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build fixes for most WinRT-related files
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Still TODO: getting the D3D11 renderer back up and running in VC 2012.
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DavidLudwig committed Mar 11, 2014
1 parent 2c558ca commit e8eb142
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Showing 11 changed files with 17 additions and 18 deletions.
10 changes: 2 additions & 8 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
Expand Up @@ -96,14 +96,7 @@
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\SDL_internal.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
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9 changes: 6 additions & 3 deletions VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
Expand Up @@ -229,9 +229,6 @@
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
Expand Down Expand Up @@ -633,6 +633,9 @@
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_internal.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
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1 change: 1 addition & 0 deletions src/core/winrt/SDL_winrtapp_direct3d.cpp
Expand Up @@ -26,6 +26,7 @@ using namespace Windows::Phone::UI::Input;

/* SDL includes */
extern "C" {
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_hints.h"
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1 change: 1 addition & 0 deletions src/core/winrt/SDL_winrtapp_xaml.cpp
Expand Up @@ -29,6 +29,7 @@


/* SDL includes */
#include "../../SDL_internal.h"
#include "SDL.h"
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
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2 changes: 1 addition & 1 deletion src/filesystem/winrt/SDL_sysfilesystem.cpp
Expand Up @@ -2,7 +2,7 @@
TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
*/

#include "SDL_config.h"
#include "../../SDL_internal.h"

#ifdef __WINRT__

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2 changes: 1 addition & 1 deletion src/thread/stdcpp/SDL_syscond.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

extern "C" {
#include "SDL_thread.h"
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2 changes: 1 addition & 1 deletion src/thread/stdcpp/SDL_sysmutex.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

extern "C" {
#include "SDL_thread.h"
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2 changes: 1 addition & 1 deletion src/thread/stdcpp/SDL_systhread.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

/* Thread management routines for SDL */

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2 changes: 1 addition & 1 deletion src/video/winrt/SDL_winrtkeyboard.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

#if SDL_VIDEO_DRIVER_WINRT

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2 changes: 1 addition & 1 deletion src/video/winrt/SDL_winrtmouse.cpp
Expand Up @@ -19,7 +19,7 @@
3. This notice may not be removed or altered from any source distribution.
*/

#include "SDL_config.h"
#include "../../SDL_internal.h"

#if SDL_VIDEO_DRIVER_WINRT

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2 changes: 1 addition & 1 deletion src/video/winrt/SDL_winrtvideo.cpp
Expand Up @@ -18,7 +18,7 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "../../SDL_internal.h"

#if SDL_VIDEO_DRIVER_WINRT

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