +    <ClInclude Include="..\..\src\video\SDL_egl_c.h">
  10.355 +      <Filter>Source Files</Filter>
  10.356 +    </ClInclude>
  10.357 +    <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
  10.358 +      <Filter>Source Files</Filter>
  10.359 +    </ClInclude>
  10.360 +    <ClInclude Include="..\..\src\video\SDL_rect_c.h">
  10.361 +      <Filter>Source Files</Filter>
  10.362 +    </ClInclude>
  10.363 +    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
  10.364 +      <Filter>Source Files</Filter>
  10.365 +    </ClInclude>
  10.366 +    <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
  10.367 +      <Filter>Source Files</Filter>
  10.368 +    </ClInclude>
  10.369 +    <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
  10.370 +      <Filter>Source Files</Filter>
  10.371 +    </ClInclude>
  10.372 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
  10.373 +      <Filter>Source Files</Filter>
  10.374 +    </ClInclude>
  10.375 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
  10.376 +      <Filter>Source Files</Filter>
  10.377 +    </ClInclude>
  10.378 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
  10.379 +      <Filter>Source Files</Filter>
  10.380 +    </ClInclude>
  10.381 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
  10.382 +      <Filter>Source Files</Filter>
  10.383 +    </ClInclude>
  10.384 +    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
  10.385 +      <Filter>Source Files</Filter>
  10.386 +    </ClInclude>
  10.387 +  </ItemGroup>
  10.388 +  <ItemGroup>
  10.389 +    <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
  10.390 +      <Filter>Source Files</Filter>
  10.391 +    </ClCompile>
  10.392 +    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
  10.393 +      <Filter>Source Files</Filter>
  10.394 +    </ClCompile>
  10.395 +    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
  10.396 +      <Filter>Source Files</Filter>
  10.397 +    </ClCompile>
  10.398 +    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
  10.399 +      <Filter>Source Files</Filter>
  10.400 +    </ClCompile>
  10.401 +    <ClCompile Include="..\..\src\audio\SDL_audio.c">
  10.402 +      <Filter>Source Files</Filter>
  10.403 +    </ClCompile>
  10.404 +    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
  10.405 +      <Filter>Source Files</Filter>
  10.406 +    </ClCompile>
  10.407 +    <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
  10.408 +      <Filter>Source Files</Filter>
  10.409 +    </ClCompile>
  10.410 +    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
  10.411 +      <Filter>Source Files</Filter>
  10.412 +    </ClCompile>
  10.413 +    <ClCompile Include="..\..\src\audio\SDL_mixer.c">
  10.414 +      <Filter>Source Files</Filter>
  10.415 +    </ClCompile>
  10.416 +    <ClCompile Include="..\..\src\audio\SDL_wave.c">
  10.417 +      <Filter>Source Files</Filter>
  10.418 +    </ClCompile>
  10.419 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
  10.420 +      <Filter>Source Files</Filter>
  10.421 +    </ClCompile>
  10.422 +    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
  10.423 +      <Filter>Source Files</Filter>
  10.424 +    </ClCompile>
  10.425 +    <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
  10.426 +      <Filter>Source Files</Filter>
  10.427 +    </ClCompile>
  10.428 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
  10.429 +      <Filter>Source Files</Filter>
  10.430 +    </ClCompile>
  10.431 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
  10.432 +      <Filter>Source Files</Filter>
  10.433 +    </ClCompile>
  10.434 +    <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
  10.435 +      <Filter>Source Files</Filter>
  10.436 +    </ClCompile>
  10.437 +    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
  10.438 +      <Filter>Source Files</Filter>
  10.439 +    </ClCompile>
  10.440 +    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
  10.441 +      <Filter>Source Files</Filter>
  10.442 +    </ClCompile>
  10.443 +    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
  10.444 +      <Filter>Source Files</Filter>
  10.445 +    </ClCompile>
  10.446 +    <ClCompile Include="..\..\src\events\SDL_dropevents.c">
  10.447 +      <Filter>Source Files</Filter>
  10.448 +    </ClCompile>
  10.449 +    <ClCompile Include="..\..\src\events\SDL_events.c">
  10.450 +      <Filter>Source Files</Filter>
  10.451 +    </ClCompile>
  10.452 +    <ClCompile Include="..\..\src\events\SDL_gesture.c">
  10.453 +      <Filter>Source Files</Filter>
  10.454 +    </ClCompile>
  10.455 +    <ClCompile Include="..\..\src\events\SDL_keyboard.c">
  10.456 +      <Filter>Source Files</Filter>
  10.457 +    </ClCompile>
  10.458 +    <ClCompile Include="..\..\src\events\SDL_mouse.c">
  10.459 +      <Filter>Source Files</Filter>
  10.460 +    </ClCompile>
  10.461 +    <ClCompile Include="..\..\src\events\SDL_quit.c">
  10.462 +      <Filter>Source Files</Filter>
  10.463 +    </ClCompile>
  10.464 +    <ClCompile Include="..\..\src\events\SDL_touch.c">
  10.465 +      <Filter>Source Files</Filter>
  10.466 +    </ClCompile>
  10.467 +    <ClCompile Include="..\..\src\events\SDL_windowevents.c">
  10.468 +      <Filter>Source Files</Filter>
  10.469 +    </ClCompile>
  10.470 +    <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
  10.471 +      <Filter>Source Files</Filter>
  10.472 +    </ClCompile>
  10.473 +    <ClCompile Include="..\..\src\file\SDL_rwops.c">
  10.474 +      <Filter>Source Files</Filter>
  10.475 +    </ClCompile>
  10.476 +    <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
  10.477 +      <Filter>Source Files</Filter>
  10.478 +    </ClCompile>
  10.479 +    <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
  10.480 +      <Filter>Source Files</Filter>
  10.481 +    </ClCompile>
  10.482 +    <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
  10.483 +      <Filter>Source Files</Filter>
  10.484 +    </ClCompile>
  10.485 +    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
  10.486 +      <Filter>Source Files</Filter>
  10.487 +    </ClCompile>
  10.488 +    <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
  10.489 +      <Filter>Source Files</Filter>
  10.490 +    </ClCompile>
  10.491 +    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
  10.492 +      <Filter>Source Files</Filter>
  10.493 +    </ClCompile>
  10.494 +    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
  10.495 +      <Filter>Source Files</Filter>
  10.496 +    </ClCompile>
  10.497 +    <ClCompile Include="..\..\src\power\SDL_power.c">
  10.498 +      <Filter>Source Files</Filter>
  10.499 +    </ClCompile>
  10.500 +    <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
  10.501 +      <Filter>Source Files</Filter>
  10.502 +    </ClCompile>
  10.503 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
  10.504 +      <Filter>Source Files</Filter>
  10.505 +    </ClCompile>
  10.506 +    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
  10.507 +      <Filter>Source Files</Filter>
  10.508 +    </ClCompile>
  10.509 +    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
  10.510 +      <Filter>Source Files</Filter>
  10.511 +    </ClCompile>
  10.512 +    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
  10.513 +      <Filter>Source Files</Filter>
  10.514 +    </ClCompile>
  10.515 +    <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
  10.516 +      <Filter>Source Files</Filter>
  10.517 +    </ClCompile>
  10.518 +    <ClCompile Include="..\..\src\render\SDL_render.c">
  10.519 +      <Filter>Source Files</Filter>
  10.520 +    </ClCompile>
  10.521 +    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
  10.522 +      <Filter>Source Files</Filter>
  10.523 +    </ClCompile>
  10.524 +    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
  10.525 +      <Filter>Source Files</Filter>
  10.526 +    </ClCompile>
  10.527 +    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
  10.528 +      <Filter>Source Files</Filter>
  10.529 +    </ClCompile>
  10.530 +    <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
  10.531 +      <Filter>Source Files</Filter>
  10.532 +    </ClCompile>
  10.533 +    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
  10.534 +      <Filter>Source Files</Filter>
  10.535 +    </ClCompile>
  10.536 +    <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
  10.537 +      <Filter>Source Files</Filter>
  10.538 +    </ClCompile>
  10.539 +    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
  10.540 +      <Filter>Source Files</Filter>
  10.541 +    </ClCompile>
  10.542 +    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
  10.543 +      <Filter>Source Files</Filter>
  10.544 +    </ClCompile>
  10.545 +    <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
  10.546 +      <Filter>Source Files</Filter>
  10.547 +    </ClCompile>
  10.548 +    <ClCompile Include="..\..\src\SDL.c">
  10.549 +      <Filter>Source Files</Filter>
  10.550 +    </ClCompile>
  10.551 +    <ClCompile Include="..\..\src\SDL_assert.c">
  10.552 +      <Filter>Source Files</Filter>
  10.553 +    </ClCompile>
  10.554 +    <ClCompile Include="..\..\src\SDL_error.c">
  10.555 +      <Filter>Source Files</Filter>
  10.556 +    </ClCompile>
  10.557 +    <ClCompile Include="..\..\src\SDL_hints.c">
  10.558 +      <Filter>Source Files</Filter>
  10.559 +    </ClCompile>
  10.560 +    <ClCompile Include="..\..\src\SDL_log.c">
  10.561 +      <Filter>Source Files</Filter>
  10.562 +    </ClCompile>
  10.563 +    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
  10.564 +      <Filter>Source Files</Filter>
  10.565 +    </ClCompile>
  10.566 +    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
  10.567 +      <Filter>Source Files</Filter>
  10.568 +    </ClCompile>
  10.569 +    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
  10.570 +      <Filter>Source Files</Filter>
  10.571 +    </ClCompile>
  10.572 +    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
  10.573 +      <Filter>Source Files</Filter>
  10.574 +    </ClCompile>
  10.575 +    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
  10.576 +      <Filter>Source Files</Filter>
  10.577 +    </ClCompile>
  10.578 +    <ClCompile Include="..\..\src\stdlib\SDL_string.c">
  10.579 +      <Filter>Source Files</Filter>
  10.580 +    </ClCompile>
  10.581 +    <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
  10.582 +      <Filter>Source Files</Filter>
  10.583 +    </ClCompile>
  10.584 +    <ClCompile Include="..\..\src\thread\SDL_thread.c">
  10.585 +      <Filter>Source Files</Filter>
  10.586 +    </ClCompile>
  10.587 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
  10.588 +      <Filter>Source Files</Filter>
  10.589 +    </ClCompile>
  10.590 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
  10.591 +      <Filter>Source Files</Filter>
  10.592 +    </ClCompile>
  10.593 +    <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
  10.594 +      <Filter>Source Files</Filter>
  10.595 +    </ClCompile>
  10.596 +    <ClCompile Include="..\..\src\timer\SDL_timer.c">
  10.597 +      <Filter>Source Files</Filter>
  10.598 +    </ClCompile>
  10.599 +    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
  10.600 +      <Filter>Source Files</Filter>
  10.601 +    </ClCompile>
  10.602 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
  10.603 +      <Filter>Source Files</Filter>
  10.604 +    </ClCompile>
  10.605 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
  10.606 +      <Filter>Source Files</Filter>
  10.607 +    </ClCompile>
  10.608 +    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
  10.609 +      <Filter>Source Files</Filter>
  10.610 +    </ClCompile>
  10.611 +    <ClCompile Include="..\..\src\video\SDL_blit.c">
  10.612 +      <Filter>Source Files</Filter>
  10.613 +    </ClCompile>
  10.614 +    <ClCompile Include="..\..\src\video\SDL_blit_0.c">
  10.615 +      <Filter>Source Files</Filter>
  10.616 +    </ClCompile>
  10.617 +    <ClCompile Include="..\..\src\video\SDL_blit_1.c">
  10.618 +      <Filter>Source Files</Filter>
  10.619 +    </ClCompile>
  10.620 +    <ClCompile Include="..\..\src\video\SDL_blit_A.c">
  10.621 +      <Filter>Source Files</Filter>
  10.622 +    </ClCompile>
  10.623 +    <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
  10.624 +      <Filter>Source Files</Filter>
  10.625 +    </ClCompile>
  10.626 +    <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
  10.627 +      <Filter>Source Files</Filter>
  10.628 +    </ClCompile>
  10.629 +    <ClCompile Include="..\..\src\video\SDL_blit_N.c">
  10.630 +      <Filter>Source Files</Filter>
  10.631 +    </ClCompile>
  10.632 +    <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
  10.633 +      <Filter>Source Files</Filter>
  10.634 +    </ClCompile>
  10.635 +    <ClCompile Include="..\..\src\video\SDL_bmp.c">
  10.636 +      <Filter>Source Files</Filter>
  10.637 +    </ClCompile>
  10.638 +    <ClCompile Include="..\..\src\video\SDL_clipboard.c">
  10.639 +      <Filter>Source Files</Filter>
  10.640 +    </ClCompile>
  10.641 +    <ClCompile Include="..\..\src\video\SDL_egl.c">
  10.642 +      <Filter>Source Files</Filter>
  10.643 +    </ClCompile>
  10.644 +    <ClCompile Include="..\..\src\video\SDL_fillrect.c">
  10.645 +      <Filter>Source Files</Filter>
  10.646 +    </ClCompile>
  10.647 +    <ClCompile Include="..\..\src\video\SDL_pixels.c">
  10.648 +      <Filter>Source Files</Filter>
  10.649 +    </ClCompile>
  10.650 +    <ClCompile Include="..\..\src\video\SDL_rect.c">
  10.651 +      <Filter>Source Files</Filter>
  10.652 +    </ClCompile>
  10.653 +    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
  10.654 +      <Filter>Source Files</Filter>
  10.655 +    </ClCompile>
  10.656 +    <ClCompile Include="..\..\src\video\SDL_shape.c">
  10.657 +      <Filter>Source Files</Filter>
  10.658 +    </ClCompile>
  10.659 +    <ClCompile Include="..\..\src\video\SDL_stretch.c">
  10.660 +      <Filter>Source Files</Filter>
  10.661 +    </ClCompile>
  10.662 +    <ClCompile Include="..\..\src\video\SDL_surface.c">
  10.663 +      <Filter>Source Files</Filter>
  10.664 +    </ClCompile>
  10.665 +    <ClCompile Include="..\..\src\video\SDL_video.c">
  10.666 +      <Filter>Source Files</Filter>
  10.667 +    </ClCompile>
  10.668 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
  10.669 +      <Filter>Source Files</Filter>
  10.670 +    </ClCompile>
  10.671 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
  10.672 +      <Filter>Source Files</Filter>
  10.673 +    </ClCompile>
  10.674 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
  10.675 +      <Filter>Source Files</Filter>
  10.676 +    </ClCompile>
  10.677 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
  10.678 +      <Filter>Source Files</Filter>
  10.679 +    </ClCompile>
  10.680 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
  10.681 +      <Filter>Source Files</Filter>
  10.682 +    </ClCompile>
  10.683 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
  10.684 +      <Filter>Source Files</Filter>
  10.685 +    </ClCompile>
  10.686 +    <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
  10.687 +      <Filter>Source Files</Filter>
  10.688 +    </ClCompile>
  10.689 +  </ItemGroup>
  10.690 +</Project>
  10.691 \ No newline at end of file