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Fixed bug 1977 - D3D_UpdateClipRect() sets the wrong width for the cl…
…ip rect Bithika Mookherjee SDL_RenderSetClipRect() calls into renderer->UpdateClipRect(renderer). I am not sure if UpdateClipRect() can point to a number of clip rect update functions, but on my platform it calls D3D_UpdateClipRect(). In that function, the rect to pass to IDirect3DDevice9_SetScissorRect() has it's right field set as: r.right = rect->w + rect->w; But actually, this should be: r.right = rect->x + rect->w;
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