From 3efb0340837785d1a831981796e49f8a9e5904a7 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 1 Jan 2009 21:34:22 +0000 Subject: [PATCH] Date: Thu, 01 Jan 2009 21:32:12 +0100 From: Couriersud Subject: Fusionsound audio driver attached is a diff containing a audio driver for the FusionSound library. This sound library is closely related to DirectFB and uses the same transport (fusion) as DirectFB when running applications "remote", i.e. over the network. As such, it natively redirects sound where DirectFB redirects video. This may be handy for everyone using SDL over DirectFB. --- configure.in | 51 ++++ include/SDL_config.h.in | 2 + src/audio/SDL_audio.c | 4 + src/audio/fusionsound/SDL_fsaudio.c | 345 ++++++++++++++++++++++++++++ src/audio/fusionsound/SDL_fsaudio.h | 50 ++++ 5 files changed, 452 insertions(+) create mode 100644 src/audio/fusionsound/SDL_fsaudio.c create mode 100644 src/audio/fusionsound/SDL_fsaudio.h diff --git a/configure.in b/configure.in index cf753ff47..44732f9de 100644 --- a/configure.in +++ b/configure.in @@ -1349,6 +1349,56 @@ AC_HELP_STRING([--enable-video-directfb], [use DirectFB video driver [[default=n fi } +dnl Find FusionSound +CheckFusionSound() +{ + AC_ARG_ENABLE(fusionsound, +AC_HELP_STRING([--enable-fusionsound], [use FusionSound audio driver [[default=no]]]), + , enable_fusionsound=no) + if test x$enable_audio = xyes -a x$enable_fusionsound = xyes; then + fusionsound=no + + FUSIONSOUND_REQUIRED_VERSION=1.1.1 + + AC_PATH_PROG(PKG_CONFIG, pkg-config, no) + AC_MSG_CHECKING(for FusionSound $FUSIONSOUND_REQUIRED_VERSION support) + if test x$PKG_CONFIG != xno; then + if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $FUSIONSOUND_REQUIRED_VERSION fusionsound; then + FUSIONSOUND_CFLAGS=`$PKG_CONFIG --cflags fusionsound` + FUSIONSOUND_LIBS=`$PKG_CONFIG --libs fusionsound` + fusionsound=yes + fi + fi + AC_MSG_RESULT($fusionsound) + + if test x$fusionsound = xyes; then + AC_DEFINE(SDL_AUDIO_DRIVER_FUSIONSOUND) + SOURCES="$SOURCES $srcdir/src/audio/fusionsound/*.c" + EXTRA_CFLAGS="$EXTRA_CFLAGS $FUSIONSOUND_CFLAGS" + + AC_ARG_ENABLE(fusionsound-shared, +AC_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audio support [[default=yes]]]), + , enable_fusionsound_shared=yes) + fusionsound_shared=no + AC_MSG_CHECKING(for FusionSound dynamic loading support) + if test x$have_loadso != xyes && \ + test x$enable_fusionsound_shared = xyes; then + AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic fusionsound loading]) + fi + if test x$have_loadso = xyes && \ + test x$enable_fusionsound_shared = xyes; then + AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so") + fusionsound_shared=yes + else + EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS" + fi + AC_MSG_RESULT($fusionsound_shared) + + have_audio=yes + fi + fi +} + dnl See if we're running on PlayStation 2 hardware CheckPS2GS() { @@ -2207,6 +2257,7 @@ case "$host" in CheckNANOX CheckFBCON CheckDirectFB + CheckFusionSound CheckPS2GS CheckSVGA CheckVGL diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in index 6d89fe85b..2831605ad 100644 --- a/include/SDL_config.h.in +++ b/include/SDL_config.h.in @@ -185,6 +185,8 @@ #undef SDL_AUDIO_DRIVER_SNDMGR #undef SDL_AUDIO_DRIVER_SUNAUDIO #undef SDL_AUDIO_DRIVER_WINWAVEOUT +#undef SDL_AUDIO_DRIVER_FUSIONSOUND +#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC /* Enable various cdrom drivers */ #undef SDL_CDROM_AIX diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 51ca00f1e..f3f26b8d6 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -72,6 +72,7 @@ extern AudioBootStrap DCAUD_bootstrap; extern AudioBootStrap MMEAUDIO_bootstrap; extern AudioBootStrap DART_bootstrap; extern AudioBootStrap NDSAUD_bootstrap; +extern AudioBootStrap FUSIONSOUND_bootstrap; /* Available audio drivers */ @@ -152,6 +153,9 @@ static AudioBootStrap *bootstrap[] = { #endif #if SDL_AUDIO_DRIVER_NDS &NDSAUD_bootstrap, +#endif +#if SDL_AUDIO_DRIVER_FUSIONSOUND + &FUSIONSOUND_bootstrap, #endif NULL }; diff --git a/src/audio/fusionsound/SDL_fsaudio.c b/src/audio/fusionsound/SDL_fsaudio.c new file mode 100644 index 000000000..32fc9dd9c --- /dev/null +++ b/src/audio/fusionsound/SDL_fsaudio.c @@ -0,0 +1,345 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Allow access to a raw mixing buffer */ + +#ifdef HAVE_SIGNAL_H +#include +#endif +#include + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audiomem.h" +#include "../SDL_audio_c.h" +#include "SDL_fsaudio.h" + +//#define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" + +#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC +#include "SDL_name.h" +#include "SDL_loadso.h" +#else +#define SDL_NAME(X) X +#endif + +/* The tag name used by fusionsoundc audio */ +#define SDL_FS_DRIVER_NAME "fusionsound" +/* Buffers to use - more than 2 gives a lot of latency */ +#define FUSION_BUFFERS (2) + +#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC + +static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC; +static void *fs_handle = NULL; + +static DirectResult(*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[])); +static DirectResult(*SDL_NAME(FusionSoundCreate)) (IFusionSound ** + ret_interface); + +#define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } +static struct +{ + const char *name; + void **func; +} fs_functions[] = { +/* *INDENT-OFF* */ + SDL_FS_SYM(FusionSoundInit), + SDL_FS_SYM(FusionSoundCreate), +/* *INDENT-ON* */ +}; + +#undef SDL_FS_SYM + +static void +UnloadFusionSoundLibrary() +{ + if (fs_handle != NULL) { + SDL_UnloadObject(fs_handle); + fs_handle = NULL; + } +} + +static int +LoadFusionSoundLibrary(void) +{ + int i, retval = -1; + + if (fs_handle == NULL) { + fs_handle = SDL_LoadObject(fs_library); + if (fs_handle != NULL) { + retval = 0; + for (i = 0; i < SDL_arraysize(fs_functions); ++i) { + *fs_functions[i].func = + SDL_LoadFunction(fs_handle, fs_functions[i].name); + if (!*fs_functions[i].func) { + retval = -1; + UnloadFusionSoundLibrary(); + break; + } + } + } + } + + return retval; +} + +#else + +static void +UnloadFusionSoundLibrary() +{ + return; +} + +static int +LoadFusionSoundLibrary(void) +{ + return 0; +} + +#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ + +/* This function waits until it is possible to write a full sound buffer */ +static void +SDL_FS_WaitDevice(_THIS) +{ + this->hidden->stream->Wait(this->hidden->stream, + this->hidden->mixsamples); +} + +static void +SDL_FS_PlayDevice(_THIS) +{ + DirectResult ret; + + ret = this->hidden->stream->Write(this->hidden->stream, + this->hidden->mixbuf, + this->hidden->mixsamples); + /* If we couldn't write, assume fatal error for now */ + if (ret) { + this->enabled = 0; + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); +#endif +} + +static void +SDL_FS_WaitDone(_THIS) +{ + this->hidden->stream->Wait(this->hidden->stream, + this->hidden->mixsamples * FUSION_BUFFERS); +} + + +static Uint8 * +SDL_FS_GetDeviceBuf(_THIS) +{ + return (this->hidden->mixbuf); +} + + +static void +SDL_FS_CloseDevice(_THIS) +{ + if (this->hidden != NULL) { + if (this->hidden->mixbuf != NULL) { + SDL_FreeAudioMem(this->hidden->mixbuf); + this->hidden->mixbuf = NULL; + } + if (this->hidden->stream) { + this->hidden->stream->Release(this->hidden->stream); + this->hidden->stream = NULL; + } + if (this->hidden->fs) { + this->hidden->fs->Release(this->hidden->fs); + this->hidden->fs = NULL; + } + SDL_free(this->hidden); + this->hidden = NULL; + } +} + + +static int +SDL_FS_OpenDevice(_THIS, const char *devname, int iscapture) +{ + int bytes; + SDL_AudioFormat test_format = 0, format = 0; + FSSampleFormat fs_format; + FSStreamDescription desc; + DirectResult ret; + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + /* Try for a closest match on audio format */ + for (test_format = SDL_FirstAudioFormat(this->spec.format); + !format && test_format;) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + switch (test_format) { + case AUDIO_U8: + fs_format = FSSF_U8; + bytes = 1; + format = 1; + break; + case AUDIO_S16SYS: + fs_format = FSSF_S16; + bytes = 2; + format = 1; + break; + case AUDIO_S32SYS: + fs_format = FSSF_S32; + bytes = 4; + format = 1; + break; + case AUDIO_F32SYS: + fs_format = FSSF_FLOAT; + bytes = 4; + format = 1; + break; + default: + format = 0; + break; + } + if (!format) { + test_format = SDL_NextAudioFormat(); + } + } + + if (format == 0) { + SDL_FS_CloseDevice(this); + SDL_SetError("Couldn't find any hardware audio formats"); + return 0; + } + this->spec.format = test_format; + + /* Retrieve the main sound interface. */ + ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs); + if (ret) { + SDL_FS_CloseDevice(this); + SDL_SetError("Unable to initialize FusionSound: %d", ret); + return 0; + } + + this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels; + + /* Fill stream description. */ + desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | + FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER; + desc.samplerate = this->spec.freq; + desc.buffersize = this->spec.size * FUSION_BUFFERS; + desc.channels = this->spec.channels; + desc.prebuffer = 10; + desc.sampleformat = fs_format; + + ret = + this->hidden->fs->CreateStream(this->hidden->fs, &desc, + &this->hidden->stream); + if (ret) { + SDL_FS_CloseDevice(this); + SDL_SetError("Unable to create FusionSoundStream: %d", ret); + return 0; + } + + /* See what we got */ + desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | + FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT; + ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc); + + this->spec.freq = desc.samplerate; + this->spec.size = + desc.buffersize / FUSION_BUFFERS * bytes * desc.channels; + this->spec.channels = desc.channels; + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(&this->spec); + + /* Allocate mixing buffer */ + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + SDL_FS_CloseDevice(this); + SDL_OutOfMemory(); + return 0; + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + + /* We're ready to rock and roll. :-) */ + return 1; +} + + +static void +SDL_FS_Deinitialize(void) +{ + UnloadFusionSoundLibrary(); +} + + +static int +SDL_FS_Init(SDL_AudioDriverImpl * impl) +{ + if (LoadFusionSoundLibrary() < 0) { + return 0; + } else { + DirectResult ret; + + ret = SDL_NAME(FusionSoundInit) (NULL, NULL); + if (ret) { + UnloadFusionSoundLibrary(); + SDL_SetError + ("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)", + ret); + return 0; + } + } + + /* Set the function pointers */ + impl->OpenDevice = SDL_FS_OpenDevice; + impl->PlayDevice = SDL_FS_PlayDevice; + impl->WaitDevice = SDL_FS_WaitDevice; + impl->GetDeviceBuf = SDL_FS_GetDeviceBuf; + impl->CloseDevice = SDL_FS_CloseDevice; + impl->WaitDone = SDL_FS_WaitDone; + impl->Deinitialize = SDL_FS_Deinitialize; + impl->OnlyHasDefaultOutputDevice = 1; + + return 1; +} + + +AudioBootStrap FUSIONSOUND_bootstrap = { + SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0 +}; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/src/audio/fusionsound/SDL_fsaudio.h b/src/audio/fusionsound/SDL_fsaudio.h new file mode 100644 index 000000000..4130605b4 --- /dev/null +++ b/src/audio/fusionsound/SDL_fsaudio.h @@ -0,0 +1,50 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_fsaudio_h +#define _SDL_fsaudio_h + +#include + +#include "../SDL_sysaudio.h" + +/* Hidden "this" pointer for the audio functions */ +#define _THIS SDL_AudioDevice *this + +struct SDL_PrivateAudioData +{ + /* Interface */ + IFusionSound *fs; + + /* The stream interface for the audio device */ + IFusionSoundStream *stream; + + /* Raw mixing buffer */ + Uint8 *mixbuf; + int mixlen; + int mixsamples; + +}; + +#endif /* _SDL_fsaudio_h */ +/* vi: set ts=4 sw=4 expandtab: */