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WinRT: made sure d3d11 debug mode doesn't get enabled by default
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D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3.  This change reverts that.
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DavidLudwig committed Dec 26, 2013
1 parent ce80572 commit 4d16628
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/render/direct3d11/SDL_render_d3d11.cpp
Expand Up @@ -725,12 +725,12 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;

// Make sure Direct3D's debugging feature gets used, if the app requests it.
//const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
//if (hint) {
// if (*hint == '1') {
const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
if (hint) {
if (*hint == '1') {
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
// }
//}
}
}

// This array defines the set of DirectX hardware feature levels this app will support.
// Note the ordering should be preserved.
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