From f4b77110d257517200cde69772fb606245c4f7c2 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 17 Apr 2014 19:52:15 -0700 Subject: [PATCH] Fixed bug 2503 - Loop indexing and event union errors in SDL_gesture.c Lasse ??rni While enabling $1 gesture support in the Urho3D engine which uses SDL2 I detected some errors in the gesture code in SDL_gesture.c: - In the function SDL_SaveAllDollarTemplates() the following line should use index variable j instead of i: rtrn += SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SaveDollarTemplate() the following code should use index variable j instead of i: if (touch->dollarTemplate[i].hash == gestureId) { return SaveTemplate(&touch->dollarTemplate[i], dst); - In the function SDL_SendGestureDollar() the x & y coordinates are being written to the mgesture structure, which results in garbage due to dgesture and mgesture being different data structures inside the union. The coordinates should be written to dgesture.x & dgesture.y respectively --- src/events/SDL_gesture.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/events/SDL_gesture.c b/src/events/SDL_gesture.c index a47ab7d131902..afdb028271cc9 100644 --- a/src/events/SDL_gesture.c +++ b/src/events/SDL_gesture.c @@ -137,7 +137,7 @@ int SDL_SaveAllDollarTemplates(SDL_RWops *dst) for (i = 0; i < SDL_numGestureTouches; i++) { SDL_GestureTouch* touch = &SDL_gestureTouch[i]; for (j = 0; j < touch->numDollarTemplates; j++) { - rtrn += SaveTemplate(&touch->dollarTemplate[i], dst); + rtrn += SaveTemplate(&touch->dollarTemplate[j], dst); } } return rtrn; @@ -150,7 +150,7 @@ int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst) SDL_GestureTouch* touch = &SDL_gestureTouch[i]; for (j = 0; j < touch->numDollarTemplates; j++) { if (touch->dollarTemplate[i].hash == gestureId) { - return SaveTemplate(&touch->dollarTemplate[i], dst); + return SaveTemplate(&touch->dollarTemplate[j], dst); } } } @@ -454,8 +454,8 @@ static int SDL_SendGestureDollar(SDL_GestureTouch* touch, SDL_Event event; event.dgesture.type = SDL_DOLLARGESTURE; event.dgesture.touchId = touch->id; - event.mgesture.x = touch->centroid.x; - event.mgesture.y = touch->centroid.y; + event.dgesture.x = touch->centroid.x; + event.dgesture.y = touch->centroid.y; event.dgesture.gestureId = gestureId; event.dgesture.error = error; /* A finger came up to trigger this event. */