From 3e1679c8858946d1e7449a3b489cafa13aa1156d Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 18 Jan 2017 02:11:56 -0500 Subject: [PATCH] audio: Several fixes to "simple" resampler (thanks, Vitaly!). Fixes Bugzilla #3551. --- src/audio/SDL_audiocvt.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c index 3b7faff50a96e..72fe2b59a59bb 100644 --- a/src/audio/SDL_audiocvt.c +++ b/src/audio/SDL_audiocvt.c @@ -196,31 +196,31 @@ SDL_ResampleAudioSimple(const int chans, const double rate_incr, float *last_sample, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen) { - const int framelen = chans * sizeof (float); + const int framelen = chans * (int)sizeof (float); const int total = (inbuflen / framelen); - const int finalpos = total - chans; + const int finalpos = (total * chans) - chans; + const int dest_samples = (int)(((double)total) * rate_incr); const double src_incr = 1.0 / rate_incr; - double idx = 0.0; float *dst = outbuf; - int consumed = 0; + float *target = (dst + (dest_samples * chans)); + double idx = 0.0; int i; + SDL_assert((dest_samples * framelen) <= outbuflen); SDL_assert((inbuflen % framelen) == 0); - while (consumed < total) { + while(dst < target) { const int pos = ((int)idx) * chans; const float *src = &inbuf[(pos >= finalpos) ? finalpos : pos]; - SDL_assert(dst < (outbuf + (outbuflen / framelen))); for (i = 0; i < chans; i++) { const float val = *(src++); *(dst++) = (val + last_sample[i]) * 0.5f; last_sample[i] = val; } - consumed = pos + chans; idx += src_incr; } - return (int) ((dst - outbuf) * sizeof (float)); + return (int) ((dst - outbuf) * (int)sizeof(float)); }