From 1066bcc83a616cb7172dab0456413d17f4ce007f Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 27 Feb 2017 10:11:40 -0500 Subject: [PATCH] audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2. These don't have to be power-of-2 sizes anymore because of SDL_AudioStream, and the new resampler, but also, many platforms don't give you power-of-2 DMA buffer in the first place! --- include/SDL_audio.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL_audio.h b/include/SDL_audio.h index 920da44294487..677525a698b0d 100644 --- a/include/SDL_audio.h +++ b/include/SDL_audio.h @@ -171,7 +171,7 @@ typedef struct SDL_AudioSpec SDL_AudioFormat format; /**< Audio data format */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ Uint16 padding; /**< Necessary for some compile environments */ Uint32 size; /**< Audio buffer size in bytes (calculated) */ SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */