1.1 --- a/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj Tue Dec 10 22:34:08 2013 -0500
1.2 +++ b/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj Sat Dec 21 10:08:11 2013 -0500
1.3 @@ -465,7 +465,7 @@
1.4 <ClCompile>
1.5 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.6 <CompileAsWinRT>false</CompileAsWinRT>
1.7 - <AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.8 + <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.9 <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.10 </ClCompile>
1.11 <Link>
1.12 @@ -479,7 +479,7 @@
1.13 <ClCompile>
1.14 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.15 <CompileAsWinRT>false</CompileAsWinRT>
1.16 - <AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.17 + <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.18 <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.19 </ClCompile>
1.20 <Link>
1.21 @@ -493,7 +493,7 @@
1.22 <ClCompile>
1.23 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.24 <CompileAsWinRT>false</CompileAsWinRT>
1.25 - <AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.26 + <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.27 <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.28 </ClCompile>
1.29 <Link>
1.30 @@ -507,7 +507,7 @@
1.31 <ClCompile>
1.32 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.33 <CompileAsWinRT>false</CompileAsWinRT>
1.34 - <AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.35 + <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.36 <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.37 </ClCompile>
1.38 <Link>
1.39 @@ -521,7 +521,7 @@
1.40 <ClCompile>
1.41 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.42 <CompileAsWinRT>false</CompileAsWinRT>
1.43 - <AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.44 + <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.45 <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.46 </ClCompile>
1.47 <Link>
1.48 @@ -535,7 +535,7 @@
1.49 <ClCompile>
1.50 <PrecompiledHeader>NotUsing</PrecompiledHeader>
1.51 <CompileAsWinRT>false</CompileAsWinRT>
1.52 - <AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.53 + <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
1.54 <PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
1.55 </ClCompile>
1.56 <Link>
2.1 --- a/include/SDL_config_winrt.h Tue Dec 10 22:34:08 2013 -0500
2.2 +++ b/include/SDL_config_winrt.h Sat Dec 21 10:08:11 2013 -0500
2.3 @@ -168,11 +168,8 @@
2.4
2.5 /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
2.6 #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
2.7 -/* Uncomment the following two #defines to enable experimental OpenGL ES 2 support
2.8 - (via a WinRT port of the ANGLE library).
2.9 -*/
2.10 -//#define SDL_VIDEO_OPENGL_ES2 1
2.11 -//#define SDL_VIDEO_OPENGL_EGL 1
2.12 +#define SDL_VIDEO_OPENGL_ES2 1
2.13 +#define SDL_VIDEO_OPENGL_EGL 1
2.14 #endif
2.15
2.16 /* Enable appropriate renderer(s) */